Commit History

Autor SHA1 Mensaxe Data
  nossr50 33a68daa9c mcMMO now checks in all places for a loaded profile before executing processing on said profile %!s(int64=6) %!d(string=hai) anos
  nossr50 d324aa9589 Rescale Iron Arm Damage %!s(int64=6) %!d(string=hai) anos
  nossr50 4ea5432561 Abilities no longer activate if you don't have permission %!s(int64=6) %!d(string=hai) anos
  nossr50 371a3ceec7 Unarmed now has some spam detection %!s(int64=6) %!d(string=hai) anos
  nossr50 039542f125 Iron Arm Style no longer checks for Iron Grip levels for its own unlock checks %!s(int64=6) %!d(string=hai) anos
  nossr50 fc7b4a6790 Buffed Iron Arm, adding ranks to Iron Arm, Iron Grip, Arrow Deflect, and Disarm %!s(int64=6) %!d(string=hai) anos
  nossr50 1d6a142b12 Rewrote the RNG system to be more unified %!s(int64=6) %!d(string=hai) anos
  nossr50 71a3eb6a93 Fixed a lot of problems with the bleed task code... %!s(int64=6) %!d(string=hai) anos
  nossr50 95d60e646d Diminishing returns now has an optional minimum gains setting %!s(int64=6) %!d(string=hai) anos
  nossr50 79ae49a6d1 Unarmed now uses the ActionBar %!s(int64=6) %!d(string=hai) anos
  nossr50 6f77bb206d Refactoring + adding a new skillranks config (not functional yet) %!s(int64=6) %!d(string=hai) anos
  nossr50 d3c47935d4 Some refactoring %!s(int64=6) %!d(string=hai) anos
  nossr50 362d036b16 4 days of work and I'm still not done ;_; %!s(int64=6) %!d(string=hai) anos
  nossr50 01a7aa4d12 Reworked the relationship between SubSkill and Locale keys %!s(int64=6) %!d(string=hai) anos
  nossr50 0d260a74c9 Refactoring to make my life easier %!s(int64=6) %!d(string=hai) anos
  nossr50 3831ca6b0f Burn it with fire %!s(int64=6) %!d(string=hai) anos
  Shane Robertson ee324c77a9 Fixed errors with block-based skill experience (#3506) %!s(int64=7) %!d(string=hai) anos
  t00thpick1 0a1559511a Quick and dirty 1.13 update. I.e. it now compiles for 1.13. %!s(int64=7) %!d(string=hai) anos
  Dor a557fc7d3c Use getItemInMainHand() %!s(int64=9) %!d(string=hai) anos
  mjkaufer 9426f44cdd Added isUnarmed Method %!s(int64=10) %!d(string=hai) anos
  TfT_02 2b9b5df1ee Alter original event and stop firing FakeDamageEvents %!s(int64=11) %!d(string=hai) anos
  TfT_02 e7e62b8d40 SecondaryAbilityEvent now implements Cancellable %!s(int64=11) %!d(string=hai) anos
  TfT_02 e796eae3c3 Update for new damage API %!s(int64=11) %!d(string=hai) anos
  TfT_02 7c891e9ba8 Optimize imports %!s(int64=11) %!d(string=hai) anos
  t00thpick1 2d577e92f1 AntiTheft option for Disarm Ability %!s(int64=11) %!d(string=hai) anos
  t00thpick1 c0dee19cb0 Missed a refactor :P Also, javadoc event %!s(int64=11) %!d(string=hai) anos
  t00thpick1 870987bba7 SecondaryAbility's API additions %!s(int64=11) %!d(string=hai) anos
  GJ b8c1f868f5 Event updates %!s(int64=11) %!d(string=hai) anos
  GJ 25e4700ef9 Changed various values to double in advanced.yml for the sake of consistency. %!s(int64=12) %!d(string=hai) anos
  GJ 58c7dcb705 Fix issues with double damage, double death messages, and other damage oddities. %!s(int64=12) %!d(string=hai) anos