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Fix leveling + Fix Roll

nossr50 6 years ago
parent
commit
ffa35d0179

+ 1 - 1
src/main/java/com/gmail/nossr50/config/hocon/skills/acrobatics/ConfigAcrobatics.java

@@ -24,7 +24,7 @@ public class ConfigAcrobatics {
         return subSkills.getDodge();
     }
 
-    public double getDamageTheshold() {
+    public double getRollDamageTheshold() {
         return getRoll().getDamageTheshold();
     }
 

+ 1 - 1
src/main/java/com/gmail/nossr50/datatypes/skills/subskills/acrobatics/Roll.java

@@ -202,7 +202,7 @@ public class Roll extends AcrobaticsSubSkill {
             return gracefulRollCheck(player, mcMMOPlayer, damage, skillLevel);
         }
 
-        double modifiedDamage = calculateModifiedRollDamage(damage, AdvancedConfig.getInstance().getRollDamageThreshold());
+        double modifiedDamage = calculateModifiedRollDamage(damage, mcMMO.getConfigManager().getConfigAcrobatics().getRollDamageTheshold());
 
         if (!isFatal(player, modifiedDamage)
                 && RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_ROLL, player)) {

+ 0 - 3
src/main/java/com/gmail/nossr50/listeners/SelfListener.java

@@ -45,9 +45,6 @@ public class SelfListener implements Listener {
         if (mcMMO.getScoreboardSettings().getScoreboardsEnabled())
             ScoreboardManager.handleLevelUp(player, skill);
 
-        if (!MainConfig.getInstance().getLevelUpEffectsEnabled()) {
-        }
-
         /*if ((event.getSkillLevel() % Config.getInstance().getLevelUpEffectsTier()) == 0) {
             skill.celebrateLevelUp(player);
         }*/