nossr50
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da86708f67
Added /myspawn, a command that will return players to their home with penalties.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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f7254d3492
Players will now properly move to their home location when they die, death messages are working now but are only random messages.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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6a122fb0aa
Added the ability for players to "spawn" at their home location, when enabled it moves a player after they have died and revived to their home location.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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019dea18e9
More fixes to /freeze
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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c1fff71e33
Fixed a few more mistakes >.>
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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ad29bb2bbb
Added a /freeze command for fun
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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b6396b9dc5
Merge branch 'master' of github.com:nossr50/vminecraft-plugin
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%!s(int64=14) %!d(string=hai) anos |
cerevisiae
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cc541934bf
Updated death messages
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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cb87916086
Changed death messages to be random for now, we need to find a better way to do specific death messages. :/
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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4af84c3b94
Fixed accidentally making everyone invincible.
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%!s(int64=14) %!d(string=hai) anos |
cerevisiae
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e24f6570d5
Added in other sendMessage and gmsg that do not require a sending player. Useful for system messages.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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31906f2766
Theoretically working death messages, emphasis on theoretically since I can't test them yet!
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%!s(int64=14) %!d(string=hai) anos |
cerevisiae
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f608ee7080
Added in checks to make sure lower rank players cannot change higher rank players prefix, suffix, nickname. Added in default chat color to /colors
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%!s(int64=14) %!d(string=hai) anos |
cerevisiae
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263a5701d7
Fixed /msg and /ignore
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%!s(int64=14) %!d(string=hai) anos |
cerevisiae
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ccee3b5d5c
Fixing irregularities with wordwrap. Removed the random nulls that appear.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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891b7d0f43
Made fire stopping simpler and functional.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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a2027ec991
Antigriefs should be working now, it will check the sorrounding blocks to see if any of them are blocks that fire is not allowed to spread to. Also commented out if statement on announcements to see if it was bugged or not. Added in /colors command so players can see all the colors they can use.
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%!s(int64=14) %!d(string=hai) anos |
cerevisiae
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0233605785
Adding players to the PlayerList should work now.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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bfdbe3f6f9
First version of fire antigriefs... Forgot this file.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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a8f544a341
Can't remember
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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2fdd930db1
Latest version, just doesn't seem to work for player damage though.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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c518cfdc83
Whoops
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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8b3f83941f
Moved the damagetype int declarations after the check to see if the attacker is not a player.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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278c24650a
Further revisions, moved death messages to onDamager.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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f521bd6fe9
Added checks for pvp in death messages
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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8899f2d4c4
Revisions to onDamage v2
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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aa3cb69fe8
Revisions to how onDamage works
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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f26f5cca73
Early version of specific death messages, needs testing.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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41c9feb13e
Fixed onDamage to report damagetypes to a public int.
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%!s(int64=14) %!d(string=hai) anos |
nossr50
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d3aff7d2d6
Setting up the foundation for specific death messages. This version will post information on attacker/defender entity IDs and dmg amount to the server console.
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%!s(int64=14) %!d(string=hai) anos |