|
@@ -68,21 +68,22 @@ public class WoodCutting
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
int durabilityLoss = toBeFelled.size(), xp = 0;
|
|
int durabilityLoss = toBeFelled.size(), xp = 0;
|
|
-
|
|
|
|
- //Damage the tool
|
|
|
|
- player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
|
|
|
|
-
|
|
|
|
|
|
+
|
|
//This is to prevent using wood axes everytime you tree fell
|
|
//This is to prevent using wood axes everytime you tree fell
|
|
- if((player.getItemInHand().getDurability() >= player.getItemInHand().getType().getMaxDurability())
|
|
|
|
|
|
+ if((player.getItemInHand().getDurability() + durabilityLoss >= player.getItemInHand().getType().getMaxDurability())
|
|
|| player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
|
|
|| player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
|
|
{
|
|
{
|
|
player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
|
|
player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
|
|
|
|
|
|
if(player.getHealth() >= 2)
|
|
if(player.getHealth() >= 2)
|
|
Combat.dealDamage(player, player.getHealth()-1);
|
|
Combat.dealDamage(player, player.getHealth()-1);
|
|
|
|
+ player.updateInventory(); //Not sure if needed
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ //Damage the tool
|
|
|
|
+ player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
|
|
|
|
+
|
|
//Prepare ItemStacks
|
|
//Prepare ItemStacks
|
|
ItemStack item;
|
|
ItemStack item;
|
|
ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
|
|
ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
|