Jelajahi Sumber

No longer need to specify amount if creating ItemStack of 1 item.

GJ 13 tahun lalu
induk
melakukan
ed65842e3d

+ 1 - 1
src/main/java/com/gmail/nossr50/config/LoadTreasures.java

@@ -117,7 +117,7 @@ public class LoadTreasures {
 			if(dropChance < 0) reason.add("Invalid Drop_Chance: " + dropChance);
 			if(dropLevel < 0) reason.add("Invalid Drop_Level: " + dropLevel);
 
-			ItemStack item = new ItemStack(id, amount, (byte) 0, (byte) data);
+			ItemStack item = new ItemStack(id, amount, (short) 0, (byte) data);
 
 			if(readBoolean("Treasures." + treasureName + ".Drops_From.Fishing", false)) {
 				if(config.getConfigurationSection("Treasures." + treasureName + ".Drops_From").getKeys(false).size() != 1)

+ 31 - 31
src/main/java/com/gmail/nossr50/skills/Fishing.java

@@ -180,91 +180,91 @@ public class Fishing {
 
         switch (type) {
         case BLAZE:
-            m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD, 1));
+            m.mcDropItem(loc, new ItemStack(Material.BLAZE_ROD));
             break;
 
         case CAVE_SPIDER:
             if (DROP_NUMBER > 50) {
-                m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
+                m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
+                m.mcDropItem(loc, new ItemStack(Material.STRING));
             }
             break;
 
         case CHICKEN:
             if (DROP_NUMBER > 66) {
-                m.mcDropItem(loc, new ItemStack(Material.FEATHER, 1));
+                m.mcDropItem(loc, new ItemStack(Material.FEATHER));
             }
             else if (DROP_NUMBER > 33) {
-                m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN, 1));
+                m.mcDropItem(loc, new ItemStack(Material.RAW_CHICKEN));
                 }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.EGG, 1));
+                m.mcDropItem(loc, new ItemStack(Material.EGG));
             }
             break;
 
         case COW:
             if (DROP_NUMBER > 99) {
-                m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1));
+                m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET));
             }
             else if (DROP_NUMBER > 50) {
-                m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
+                m.mcDropItem(loc, new ItemStack(Material.LEATHER));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
+                m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF));
             }
             break;
 
         case CREEPER:
-            m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
+            m.mcDropItem(loc, new ItemStack(Material.SULPHUR));
             break;
 
         case ENDERMAN:
-            m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL, 1));
+            m.mcDropItem(loc, new ItemStack(Material.ENDER_PEARL));
             break;
 
         case GHAST:
             if (DROP_NUMBER > 50) {
-                m.mcDropItem(loc, new ItemStack(Material.SULPHUR, 1));
+                m.mcDropItem(loc, new ItemStack(Material.SULPHUR));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR, 1));
+                m.mcDropItem(loc, new ItemStack(Material.GHAST_TEAR));
             }
             break;
 
         case MAGMA_CUBE:
-            m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM, 1));
+            m.mcDropItem(loc, new ItemStack(Material.MAGMA_CREAM));
             break;
 
         case MUSHROOM_COW:
             if (DROP_NUMBER > 99) {
-                m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET, 1));
+                m.mcDropItem(loc, new ItemStack(Material.MILK_BUCKET));
             }
             else if (DROP_NUMBER > 98) {
-                m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP, 1));
+                m.mcDropItem(loc, new ItemStack(Material.MUSHROOM_SOUP));
             }
             else if (DROP_NUMBER > 66) {
-                m.mcDropItem(loc, new ItemStack(Material.LEATHER, 1));
+                m.mcDropItem(loc, new ItemStack(Material.LEATHER));
             }
             else if (DROP_NUMBER > 33) {
-                m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF, 1));
+                m.mcDropItem(loc, new ItemStack(Material.RAW_BEEF));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.RED_MUSHROOM, 3));
+                m.mcDropItems(loc, new ItemStack(Material.RED_MUSHROOM), 3);
             }
             break;
 
         case PIG:
-            m.mcDropItem(loc, new ItemStack(Material.PORK, 1));
+            m.mcDropItem(loc, new ItemStack(Material.PORK));
             break;
 
         case PIG_ZOMBIE:
             if (DROP_NUMBER > 50) {
-                m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
+                m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET, 1));
+                m.mcDropItem(loc, new ItemStack(Material.GOLD_NUGGET));
             }
             break;
 
@@ -285,41 +285,41 @@ public class Fishing {
 
         case SKELETON:
             if (DROP_NUMBER > 50) {
-                m.mcDropItem(loc, new ItemStack(Material.BONE, 1));
+                m.mcDropItem(loc, new ItemStack(Material.BONE));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.ARROW, 3));
+                m.mcDropItems(loc, new ItemStack(Material.ARROW), 3);
             }
             break;
 
         case SLIME:
-            m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL, 1));
+            m.mcDropItem(loc, new ItemStack(Material.SLIME_BALL));
             break;
 
         case SNOWMAN:
             if (DROP_NUMBER > 99) {
-                m.mcDropItem(loc, new ItemStack(Material.PUMPKIN, 1));
+                m.mcDropItem(loc, new ItemStack(Material.PUMPKIN));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.SNOW_BALL, 5));
+                m.mcDropItems(loc, new ItemStack(Material.SNOW_BALL), 5);
             }
             break;
 
         case SPIDER:
             if (DROP_NUMBER > 50) {
-                m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE, 1));
+                m.mcDropItem(loc, new ItemStack(Material.SPIDER_EYE));
             }
             else {
-                m.mcDropItem(loc, new ItemStack(Material.STRING, 1));
+                m.mcDropItem(loc, new ItemStack(Material.STRING));
             }
             break;
 
         case SQUID:
-            m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (byte) 0x0, DyeColor.BLACK.getData()));
+            m.mcDropItem(loc, new ItemStack(Material.INK_SACK, 1, (short) 0, DyeColor.BLACK.getData()));
             break;
 
         case ZOMBIE:
-            m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH, 1));
+            m.mcDropItem(loc, new ItemStack(Material.ROTTEN_FLESH));
             break;
 
         default:

+ 6 - 6
src/main/java/com/gmail/nossr50/skills/Herbalism.java

@@ -36,7 +36,7 @@ public class Herbalism {
             player.sendMessage("You need more seeds to spread Green Terra");
         }
         else if (hasSeeds && !block.getType().equals(Material.WHEAT)) {
-            inventory.removeItem(new ItemStack(Material.SEEDS, 1));
+            inventory.removeItem(new ItemStack(Material.SEEDS));
             player.updateInventory();
 
             if (m.blockBreakSimulate(block, player, false)) {
@@ -124,7 +124,7 @@ public class Herbalism {
         switch (type) {
         case BROWN_MUSHROOM:
         case RED_MUSHROOM:
-            if (data != (byte) 0x5) {
+            if (!block.hasMetadata("mcmmoPlacedBlock")) {
                 mat = Material.getMaterial(id);
                 xp = LoadProperties.mmushroom;
             }
@@ -223,7 +223,7 @@ public class Herbalism {
             return;
         }
         else {
-            ItemStack is = new ItemStack(mat, 1);
+            ItemStack is = new ItemStack(mat);
 
             if (herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= herbLevel)) {
                 if (type.equals(Material.CACTUS)) {
@@ -270,12 +270,12 @@ public class Herbalism {
         if (hasSeeds && PP.getGreenTerraMode() || hasSeeds && (herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1500 <= herbLevel))) {
             event.setCancelled(true);
 
-            m.mcDropItem(loc, new ItemStack(Material.WHEAT, 1));
-            m.mcRandomDropItems(loc, new ItemStack(Material.SEEDS, 1), 50, 3);
+            m.mcDropItem(loc, new ItemStack(Material.WHEAT));
+            m.mcRandomDropItems(loc, new ItemStack(Material.SEEDS), 50, 3);
 
             Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new GreenThumbTimer(block, PP), 1);
 
-            inventory.removeItem(new ItemStack(Material.SEEDS, 1));
+            inventory.removeItem(new ItemStack(Material.SEEDS));
             player.updateInventory();
         }
     }

+ 6 - 6
src/main/java/com/gmail/nossr50/skills/Mining.java

@@ -31,7 +31,7 @@ public class Mining
     public static void miningDrops(Block block) {
         Location loc = block.getLocation();
         Material type = block.getType();
-        ItemStack item = new ItemStack(type, 1);
+        ItemStack item = new ItemStack(type);
 
         switch (type) {
         case COAL_ORE:
@@ -40,19 +40,19 @@ public class Mining
             break;
 
         case DIAMOND_ORE:
-            item = new ItemStack(Material.DIAMOND, 1);
+            item = new ItemStack(Material.DIAMOND);
             m.mcDropItem(loc, item);
             break;
 
         case GLOWING_REDSTONE_ORE:
         case REDSTONE_ORE:
-            item = new ItemStack(Material.REDSTONE, 1);
+            item = new ItemStack(Material.REDSTONE);
             m.mcDropItems(loc, item, 4);
             m.mcRandomDropItem(loc, item, 50);
             break;
 
         case GLOWSTONE:
-            item = new ItemStack(Material.GLOWSTONE_DUST, 1);
+            item = new ItemStack(Material.GLOWSTONE_DUST);
             m.mcDropItems(loc, item, 2);
             m.mcRandomDropItems(loc, item, 50, 2);
             break;
@@ -64,7 +64,7 @@ public class Mining
             break;
 
         case STONE:
-            item = new ItemStack(Material.COBBLESTONE, 1);
+            item = new ItemStack(Material.COBBLESTONE);
             m.mcDropItem(loc, item);
             break;
 
@@ -167,7 +167,7 @@ public class Mining
 
             if (MAX_BONUS_LEVEL > 1000 || (Math.random() * 1000 <= skillLevel)) {
                 if (player.getItemInHand().containsEnchantment(Enchantment.SILK_TOUCH)) {
-                    m.mcDropItem(block.getLocation(), new ItemStack(block.getType(), 1));
+                    m.mcDropItem(block.getLocation(), new ItemStack(block.getType()));
                 }
                 else {
                     miningDrops(block);

+ 10 - 10
src/main/java/com/gmail/nossr50/skills/Repair.java

@@ -40,22 +40,22 @@ public class Repair {
              */
             if (ItemChecks.isArmor(is) && LoadProperties.repairArmor) {
                 if (ItemChecks.isDiamondArmor(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rDiamond));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 6, true);
                 }
                 else if (ItemChecks.isIronArmor(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rIron));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 2, true);
                 }
                 else if (ItemChecks.isGoldArmor(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rGold));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 4, true);
                 }
                 else if (ItemChecks.isLeatherArmor(is) && inventory.contains(LoadProperties.rLeather)) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rLeather, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rLeather));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 1, true);
                 }
@@ -69,32 +69,32 @@ public class Repair {
              */
             else if (ItemChecks.isTool(is) && LoadProperties.repairTools) {
                 if (ItemChecks.isStoneTool(is) && inventory.contains(LoadProperties.rStone) && skillLevel >= LoadProperties.repairStoneLevel) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rStone, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rStone));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 2, false);
                 }
                 else if (ItemChecks.isWoodTool(is) && inventory.contains(LoadProperties.rWood)) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rWood, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rWood));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 2, false);
                 }
                 else if (ItemChecks.isIronTool(is) && inventory.contains(LoadProperties.rIron) && skillLevel >= LoadProperties.repairIronLevel) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rIron, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rIron));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 1, true);
                 }
                 else if (ItemChecks.isDiamondTool(is) && inventory.contains(LoadProperties.rDiamond) && skillLevel >= LoadProperties.repairdiamondlevel) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rDiamond, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rDiamond));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 1, true);
                 }
                 else if (ItemChecks.isGoldTool(is) && inventory.contains(LoadProperties.rGold) && skillLevel >= LoadProperties.repairGoldLevel) {
-                    inventory.removeItem(new ItemStack(LoadProperties.rGold, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rGold));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 8, true);
                 }
                 else if (is.getType().equals(Material.BOW) && inventory.contains(LoadProperties.rString)){
-                    inventory.removeItem(new ItemStack(LoadProperties.rString, 1));
+                    inventory.removeItem(new ItemStack(LoadProperties.rString));
                     repairItem(player, is);
                     xpHandler(player, PP, is, durabilityBefore, 2, false);
                 }

+ 4 - 4
src/main/java/com/gmail/nossr50/skills/WoodCutting.java

@@ -75,10 +75,10 @@ public class WoodCutting {
 
         //Prepare ItemStacks
         ItemStack item = null;
-        ItemStack oak = new ItemStack(Material.LOG, 1, (byte) 0x0, TreeSpecies.GENERIC.getData());
-        ItemStack spruce = new ItemStack(Material.LOG, 1, (byte) 0x0, TreeSpecies.REDWOOD.getData());
-        ItemStack birch = new ItemStack(Material.LOG, 1, (byte) 0x0, TreeSpecies.BIRCH.getData());
-        ItemStack jungle = new ItemStack(Material.LOG, 1, (byte)0, TreeSpecies.JUNGLE.getData());
+        ItemStack oak = new ItemStack(Material.LOG, 1, (short) 0, TreeSpecies.GENERIC.getData());
+        ItemStack spruce = new ItemStack(Material.LOG, 1, (short) 0, TreeSpecies.REDWOOD.getData());
+        ItemStack birch = new ItemStack(Material.LOG, 1, (short) 0, TreeSpecies.BIRCH.getData());
+        ItemStack jungle = new ItemStack(Material.LOG, 1, (short) 0, TreeSpecies.JUNGLE.getData());
         
         for (Block x : toBeFelled) {
             if (m.blockBreakSimulate(x, player, true)) {