Commit History

Autor SHA1 Mensaxe Data
  nossr50 da86708f67 Added /myspawn, a command that will return players to their home with penalties. %!s(int64=14) %!d(string=hai) anos
  nossr50 f7254d3492 Players will now properly move to their home location when they die, death messages are working now but are only random messages. %!s(int64=14) %!d(string=hai) anos
  nossr50 6a122fb0aa Added the ability for players to "spawn" at their home location, when enabled it moves a player after they have died and revived to their home location. %!s(int64=14) %!d(string=hai) anos
  nossr50 019dea18e9 More fixes to /freeze %!s(int64=14) %!d(string=hai) anos
  nossr50 c1fff71e33 Fixed a few more mistakes >.> %!s(int64=14) %!d(string=hai) anos
  nossr50 ad29bb2bbb Added a /freeze command for fun %!s(int64=14) %!d(string=hai) anos
  nossr50 b6396b9dc5 Merge branch 'master' of github.com:nossr50/vminecraft-plugin %!s(int64=14) %!d(string=hai) anos
  cerevisiae cc541934bf Updated death messages %!s(int64=14) %!d(string=hai) anos
  nossr50 cb87916086 Changed death messages to be random for now, we need to find a better way to do specific death messages. :/ %!s(int64=14) %!d(string=hai) anos
  nossr50 4af84c3b94 Fixed accidentally making everyone invincible. %!s(int64=14) %!d(string=hai) anos
  cerevisiae e24f6570d5 Added in other sendMessage and gmsg that do not require a sending player. Useful for system messages. %!s(int64=14) %!d(string=hai) anos
  nossr50 31906f2766 Theoretically working death messages, emphasis on theoretically since I can't test them yet! %!s(int64=14) %!d(string=hai) anos
  cerevisiae f608ee7080 Added in checks to make sure lower rank players cannot change higher rank players prefix, suffix, nickname. Added in default chat color to /colors %!s(int64=14) %!d(string=hai) anos
  cerevisiae 263a5701d7 Fixed /msg and /ignore %!s(int64=14) %!d(string=hai) anos
  cerevisiae ccee3b5d5c Fixing irregularities with wordwrap. Removed the random nulls that appear. %!s(int64=14) %!d(string=hai) anos
  nossr50 891b7d0f43 Made fire stopping simpler and functional. %!s(int64=14) %!d(string=hai) anos
  nossr50 a2027ec991 Antigriefs should be working now, it will check the sorrounding blocks to see if any of them are blocks that fire is not allowed to spread to. Also commented out if statement on announcements to see if it was bugged or not. Added in /colors command so players can see all the colors they can use. %!s(int64=14) %!d(string=hai) anos
  cerevisiae 0233605785 Adding players to the PlayerList should work now. %!s(int64=14) %!d(string=hai) anos
  nossr50 bfdbe3f6f9 First version of fire antigriefs... Forgot this file. %!s(int64=14) %!d(string=hai) anos
  nossr50 a8f544a341 Can't remember %!s(int64=14) %!d(string=hai) anos
  nossr50 2fdd930db1 Latest version, just doesn't seem to work for player damage though. %!s(int64=14) %!d(string=hai) anos
  nossr50 c518cfdc83 Whoops %!s(int64=14) %!d(string=hai) anos
  nossr50 8b3f83941f Moved the damagetype int declarations after the check to see if the attacker is not a player. %!s(int64=14) %!d(string=hai) anos
  nossr50 278c24650a Further revisions, moved death messages to onDamager. %!s(int64=14) %!d(string=hai) anos
  nossr50 f521bd6fe9 Added checks for pvp in death messages %!s(int64=14) %!d(string=hai) anos
  nossr50 8899f2d4c4 Revisions to onDamage v2 %!s(int64=14) %!d(string=hai) anos
  nossr50 aa3cb69fe8 Revisions to how onDamage works %!s(int64=14) %!d(string=hai) anos
  nossr50 f26f5cca73 Early version of specific death messages, needs testing. %!s(int64=14) %!d(string=hai) anos
  nossr50 41c9feb13e Fixed onDamage to report damagetypes to a public int. %!s(int64=14) %!d(string=hai) anos
  nossr50 d3aff7d2d6 Setting up the foundation for specific death messages. This version will post information on attacker/defender entity IDs and dmg amount to the server console. %!s(int64=14) %!d(string=hai) anos