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+package com.gmail.nossr50.skills.repair;
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+
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+import org.bukkit.Location;
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+import org.bukkit.Material;
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+import org.bukkit.World;
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+import org.bukkit.entity.Player;
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+import org.bukkit.inventory.ItemStack;
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+import org.getspout.spoutapi.SpoutManager;
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+import org.getspout.spoutapi.player.SpoutPlayer;
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+
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+import com.gmail.nossr50.mcMMO;
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+import com.gmail.nossr50.config.Config;
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+import com.gmail.nossr50.datatypes.PlayerProfile;
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+import com.gmail.nossr50.datatypes.SkillType;
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+import com.gmail.nossr50.locale.LocaleLoader;
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+import com.gmail.nossr50.util.ItemChecks;
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+import com.gmail.nossr50.util.Permissions;
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+import com.gmail.nossr50.util.Users;
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+
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+public class Salvage {
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+
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+ private static Config configInstance = Config.getInstance();
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+ private static Permissions permInstance = Permissions.getInstance();
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+
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+ public static void handleSalvage(final Player player, final Location location, final ItemStack inHand) {
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+ if (!permInstance.salvage(player) || !configInstance.getSalvageEnabled()) {
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+ return;
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+ }
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+
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+ final PlayerProfile profile = Users.getProfile(player);
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+ final int skillLevel = profile.getSkillLevel(SkillType.REPAIR);
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+ final int unlockLevel = configInstance.getSalvageUnlockLevel();
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+
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+ if (skillLevel >= unlockLevel) {
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+ final World world = player.getWorld();
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+ final float currentdura = inHand.getDurability();
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+
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+ if (currentdura == 0) {
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+ final int salvagedAmount = getSalvagedAmount(inHand);
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+ final int itemID = getSalvagedItemID(inHand);
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+
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+ player.setItemInHand(new ItemStack(0));
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+ location.setY(location.getY() + 1);
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+ world.dropItem(location, new ItemStack(itemID, salvagedAmount));
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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+ } else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
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+ }
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+ } else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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+ }
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+ }
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+
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+ public static int getSalvagedItemID(final ItemStack inHand) {
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+ int salvagedItem = 0;
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+ switch (inHand.getType()) {
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+ case DIAMOND_PICKAXE:
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+ case DIAMOND_SPADE:
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+ case DIAMOND_AXE:
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+ case DIAMOND_SWORD:
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+ case DIAMOND_HOE:
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+ case DIAMOND_HELMET:
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+ case DIAMOND_CHESTPLATE:
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+ case DIAMOND_LEGGINGS:
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+ case DIAMOND_BOOTS:
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+ salvagedItem = 264;
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+ break;
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+ case GOLD_PICKAXE:
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+ case GOLD_SPADE:
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+ case GOLD_AXE:
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+ case GOLD_SWORD:
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+ case GOLD_HOE:
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+ case GOLD_HELMET:
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+ case GOLD_CHESTPLATE:
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+ case GOLD_LEGGINGS:
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+ case GOLD_BOOTS:
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+ salvagedItem = 266;
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+ break;
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+ case IRON_PICKAXE:
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+ case IRON_SPADE:
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+ case IRON_AXE:
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+ case IRON_SWORD:
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+ case IRON_HOE:
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+ case IRON_HELMET:
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+ case IRON_CHESTPLATE:
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+ case IRON_LEGGINGS:
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+ case IRON_BOOTS:
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+ salvagedItem = 265;
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+ break;
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+ case STONE_PICKAXE:
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+ case STONE_SPADE:
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+ case STONE_AXE:
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+ case STONE_SWORD:
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+ case STONE_HOE:
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+ salvagedItem = 4;
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+ break;
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+ case WOOD_PICKAXE:
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+ case WOOD_SPADE:
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+ case WOOD_AXE:
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+ case WOOD_SWORD:
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+ case WOOD_HOE:
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+ salvagedItem = 5;
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+ break;
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+ case LEATHER_HELMET:
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+ case LEATHER_CHESTPLATE:
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+ case LEATHER_LEGGINGS:
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+ case LEATHER_BOOTS:
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+ salvagedItem = 334;
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+ break;
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+ default:
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+ break;
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+ }
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+ return salvagedItem;
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+ }
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+
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+ public static int getSalvagedAmount(final ItemStack inHand) {
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+ int salvagedAmount = 0;
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+ switch (inHand.getType()) {
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+ case DIAMOND_PICKAXE:
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+ case GOLD_PICKAXE:
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+ case IRON_PICKAXE:
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+ case STONE_PICKAXE:
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+ case WOOD_PICKAXE:
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+ case DIAMOND_AXE:
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+ case GOLD_AXE:
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+ case IRON_AXE:
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+ case STONE_AXE:
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+ case WOOD_AXE:
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+ salvagedAmount = 3;
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+ break;
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+ case DIAMOND_SPADE:
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+ case GOLD_SPADE:
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+ case IRON_SPADE:
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+ case STONE_SPADE:
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+ case WOOD_SPADE:
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+ salvagedAmount = 1;
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+ break;
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+ case DIAMOND_SWORD:
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+ case GOLD_SWORD:
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+ case IRON_SWORD:
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+ case STONE_SWORD:
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+ case WOOD_SWORD:
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+ case DIAMOND_HOE:
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+ case GOLD_HOE:
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+ case IRON_HOE:
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+ case STONE_HOE:
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+ case WOOD_HOE:
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+ salvagedAmount = 2;
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+ break;
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+ case DIAMOND_HELMET:
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+ case GOLD_HELMET:
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+ case IRON_HELMET:
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+ case LEATHER_HELMET:
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+ salvagedAmount = 5;
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+ break;
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+ case DIAMOND_CHESTPLATE:
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+ case GOLD_CHESTPLATE:
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+ case IRON_CHESTPLATE:
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+ case LEATHER_CHESTPLATE:
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+ salvagedAmount = 8;
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+ break;
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+ case DIAMOND_LEGGINGS:
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+ case GOLD_LEGGINGS:
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+ case IRON_LEGGINGS:
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+ case LEATHER_LEGGINGS:
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+ salvagedAmount = 7;
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+ break;
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+ case DIAMOND_BOOTS:
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+ case GOLD_BOOTS:
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+ case IRON_BOOTS:
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+ case LEATHER_BOOTS:
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+ salvagedAmount = 4;
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+ break;
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+ default:
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+ break;
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+ }
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+ return salvagedAmount;
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+ }
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+
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+ /**
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+ * Handles notifications for placing an anvil.
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+ *
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+ * @param player The player placing the anvil
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+ * @param anvilID The item ID of the anvil block
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+ */
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+ public static void placedAnvilCheck(final Player player, final int anvilID) {
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+ final PlayerProfile profile = Users.getProfile(player);
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+
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+ if (!profile.getPlacedSalvageAnvil()) {
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+ if (mcMMO.spoutEnabled) {
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+ final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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+
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+ if (spoutPlayer.isSpoutCraftEnabled()) {
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+ spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
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+ }
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+ } else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
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+ }
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+
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+ profile.togglePlacedSalvageAnvil();
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+ }
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+ }
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+
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+ /**
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+ * Checks if the item is salvageable.
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+ *
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+ * @param is Item to check
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+ * @return true if the item is salvageable, false otherwise
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+ */
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+ public static boolean isSalvageable(final ItemStack is) {
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+ if (configInstance.getSalvageTools() && ItemChecks.isTool(is)) {
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+ return true;
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+ }
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+ if (configInstance.getSalvageArmor() && ItemChecks.isArmor(is)) {
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+ return true;
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+ }
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+ return false;
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+ }
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+}
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