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Add additional info about horse speed in Beast Lore

An additional string containing info about the horse's movement speed (in blocks per second) is now concat'd to the end of the Beast Lore info. Also, added a Combat.BeastLoreHorseSpeed locale string to service this info.
Daniel Jarski há 5 anos atrás
pai
commit
f70f2321f2

+ 7 - 0
src/main/java/com/gmail/nossr50/skills/taming/TamingManager.java

@@ -27,6 +27,7 @@ import com.gmail.nossr50.util.sounds.SoundManager;
 import com.gmail.nossr50.util.sounds.SoundType;
 import org.bukkit.Location;
 import org.bukkit.Material;
+import org.bukkit.attribute.Attribute;
 import org.bukkit.entity.*;
 import org.bukkit.inventory.ItemStack;
 
@@ -254,6 +255,12 @@ public class TamingManager extends SkillManager {
         }
 
         message = message.concat(LocaleLoader.getString("Combat.BeastLoreHealth", target.getHealth(), target.getMaxHealth()));
+
+        if (beast instanceof AbstractHorse) {
+            AbstractHorse horse = (AbstractHorse) beast;
+            message = message.concat("\n" + LocaleLoader.getString("Combat.BeastLoreHorseSpeed", horse.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).getValue() * 43));
+        }
+
         player.sendMessage(message);
     }
 

+ 1 - 0
src/main/resources/locale/locale_en_US.properties

@@ -555,6 +555,7 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
 Combat.BeastLore=[[GREEN]]**BEAST LORE**
 Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
 Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
+Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]Horse Movement Speed ([[GREEN]]{0} blocks/s[[DARK_AQUA]])
 Combat.Gore=[[GREEN]]**GORED**
 Combat.StruckByGore=**YOU HAVE BEEN GORED**
 Combat.TargetDazed=Target was [[DARK_RED]]Dazed