| 
					
				 | 
			
			
				@@ -1,7 +1,9 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 package com.gmail.nossr50.skills.acrobatics; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.datatypes.interactions.NotificationType; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 import com.gmail.nossr50.datatypes.skills.PrimarySkillType; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 import com.gmail.nossr50.datatypes.skills.SubSkillType; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.util.player.NotificationManager; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 import com.gmail.nossr50.util.skills.SkillActivationType; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 import org.bukkit.entity.Entity; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 import org.bukkit.entity.LightningStrike; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -48,7 +50,7 @@ public class AcrobaticsManager extends SkillManager { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             ParticleEffectUtils.playDodgeEffect(player); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (mcMMOPlayer.useChatNotifications()) { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc")); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Combat.Proc"); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             // Why do we check respawn cooldown here? 
			 |