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- package com.gmail.nossr50.util;
- import org.bukkit.Material;
- import org.bukkit.enchantments.Enchantment;
- import org.bukkit.entity.Animals;
- import org.bukkit.entity.Arrow;
- import org.bukkit.entity.Entity;
- import org.bukkit.entity.EntityType;
- import org.bukkit.entity.IronGolem;
- import org.bukkit.entity.LightningStrike;
- import org.bukkit.entity.LivingEntity;
- import org.bukkit.entity.Player;
- import org.bukkit.entity.Skeleton;
- import org.bukkit.entity.Tameable;
- import org.bukkit.entity.Wolf;
- import org.bukkit.event.entity.EntityDamageByEntityEvent;
- import org.bukkit.event.entity.EntityDamageEvent;
- import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
- import org.bukkit.event.player.PlayerAnimationEvent;
- import org.bukkit.inventory.ItemStack;
- import com.gmail.nossr50.mcMMO;
- import com.gmail.nossr50.config.Config;
- import com.gmail.nossr50.datatypes.AbilityType;
- import com.gmail.nossr50.datatypes.PlayerProfile;
- import com.gmail.nossr50.datatypes.SkillType;
- import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
- import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
- import com.gmail.nossr50.locale.LocaleLoader;
- import com.gmail.nossr50.party.PartyManager;
- import com.gmail.nossr50.runnables.BleedTimer;
- import com.gmail.nossr50.runnables.GainXp;
- import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
- import com.gmail.nossr50.skills.archery.ArcheryManager;
- import com.gmail.nossr50.skills.axes.AxeManager;
- import com.gmail.nossr50.skills.axes.Axes;
- import com.gmail.nossr50.skills.swords.Swords;
- import com.gmail.nossr50.skills.swords.SwordsManager;
- import com.gmail.nossr50.skills.taming.TamingManager;
- import com.gmail.nossr50.skills.unarmed.UnarmedManager;
- public class Combat {
- private static Config configInstance = Config.getInstance();
- /**
- * Apply combat modifiers and process and XP gain.
- *
- * @param event The event to run the combat checks on.
- */
- public static void combatChecks(EntityDamageByEntityEvent event) {
- if (event.getDamage() == 0 || event.getEntity().isDead()) {
- return;
- }
- Entity damager = event.getDamager();
- LivingEntity target = (LivingEntity) event.getEntity();
- boolean targetIsPlayer = (target.getType() == EntityType.PLAYER);
- boolean targetIsTamedPet = (target instanceof Tameable) ? ((Tameable) target).isTamed() : false;
- switch (damager.getType()) {
- case PLAYER:
- Player attacker = (Player) event.getDamager();
- ItemStack itemInHand = attacker.getItemInHand();
- PlayerProfile attackerProfile = Users.getProfile(attacker);
- if (ItemChecks.isSword(itemInHand)) {
- if (targetIsPlayer || targetIsTamedPet) {
- if (!configInstance.getSwordsPVP()) {
- return;
- }
- }
- else if (!configInstance.getSwordsPVE()) {
- return;
- }
- Skills.abilityCheck(attacker, SkillType.SWORDS);
- SwordsManager swordsManager = new SwordsManager(attacker);
- swordsManager.bleedCheck(target);
- if (attackerProfile.getAbilityMode(AbilityType.SERRATED_STRIKES)) {
- swordsManager.serratedStrikes(target, event.getDamage());
- }
- startGainXp(attacker, attackerProfile, target, SkillType.SWORDS);
- }
- else if (ItemChecks.isAxe(itemInHand) && Permissions.axes(attacker)) {
- if (targetIsPlayer || targetIsTamedPet) {
- if (!configInstance.getAxesPVP()) {
- return;
- }
- }
- else if (!configInstance.getAxesPVE()) {
- return;
- }
- Skills.abilityCheck(attacker, SkillType.AXES);
- AxeManager axeManager = new AxeManager(attacker);
- axeManager.bonusDamage(event);
- axeManager.criticalHitCheck(event);
- if (Permissions.impact(attacker)) {
- Axes.impact(attacker, target, event);
- }
- if (attackerProfile.getAbilityMode(AbilityType.SKULL_SPLIITER) && Permissions.skullSplitter(attacker)) {
- applyAbilityAoE(attacker, target, event.getDamage() / 2, SkillType.AXES);
- }
- startGainXp(attacker, attackerProfile, target, SkillType.AXES);
- }
- else if (itemInHand.getType() == Material.AIR && Permissions.unarmed(attacker)) {
- if (targetIsPlayer || targetIsTamedPet) {
- if (!configInstance.getUnarmedPVP()) {
- return;
- }
- }
- else if (!configInstance.getUnarmedPVE()) {
- return;
- }
- Skills.abilityCheck(attacker, SkillType.UNARMED);
- UnarmedManager unarmedManager = new UnarmedManager(attacker);
- unarmedManager.bonusDamage(event);
- if (attackerProfile.getAbilityMode(AbilityType.BERSERK) && Permissions.berserk(attacker)) {
- event.setDamage((int) (event.getDamage() * 1.5));
- }
- if (targetIsPlayer) {
- unarmedManager.disarmCheck((Player) target);
- }
- startGainXp(attacker, attackerProfile, target, SkillType.UNARMED);
- }
- else if (itemInHand.getType() == Material.BONE && target instanceof Tameable) {
- TamingManager tamingManager = new TamingManager(attacker);
- tamingManager.beastLore(target);
- event.setCancelled(true);
- }
- break;
- case WOLF:
- Wolf wolf = (Wolf) damager;
- if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
- Player master = (Player) wolf.getOwner();
- if (targetIsPlayer || targetIsTamedPet) {
- if (!configInstance.getTamingPVP()) {
- return;
- }
- }
- else if (!configInstance.getTamingPVE()) {
- return;
- }
- TamingManager tamingManager = new TamingManager(master);
- tamingManager.fastFoodService(wolf, event.getDamage());
- tamingManager.sharpenedClaws(event);
- tamingManager.gore(event);
- startGainXp(master, Users.getProfile(master), target, SkillType.TAMING);
- }
- break;
- case ARROW:
- LivingEntity shooter = ((Arrow) damager).getShooter();
- if (shooter == null || shooter.getType() != EntityType.PLAYER) {
- break;
- }
- if (targetIsPlayer || targetIsTamedPet) {
- if (!configInstance.getArcheryPVP()) {
- return;
- }
- }
- else if (!configInstance.getArcheryPVE()) {
- return;
- }
- archeryCheck((Player) shooter, target, event);
- break;
- default:
- break;
- }
- if (targetIsPlayer) {
- Player player = (Player) target;
- AcrobaticsManager acroManager = new AcrobaticsManager(player);
- SwordsManager swordsManager = new SwordsManager(player);
- if (damager.getType() == EntityType.PLAYER) {
- if (configInstance.getSwordsPVP()) {
- swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
- }
- if (configInstance.getAcrobaticsPVP()) {
- acroManager.dodgeCheck(event);
- }
- }
- else {
- if (configInstance.getSwordsPVE() && damager instanceof LivingEntity) {
- swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
- }
- if (configInstance.getAcrobaticsPVE()) {
- if (damager instanceof LightningStrike && configInstance.getDodgeLightningDisabled()) {
- return;
- }
- acroManager.dodgeCheck(event);
- }
- }
- }
- }
- /**
- * Process archery abilities.
- *
- * @param shooter The player shooting
- * @param target The defending entity
- * @param event The event to run the archery checks on.
- */
- public static void archeryCheck(Player shooter, LivingEntity target, EntityDamageByEntityEvent event) {
- if (target instanceof Player) {
- Player defender = (Player) target;
- if (defender.getItemInHand().getType().equals(Material.AIR)) {
- if (configInstance.getUnarmedPVP()) {
- UnarmedManager unarmedManager = new UnarmedManager(defender);
- unarmedManager.deflectCheck(event);
- }
- }
- }
- ArcheryManager archeryManager = new ArcheryManager(shooter);
- archeryManager.bonusDamage(event);
- if (target instanceof Player) {
- archeryManager.dazeCheck((Player) target, event);
- }
- if (!(shooter.getItemInHand().containsEnchantment(Enchantment.ARROW_INFINITE))) {
- archeryManager.trackArrows(target);
- }
- if (target != shooter) {
- PlayerProfile profile = Users.getProfile(shooter);
- startGainXp(shooter, profile, target, SkillType.ARCHERY);
- }
- }
- /**
- * Attempt to damage target for value dmg with reason CUSTOM
- *
- * @param target LivingEntity which to attempt to damage
- * @param dmg Amount of damage to attempt to do
- */
- public static void dealDamage(LivingEntity target, int dmg) {
- dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
- }
- /**
- * Attempt to damage target for value dmg with reason cause
- *
- * @param target LivingEntity which to attempt to damage
- * @param dmg Amount of damage to attempt to do
- * @param cause DamageCause to pass to damage event
- */
- private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
- if (configInstance.getEventCallbackEnabled()) {
- EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
- mcMMO.p.getServer().getPluginManager().callEvent(ede);
- if (ede.isCancelled()) {
- return;
- }
- target.damage(ede.getDamage());
- }
- else {
- target.damage(dmg);
- }
- }
- /**
- * Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
- *
- * @param target LivingEntity which to attempt to damage
- * @param dmg Amount of damage to attempt to do
- * @param attacker Player to pass to event as damager
- */
- private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
- if (configInstance.getEventCallbackEnabled()) {
- EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
- mcMMO.p.getServer().getPluginManager().callEvent(ede);
- if (ede.isCancelled()) {
- return;
- }
- target.damage(ede.getDamage());
- }
- else {
- target.damage(dmg);
- }
- }
- /**
- * Apply Area-of-Effect ability actions.
- *
- * @param attacker The attacking player
- * @param target The defending entity
- * @param damage The initial damage amount
- * @param type The type of skill being used
- */
- public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
- int numberOfTargets = Misc.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit
- int damageAmount = damage;
- if (damageAmount < 1) {
- damageAmount = 1;
- }
- for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
- if (entity instanceof Player) {
- if (Misc.isNPC((Player) entity)) {
- continue;
- }
- }
- if (!(entity instanceof LivingEntity)) {
- continue;
- }
- if (numberOfTargets <= 0) {
- break;
- }
- if (!shouldBeAffected(attacker, entity)) {
- continue;
- }
- PlayerAnimationEvent armswing = new PlayerAnimationEvent(attacker);
- mcMMO.p.getServer().getPluginManager().callEvent(armswing);
- switch (type) {
- case SWORDS:
- if (entity instanceof Player) {
- ((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
- }
- BleedTimer.add((LivingEntity) entity, Swords.SERRATED_STRIKES_BLEED_TICKS);
- break;
- case AXES:
- if (entity instanceof Player) {
- ((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
- }
- break;
- default:
- break;
- }
- dealDamage((LivingEntity) entity, damageAmount, attacker);
- numberOfTargets--;
- }
- }
- /**
- * Start the task that gives combat XP.
- *
- * @param attacker The attacking player
- * @param profile The player's PlayerProfile
- * @param target The defending entity
- * @param skillType The skill being used
- */
- public static void startGainXp(Player attacker, PlayerProfile profile, LivingEntity target, SkillType skillType) {
- double baseXP = 0;
- if (target instanceof Player) {
- if (!configInstance.getExperienceGainsPlayerVersusPlayerEnabled()) {
- return;
- }
- Player defender = (Player) target;
- if (System.currentTimeMillis() >= Users.getProfile(defender).getRespawnATS() + 5) {
- baseXP = 20 * configInstance.getPlayerVersusPlayerXP();
- }
- }
- else if (!mcMMO.placeStore.isSpawnedMob(target)) {
- if (target instanceof Animals && !mcMMO.placeStore.isSpawnedPet(target)) {
- baseXP = configInstance.getAnimalsXP();
- }
- else {
- EntityType type = target.getType();
- switch (type) {
- case BAT:
- baseXP = configInstance.getAnimalsXP();
- break;
- case BLAZE:
- baseXP = configInstance.getBlazeXP();
- break;
- case CAVE_SPIDER:
- baseXP = configInstance.getCaveSpiderXP();
- break;
- case CREEPER:
- baseXP = configInstance.getCreeperXP();
- break;
- case ENDER_DRAGON:
- baseXP = configInstance.getEnderDragonXP();
- break;
- case ENDERMAN:
- baseXP = configInstance.getEndermanXP();
- break;
- case GHAST:
- baseXP = configInstance.getGhastXP();
- break;
- case GIANT:
- baseXP = configInstance.getGiantXP();
- break;
- case MAGMA_CUBE:
- baseXP = configInstance.getMagmaCubeXP();
- break;
- case IRON_GOLEM:
- if (!((IronGolem) target).isPlayerCreated()) {
- baseXP = configInstance.getIronGolemXP();
- }
- break;
- case PIG_ZOMBIE:
- baseXP = configInstance.getPigZombieXP();
- break;
- case SILVERFISH:
- baseXP = configInstance.getSilverfishXP();
- break;
- case SKELETON:
- switch(((Skeleton) target).getSkeletonType()) {
- case WITHER:
- baseXP = configInstance.getWitherSkeletonXP();
- break;
- default:
- baseXP = configInstance.getSkeletonXP();
- break;
- }
- case SLIME:
- baseXP = configInstance.getSlimeXP();
- break;
- case SPIDER:
- baseXP = configInstance.getSpiderXP();
- break;
- case WITCH:
- baseXP = configInstance.getWitchXP();
- break;
- case WITHER:
- baseXP = configInstance.getWitherXP();
- break;
- case ZOMBIE:
- baseXP = configInstance.getZombieXP();
- break;
- default:
- break;
- }
- }
- baseXP *= 10;
- }
- if (baseXP != 0) {
- mcMMO.p.getServer().getScheduler().scheduleSyncDelayedTask(mcMMO.p, new GainXp(attacker, profile, skillType, baseXP, target), 0);
- }
- }
- /**
- * Check to see if the given LivingEntity should be affected by a combat ability.
- *
- * @param player The attacking Player
- * @param livingEntity The defending LivingEntity
- * @return true if the Entity should be damaged, false otherwise.
- */
- public static boolean shouldBeAffected(Player player, Entity entity) {
- if (entity instanceof Player) {
- Player defender = (Player) entity;
- if (!defender.getWorld().getPVP()) {
- return false;
- }
- if (defender == player) {
- return false;
- }
- if (PartyManager.getInstance().inSameParty(player, defender)) {
- return false;
- }
- if (Users.getProfile(defender).getGodMode()) {
- return false;
- }
- //It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
- EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 1);
- mcMMO.p.getServer().getPluginManager().callEvent(ede);
- if (ede.isCancelled()) {
- return false;
- }
- }
- else if (entity instanceof Tameable) {
- Tameable pet = (Tameable) entity;
- if (Misc.isFriendlyPet(player, pet)) {
- return false;
- }
- }
- return true;
- }
- }
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