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															@@ -1,45 +1,51 @@ 
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															 package com.gmail.nossr50.runnables; 
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															 package com.gmail.nossr50.runnables; 
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															-import java.util.HashSet; 
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															+import java.util.ArrayList; 
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															+import java.util.HashMap; 
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															+import java.util.List; 
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															+import java.util.Map; 
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															+import java.util.Map.Entry; 
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															 import org.bukkit.entity.LivingEntity; 
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															 import org.bukkit.entity.LivingEntity; 
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															 import org.bukkit.entity.Player; 
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															 import org.bukkit.entity.Player; 
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															 import com.gmail.nossr50.mcMMO; 
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															 import com.gmail.nossr50.mcMMO; 
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															-import com.gmail.nossr50.datatypes.PlayerProfile; 
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															 import com.gmail.nossr50.locale.LocaleLoader; 
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															 import com.gmail.nossr50.locale.LocaleLoader; 
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															 import com.gmail.nossr50.util.Combat; 
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															 import com.gmail.nossr50.util.Combat; 
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															-import com.gmail.nossr50.util.Users; 
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															 public class BleedTimer implements Runnable { 
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															 public class BleedTimer implements Runnable { 
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															-    private final mcMMO plugin; 
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															- 
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															-    private static HashSet<LivingEntity> bleedList = new HashSet<LivingEntity>(); 
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															-    private static HashSet<LivingEntity> bleedAddList = new HashSet<LivingEntity>(); 
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															-    private static HashSet<LivingEntity> bleedRemoveList = new HashSet<LivingEntity>(); 
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															+    private final static int MAX_BLEED_TICKS = 10; 
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															+     
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															+    private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>(); 
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															+    private static Map<LivingEntity, Integer> bleedAddList = new HashMap<LivingEntity, Integer>(); 
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															+    private static List<LivingEntity> bleedRemoveList = new ArrayList<LivingEntity>(); 
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															     private static boolean lock = false; 
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															     private static boolean lock = false; 
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															-    public BleedTimer(final mcMMO plugin) { 
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															-        this.plugin = plugin; 
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															-    } 
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															- 
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															     @Override 
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															     @Override 
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															     public void run() { 
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															     public void run() { 
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															         updateBleedList(); 
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															         updateBleedList(); 
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															+        bleedSimulate(); 
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															+    } 
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															-        // Player bleed simulation 
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															-        for (Player player : plugin.getServer().getOnlinePlayers()) { 
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															-            if (player == null) { 
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															-                continue; 
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															-            } 
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															+    private void bleedSimulate() { 
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															+        lock = true; 
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															+        for (Entry<LivingEntity, Integer> entry : bleedList.entrySet()) { 
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															+            LivingEntity entity = entry.getKey(); 
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															-            PlayerProfile PP = Users.getProfile(player); 
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															-            if (PP == null) { 
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															-                continue; 
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															+            if (entry.getValue() <= 0 || entity.isDead() || entity == null) { 
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															+                remove(entity); 
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															+                break; 
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															             } 
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															             } 
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															-            if (PP.getBleedTicks() >= 1) { 
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															+            // Player bleed simulation 
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															+            if (entity instanceof Player) { 
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															+                Player player = (Player) entity; 
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															+                if (!player.isOnline()) { 
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															+                    continue; 
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															+                } 
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															                 //Never kill with Bleeding 
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															                 //Never kill with Bleeding 
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															                 if (player.getHealth() - 2 < 0) { 
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															                 if (player.getHealth() - 2 < 0) { 
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															@@ -51,29 +57,16 @@ public class BleedTimer implements Runnable { 
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															                     Combat.dealDamage(player, 2); 
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															                     Combat.dealDamage(player, 2); 
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															                 } 
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															                 } 
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															-                PP.decreaseBleedTicks(); 
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															+                entry.setValue(entry.getValue() - 1); 
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															-                if (PP.getBleedTicks() == 0) { 
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															+                if (entry.getValue() <= 0) { 
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															                     player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped")); 
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															                     player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped")); 
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															                 } 
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															                 } 
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															             } 
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															             } 
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															-        } 
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															- 
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															-        // Non-player bleed simulation 
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															-        bleedSimulate(); 
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															-    } 
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															- 
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															-    private void bleedSimulate() { 
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															-        lock = true; 
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															- 
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															-        // Bleed monsters/animals 
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															-        for (LivingEntity entity : bleedList) { 
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															-            if ((entity == null || entity.isDead())) { 
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															-                remove(entity); 
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															-                continue; 
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															-            } 
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															+            // Bleed monsters/animals 
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															             else { 
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															             else { 
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															                 Combat.dealDamage(entity, 2); 
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															                 Combat.dealDamage(entity, 2); 
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															+                entry.setValue(entry.getValue() - 1); 
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															             } 
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															             } 
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															         } 
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															         } 
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															@@ -83,17 +76,29 @@ public class BleedTimer implements Runnable { 
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															     private void updateBleedList() { 
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															     private void updateBleedList() { 
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															         if (lock) { 
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															         if (lock) { 
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															-            plugin.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!"); 
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															+            mcMMO.p.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!"); 
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															         } 
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															         } 
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															         else { 
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															         else { 
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															-            bleedList.removeAll(bleedRemoveList); 
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															+            bleedList.keySet().removeAll(bleedRemoveList); 
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															             bleedRemoveList.clear(); 
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															             bleedRemoveList.clear(); 
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															-            bleedList.addAll(bleedAddList); 
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															+            bleedList.putAll(bleedAddList); 
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															             bleedAddList.clear(); 
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															             bleedAddList.clear(); 
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															         } 
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															         } 
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															     } 
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															     } 
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															+    /** 
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															+     * Instantly Bleed out a LivingEntity 
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															+     *  
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+     * @param entity LivingEntity to bleed out 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+     */ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+    public static void bleedOut(LivingEntity entity) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+        if (bleedList.containsKey(entity)) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            Combat.dealDamage(entity, bleedList.get(entity) * 2); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            bleedList.remove(entity); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+       } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+    } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															     /** 
														 | 
														
														 | 
														
															     /** 
														 | 
													
												
											
												
													
														| 
														 | 
														
															      * Remove a LivingEntity from the bleedList if it is in it 
														 | 
														
														 | 
														
															      * Remove a LivingEntity from the bleedList if it is in it 
														 | 
													
												
											
												
													
														| 
														 | 
														
															      *  
														 | 
														
														 | 
														
															      *  
														 | 
													
												
											
										
											
												
													
														 | 
														
															@@ -106,7 +111,7 @@ public class BleedTimer implements Runnable { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															             } 
														 | 
														
														 | 
														
															             } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															         } 
														 | 
														
														 | 
														
															         } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															         else { 
														 | 
														
														 | 
														
															         else { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-            if (bleedList.contains(entity)) { 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            if (bleedList.containsKey(entity)) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															                 bleedList.remove(entity); 
														 | 
														
														 | 
														
															                 bleedList.remove(entity); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															             } 
														 | 
														
														 | 
														
															             } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															         } 
														 | 
														
														 | 
														
															         } 
														 | 
													
												
											
										
											
												
													
														 | 
														
															@@ -117,15 +122,50 @@ public class BleedTimer implements Runnable { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															      * 
														 | 
														
														 | 
														
															      * 
														 | 
													
												
											
												
													
														| 
														 | 
														
															      * @param entity LivingEntity to add 
														 | 
														
														 | 
														
															      * @param entity LivingEntity to add 
														 | 
													
												
											
												
													
														| 
														 | 
														
															      */ 
														 | 
														
														 | 
														
															      */ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-    public static void add(LivingEntity entity) { 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+    public static void add(LivingEntity entity, int ticks) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+        int newTicks = ticks; 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															         if (lock) { 
														 | 
														
														 | 
														
															         if (lock) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-            if (!bleedAddList.contains(entity)) { 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-                bleedAddList.add(entity); 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            if (bleedAddList.containsKey(entity)) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                newTicks += bleedAddList.get(entity); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                if (newTicks > MAX_BLEED_TICKS) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                    newTicks = MAX_BLEED_TICKS; 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                bleedAddList.put(entity, newTicks); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            else { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                if (newTicks > MAX_BLEED_TICKS) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                    newTicks = MAX_BLEED_TICKS; 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                bleedAddList.put(entity, newTicks); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															             } 
														 | 
														
														 | 
														
															             } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															         } 
														 | 
														
														 | 
														
															         } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															         else { 
														 | 
														
														 | 
														
															         else { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-            if (!bleedList.contains(entity)){ 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-                bleedList.add(entity); 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            if (bleedList.containsKey(entity)) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                newTicks += bleedList.get(entity); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                if (newTicks > MAX_BLEED_TICKS) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                    newTicks = MAX_BLEED_TICKS; 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                bleedList.put(entity, newTicks); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                // Need to find a better way to ensure that the entity stays in bleedList 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                // when some ticks are added but already marked for removal. 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                // Suggestion: Why not use Iterator.remove() and drop the lock boolean? 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                if (bleedRemoveList.contains(entity)) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                    bleedRemoveList.remove(entity); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+            else { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                if (newTicks > MAX_BLEED_TICKS) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                    newTicks = MAX_BLEED_TICKS; 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+                bleedList.put(entity, newTicks); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															             } 
														 | 
														
														 | 
														
															             } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															         } 
														 | 
														
														 | 
														
															         } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															     } 
														 | 
														
														 | 
														
															     } 
														 | 
													
												
											
										
											
												
													
														 | 
														
															@@ -137,6 +177,6 @@ public class BleedTimer implements Runnable { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															      * @return true if in the list, false if not 
														 | 
														
														 | 
														
															      * @return true if in the list, false if not 
														 | 
													
												
											
												
													
														| 
														 | 
														
															      */ 
														 | 
														
														 | 
														
															      */ 
														 | 
													
												
											
												
													
														| 
														 | 
														
															     public static boolean contains(LivingEntity entity) { 
														 | 
														
														 | 
														
															     public static boolean contains(LivingEntity entity) { 
														 | 
													
												
											
												
													
														| 
														 | 
														
															-        return (bleedList.contains(entity) || bleedAddList.contains(entity)); 
														 | 
														
														 | 
														
															 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 
														 | 
														
														 | 
														
															+        return (bleedList.containsKey(entity) || bleedAddList.containsKey(entity)); 
														 | 
													
												
											
												
													
														| 
														 | 
														
															     } 
														 | 
														
														 | 
														
															     } 
														 | 
													
												
											
												
													
														| 
														 | 
														
															 } 
														 | 
														
														 | 
														
															 } 
														 |