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Fix display values for RNG

nossr50 4 年 前
コミット
f039b4cbfa

+ 0 - 5
src/main/java/com/gmail/nossr50/util/random/InvalidActivationException.java

@@ -1,5 +0,0 @@
-package com.gmail.nossr50.util.random;
-
-public class InvalidActivationException extends Exception {
-    //Weee
-}

+ 2 - 2
src/main/java/com/gmail/nossr50/util/random/RandomChanceUtil.java

@@ -59,7 +59,7 @@ public class RandomChanceUtil {
     public static double chanceOfSuccessPercentage(@NotNull Player player, @NotNull SubSkillType subSkillType, boolean isLucky) {
         Probability probability = SkillUtils.getSubSkillProbability(subSkillType, player);
         //Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
-        double percentageValue = probability.getValue() * 100;
+        double percentageValue = probability.getValue(); //Doesn't need to be scaled
 
         //Apply lucky modifier
         if(isLucky) {
@@ -71,7 +71,7 @@ public class RandomChanceUtil {
 
     public static double chanceOfSuccessPercentage(@NotNull Probability probability, boolean isLucky) {
         //Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
-        double percentageValue = probability.getValue() * 100;
+        double percentageValue = probability.getValue();
 
         //Apply lucky modifier
         if(isLucky) {