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- package com.gmail.nossr50.skills.fishing;
- import java.util.ArrayList;
- import java.util.Collections;
- import java.util.HashMap;
- import java.util.List;
- import java.util.Map;
- import org.bukkit.Material;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.Entity;
- import org.bukkit.entity.Fish;
- import org.bukkit.entity.Item;
- import org.bukkit.entity.LivingEntity;
- import org.bukkit.entity.Player;
- import org.bukkit.entity.Sheep;
- import org.bukkit.entity.Skeleton;
- import org.bukkit.entity.Skeleton.SkeletonType;
- import org.bukkit.inventory.ItemStack;
- import com.gmail.nossr50.config.AdvancedConfig;
- import com.gmail.nossr50.config.Config;
- import com.gmail.nossr50.config.treasure.TreasureConfig;
- import com.gmail.nossr50.datatypes.player.McMMOPlayer;
- import com.gmail.nossr50.datatypes.skills.SkillType;
- import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
- import com.gmail.nossr50.locale.LocaleLoader;
- import com.gmail.nossr50.skills.SkillManager;
- import com.gmail.nossr50.skills.fishing.Fishing.Tier;
- import com.gmail.nossr50.util.ItemUtils;
- import com.gmail.nossr50.util.Misc;
- import com.gmail.nossr50.util.Permissions;
- import com.gmail.nossr50.util.skills.CombatUtils;
- import com.gmail.nossr50.util.skills.SkillUtils;
- public class FishingManager extends SkillManager {
- public FishingManager(McMMOPlayer mcMMOPlayer) {
- super(mcMMOPlayer, SkillType.FISHING);
- }
- public boolean canShake(Entity target) {
- return target instanceof LivingEntity && getSkillLevel() >= AdvancedConfig.getInstance().getShakeUnlockLevel() && Permissions.shake(getPlayer());
- }
- public boolean canMasterAngler() {
- return Permissions.masterAngler(getPlayer());
- }
- /**
- * Gets the loot tier
- *
- * @return the loot tier
- */
- public int getLootTier() {
- int skillLevel = getSkillLevel();
- for (Tier tier : Tier.values()) {
- if (skillLevel >= tier.getLevel()) {
- return tier.toNumerical();
- }
- }
- return 0;
- }
- /**
- * Gets the Shake Mob probability
- *
- * @return Shake Mob probability
- */
- public int getShakeProbability() {
- int skillLevel = getSkillLevel();
- for (Tier tier : Tier.values()) {
- if (skillLevel >= tier.getLevel()) {
- return tier.getShakeChance();
- }
- }
- return 0;
- }
- /**
- * Handle the Fisherman's Diet ability
- *
- * @param rankChange The # of levels to change rank for the food
- * @param eventFoodLevel The initial change in hunger from the event
- * @return the modified change in hunger for the event
- */
- public int handleFishermanDiet(int rankChange, int eventFoodLevel) {
- return SkillUtils.handleFoodSkills(getPlayer(), skill, eventFoodLevel, Fishing.fishermansDietRankLevel1, Fishing.fishermansDietMaxLevel, rankChange);
- }
- public void masterAngler(Fish hook) {
- System.out.println("BEFORE: " + hook.getBiteChance());
- hook.setBiteChance(Math.min(hook.getBiteChance() * Math.max((getSkillLevel() / 10.0), 1.0), 1.0));
- System.out.println("AFTER: " + hook.getBiteChance());
- }
- /**
- * Process the results from a successful fishing trip
- *
- * @param fishingCatch The {@link Item} initially caught
- */
- public void handleFishing(Item fishingCatch) {
- int treasureXp = 0;
- Player player = getPlayer();
- FishingTreasure treasure = null;
- if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasureHunter(player)) {
- treasure = getFishingTreasure();
- }
- if (treasure != null) {
- player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
- treasureXp = treasure.getXp();
- ItemStack treasureDrop = treasure.getDrop();
- if (Permissions.magicHunter(player) && ItemUtils.isEnchantable(treasureDrop) && handleMagicHunter(treasureDrop)) {
- player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
- }
- // Drop the original catch at the feet of the player and set the treasure as the real catch
- Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
- fishingCatch.setItemStack(treasureDrop);
- }
- applyXpGain(Config.getInstance().getFishingBaseXP() + treasureXp);
- }
- /**
- * Handle the vanilla XP boost for Fishing
- *
- * @param experience The amount of experience initially awarded by the event
- * @return the modified event damage
- */
- public int handleVanillaXpBoost(int experience) {
- return experience * getVanillaXpMultiplier();
- }
- /**
- * Handle the Shake ability
- *
- * @param mob The {@link LivingEntity} affected by the ability
- */
- public void shakeCheck(LivingEntity target) {
- if (getShakeProbability() > Misc.getRandom().nextInt(getActivationChance())) {
- Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();
- Fishing.findPossibleDrops(target, possibleDrops);
- if (possibleDrops.isEmpty()) {
- return;
- }
- ItemStack drop = Fishing.chooseDrop(possibleDrops);
- // It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
- if (drop == null) {
- return;
- }
- // Extra processing depending on the mob and drop type
- switch (target.getType()) {
- case SHEEP:
- Sheep sheep = (Sheep) target;
- if (drop.getType() == Material.WOOL) {
- if (sheep.isSheared()) {
- return;
- }
- drop.setDurability(sheep.getColor().getWoolData());
- sheep.setSheared(true);
- }
- break;
- case SKELETON:
- Skeleton skeleton = (Skeleton) target;
- if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
- switch (drop.getType()) {
- case SKULL_ITEM:
- drop.setDurability((short) 1);
- break;
- case ARROW:
- drop.setType(Material.COAL);
- break;
- default:
- break;
- }
- }
- break;
- default:
- break;
- }
- Misc.dropItem(target.getLocation(), drop);
- CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1)); // Make it so you can shake a mob no more than 4 times.
- }
- }
- /**
- * Process the Treasure Hunter ability for Fishing
- *
- * @return The {@link FishingTreasure} found, or null if no treasure was found.
- */
- private FishingTreasure getFishingTreasure() {
- List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
- int skillLevel = getSkillLevel();
- for (FishingTreasure treasure : TreasureConfig.getInstance().fishingRewards) {
- int maxLevel = treasure.getMaxLevel();
- if (treasure.getDropLevel() <= skillLevel && (maxLevel >= skillLevel || maxLevel <= 0)) {
- rewards.add(treasure);
- }
- }
- if (rewards.isEmpty()) {
- return null;
- }
- FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
- ItemStack treasureDrop = treasure.getDrop();
- if (!SkillUtils.treasureDropSuccessful(treasure.getDropChance(), activationChance)) {
- return null;
- }
- short maxDurability = treasureDrop.getType().getMaxDurability();
- if (maxDurability > 0) {
- treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
- }
- return treasure;
- }
- /**
- * Process the Magic Hunter ability
- *
- * @param treasureDrop The {@link ItemStack} to enchant
- * @return true if the item has been enchanted
- */
- private boolean handleMagicHunter(ItemStack treasureDrop) {
- Player player = getPlayer();
- int activationChance = this.activationChance;
- if (player.getWorld().hasStorm()) {
- activationChance *= Fishing.STORM_MODIFIER;
- }
- if (Misc.getRandom().nextInt(activationChance) > getLootTier() * AdvancedConfig.getInstance().getFishingMagicMultiplier()) {
- return false;
- }
- List<Enchantment> possibleEnchantments = new ArrayList<Enchantment>();
- for (Enchantment enchantment : Enchantment.values()) {
- if (enchantment.canEnchantItem(treasureDrop)) {
- possibleEnchantments.add(enchantment);
- }
- }
- // This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
- Collections.shuffle(possibleEnchantments, Misc.getRandom());
- boolean enchanted = false;
- int specificChance = 1;
- for (Enchantment possibleEnchantment : possibleEnchantments) {
- if (!treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) && Misc.getRandom().nextInt(specificChance) == 0) {
- treasureDrop.addEnchantment(possibleEnchantment, Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1);
- specificChance++;
- enchanted = true;
- }
- }
- return enchanted;
- }
- /**
- * Gets the vanilla XP multiplier
- *
- * @return the vanilla XP multiplier
- */
- private int getVanillaXpMultiplier() {
- int skillLevel = getSkillLevel();
- for (Tier tier : Tier.values()) {
- if (skillLevel >= tier.getLevel()) {
- return tier.getVanillaXPBoostModifier();
- }
- }
- return 0;
- }
- }
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