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				@@ -56,7 +56,8 @@ public class Roll extends AcrobaticsSubSkill { 
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				         final EntityDamageEvent entityDamageEvent = (EntityDamageEvent) event; 
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				         //Make sure a real player was damaged in this event 
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				-        if (!EventUtils.isRealPlayerDamaged(entityDamageEvent)) 
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				+        if (!EventUtils.isRealPlayerDamaged(entityDamageEvent) 
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				+                || !entityDamageEvent.isApplicable(EntityDamageEvent.DamageModifier.MAGIC)) 
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				             return false; 
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				         if (entityDamageEvent.getCause() == EntityDamageEvent.DamageCause.FALL) { 
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