Ver código fonte

Fixing styling on Acrobatics, Archery

nossr50 6 anos atrás
pai
commit
f9ce70e310

+ 8 - 7
src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java

@@ -58,19 +58,20 @@ public class AcrobaticsCommand extends SkillCommand {
     protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
         List<String> messages = new ArrayList<String>();
 
-        /*
-        if (canRoll) {
+        /*if (canRoll) {
+            messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, dazeChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
             messages.add(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
         }
 
-        if (canGracefulRoll) {
+        if (canRoll) {
             messages.add(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", gracefulRollChanceLucky) : ""));
-        }
-        */
+        }*/
 
-        if (canDodge) {
-            messages.add(LocaleLoader.getString("Acrobatics.DodgeChance", dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
 
+        if (canDodge) {
+            messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
         }
 
         return messages;

+ 5 - 3
src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

@@ -80,15 +80,17 @@ public class ArcheryCommand extends SkillCommand {
         List<String> messages = new ArrayList<String>();
 
         if (canSkillShot) {
-            messages.add(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus));
+            messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
         }
 
         if (canDaze) {
-            messages.add(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
+            messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
         }
 
         if (canRetrieve) {
-            messages.add(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
+            messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
         }
 
         return messages;

+ 10 - 0
src/main/java/com/gmail/nossr50/commands/skills/SkillCommand.java

@@ -235,6 +235,16 @@ public abstract class SkillCommand implements TabExecutor {
         return new String[] { String.valueOf(length), String.valueOf(enduranceLength) };
     }
 
+    /**
+     * Grab the stat string for a given subskill
+     * @param subSkillType target subskill
+     */
+    protected String getStatMessage(SubSkillType subSkillType, String stat)
+    {
+        String statDescription = subSkillType.getLocaleStatDescription();
+        return subSkillType.getLocaleStat(statDescription, stat);
+    }
+
     protected abstract void dataCalculations(Player player, float skillValue, boolean isLucky);
 
     protected abstract void permissionsCheck(Player player);

+ 14 - 2
src/main/java/com/gmail/nossr50/datatypes/skills/SubSkillType.java

@@ -242,11 +242,23 @@ public enum SubSkillType {
 
     public String getLocaleName()
     {
-        return LocaleLoader.getString(getLocaleKeyRoot()+".Name");
+        return getFromLocaleSubAddress(".Name");
     }
 
     public String getLocaleDescription()
     {
-        return LocaleLoader.getString(getLocaleKeyRoot()+".Description");
+        return getFromLocaleSubAddress(".Description");
+    }
+
+    public String getLocaleStatDescription() { return getFromLocaleSubAddress(".Stat"); }
+
+    public String getLocaleStat(String... vars)
+    {
+        String statMsg = LocaleLoader.getString("Ability.Generic.Template", (Object[]) vars);
+        return statMsg;
+    }
+
+    private String getFromLocaleSubAddress(String s) {
+        return LocaleLoader.getString(getLocaleKeyRoot() + s);
     }
 }

+ 7 - 4
src/main/resources/locale/locale_en_US.properties

@@ -135,8 +135,9 @@ Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
 Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
 Acrobatics.SubSkill.Dodge.Name=Dodge
 Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
+Acrobatics.SubSkill.Dodge.Stat=Dodge Chance
 Acrobatics.Listener=Acrobatics:
-Acrobatics.Roll.Text=[[ITALIC]][[BOLD]]**Rolled**
+Acrobatics.Roll.Text=[[ITALIC]]**Rolled**
 Acrobatics.SkillName=ACROBATICS
 #ALCHEMY
 Alchemy.SubSkill.Catalysis.Name=Catalysis
@@ -150,15 +151,17 @@ Alchemy.Concoctions.Rank=Concoctions Rank: [[YELLOW]]{0}/{1}
 Alchemy.Concoctions.Ingredients=Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
 Alchemy.SkillName=ALCHEMY
 #ARCHERY
-Archery.Combat.DazeChance=Chance to Daze: [[YELLOW]]{0}
-Archery.Combat.RetrieveChance=Chance to Retrieve Arrows: [[YELLOW]]{0}
-Archery.Combat.SkillshotBonus=Skill Shot Bonus Damage: [[YELLOW]]{0}
+
+
 Archery.SubSkill.SkillShot.Name=Skill Shot
 Archery.SubSkill.SkillShot.Description=Increases damage done with bows
+Archery.SubSkill.SkillShot.Stat=Skill Shot Bonus Damage
 Archery.SubSkill.Daze.Name=Daze
 Archery.SubSkill.Daze.Description=Disorients foes and deals {0} DMG
+Archery.SubSkill.Daze.Stat=Daze Chance
 Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
 Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
+Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
 Archery.Listener=Archery:
 Archery.SkillName=ARCHERY
 #AXES