nossr50
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33a68daa9c
mcMMO now checks in all places for a loaded profile before executing processing on said profile
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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d324aa9589
Rescale Iron Arm Damage
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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4ea5432561
Abilities no longer activate if you don't have permission
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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371a3ceec7
Unarmed now has some spam detection
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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039542f125
Iron Arm Style no longer checks for Iron Grip levels for its own unlock checks
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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fc7b4a6790
Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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1d6a142b12
Rewrote the RNG system to be more unified
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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71a3eb6a93
Fixed a lot of problems with the bleed task code...
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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95d60e646d
Diminishing returns now has an optional minimum gains setting
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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79ae49a6d1
Unarmed now uses the ActionBar
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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d3c47935d4
Some refactoring
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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362d036b16
4 days of work and I'm still not done ;_;
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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01a7aa4d12
Reworked the relationship between SubSkill and Locale keys
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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0d260a74c9
Refactoring to make my life easier
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%!s(int64=6) %!d(string=hai) anos |
nossr50
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3831ca6b0f
Burn it with fire
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%!s(int64=6) %!d(string=hai) anos |
Shane Robertson
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ee324c77a9
Fixed errors with block-based skill experience (#3506)
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%!s(int64=7) %!d(string=hai) anos |
t00thpick1
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0a1559511a
Quick and dirty 1.13 update. I.e. it now compiles for 1.13.
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%!s(int64=7) %!d(string=hai) anos |
Dor
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a557fc7d3c
Use getItemInMainHand()
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%!s(int64=9) %!d(string=hai) anos |
mjkaufer
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9426f44cdd
Added isUnarmed Method
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%!s(int64=10) %!d(string=hai) anos |
TfT_02
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2b9b5df1ee
Alter original event and stop firing FakeDamageEvents
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%!s(int64=11) %!d(string=hai) anos |
TfT_02
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e7e62b8d40
SecondaryAbilityEvent now implements Cancellable
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%!s(int64=11) %!d(string=hai) anos |
TfT_02
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e796eae3c3
Update for new damage API
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%!s(int64=11) %!d(string=hai) anos |
TfT_02
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7c891e9ba8
Optimize imports
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%!s(int64=11) %!d(string=hai) anos |
t00thpick1
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2d577e92f1
AntiTheft option for Disarm Ability
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%!s(int64=11) %!d(string=hai) anos |
t00thpick1
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c0dee19cb0
Missed a refactor :P Also, javadoc event
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%!s(int64=11) %!d(string=hai) anos |
t00thpick1
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870987bba7
SecondaryAbility's API additions
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%!s(int64=11) %!d(string=hai) anos |
GJ
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b8c1f868f5
Event updates
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%!s(int64=11) %!d(string=hai) anos |
GJ
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25e4700ef9
Changed various values to double in advanced.yml for the sake of consistency.
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%!s(int64=12) %!d(string=hai) anos |
GJ
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58c7dcb705
Fix issues with double damage, double death messages, and other damage oddities.
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%!s(int64=12) %!d(string=hai) anos |