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- package com.gmail.nossr50;
- import org.bukkit.Material;
- import com.gmail.nossr50.config.LoadProperties;
- public class BlockChecks {
- /**
- * Checks to see if a block type awards XP.
- *
- * @param material The type of Block to check
- * @return true if the block type awards XP, false otherwise
- */
- public static boolean shouldBeWatched(Material material) {
- switch (material) {
- case BROWN_MUSHROOM:
- case CACTUS:
- case CLAY:
- case COAL_ORE:
- case DIAMOND_ORE:
- case DIRT:
- case ENDER_STONE:
- case GLOWING_REDSTONE_ORE:
- case GLOWSTONE:
- case GOLD_ORE:
- case GRASS:
- case GRAVEL:
- case IRON_ORE:
- case JACK_O_LANTERN:
- case LAPIS_ORE:
- case LOG:
- case MELON_BLOCK:
- case MOSSY_COBBLESTONE:
- case MYCEL:
- case NETHERRACK:
- case OBSIDIAN:
- case PUMPKIN:
- case RED_MUSHROOM:
- case RED_ROSE:
- case REDSTONE_ORE:
- case SAND:
- case SANDSTONE:
- case SOUL_SAND:
- case STONE:
- case SUGAR_CANE_BLOCK:
- case VINE:
- case WATER_LILY:
- case YELLOW_FLOWER:
- return true;
- default:
- return false;
- }
- }
- /**
- * Check if a block should allow for the activation of abilities.
- *
- * @param material The type of Block to check
- * @return true if the block should allow ability activation, false otherwise
- */
- public static boolean abilityBlockCheck(Material material) {
- switch (material) {
- case BED_BLOCK:
- case BREWING_STAND:
- case BOOKSHELF:
- case BURNING_FURNACE:
- case CAKE_BLOCK:
- case CHEST:
- case DISPENSER:
- case ENCHANTMENT_TABLE:
- case FENCE_GATE:
- case FURNACE:
- case IRON_DOOR_BLOCK:
- case JUKEBOX:
- case LEVER:
- case NOTE_BLOCK:
- case STONE_BUTTON:
- case TRAP_DOOR:
- case WALL_SIGN:
- case WOODEN_DOOR:
- case WORKBENCH:
- return false;
- default:
- break;
- }
- if (Material.getMaterial(LoadProperties.anvilID).equals(material)) {
- return false;
- }
- else {
- return true;
- }
- }
- /**
- * Check if a block type is an ore.
- *
- * @param material The type of Block to check
- * @return true if the Block is an ore, false otherwise
- */
- public static boolean isOre(Material material) {
- switch (material) {
- case COAL_ORE:
- case DIAMOND_ORE:
- case GLOWING_REDSTONE_ORE:
- case GOLD_ORE:
- case IRON_ORE:
- case LAPIS_ORE:
- case REDSTONE_ORE:
- return true;
- default:
- return false;
- }
- }
- }
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