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Update SubSkillType.java to alphabetical order

Oaksworth 6 years ago
parent
commit
ebf48e1870
1 changed files with 14 additions and 14 deletions
  1. 14 14
      src/main/java/com/gmail/nossr50/datatypes/skills/SubSkillType.java

+ 14 - 14
src/main/java/com/gmail/nossr50/datatypes/skills/SubSkillType.java

@@ -15,8 +15,8 @@ public enum SubSkillType {
     ALCHEMY_CONCOCTIONS(8),
     ALCHEMY_CONCOCTIONS(8),
 
 
     /* ARCHERY */
     /* ARCHERY */
-    ARCHERY_DAZE,
     ARCHERY_ARROW_RETRIEVAL,
     ARCHERY_ARROW_RETRIEVAL,
+    ARCHERY_DAZE,
     ARCHERY_SKILL_SHOT(20),
     ARCHERY_SKILL_SHOT(20),
 
 
     /* Axes */
     /* Axes */
@@ -32,26 +32,26 @@ public enum SubSkillType {
 
 
     /* Fishing */
     /* Fishing */
     FISHING_FISHERMANS_DIET(5),
     FISHING_FISHERMANS_DIET(5),
-    FISHING_TREASURE_HUNTER(8),
     FISHING_ICE_FISHING(1),
     FISHING_ICE_FISHING(1),
     FISHING_MAGIC_HUNTER,
     FISHING_MAGIC_HUNTER,
     FISHING_MASTER_ANGLER(1),
     FISHING_MASTER_ANGLER(1),
+    FISHING_TREASURE_HUNTER(8),
     FISHING_SHAKE(1),
     FISHING_SHAKE(1),
 
 
     /* Herbalism */
     /* Herbalism */
+    HERBALISM_DOUBLE_DROPS,
     HERBALISM_FARMERS_DIET(5),
     HERBALISM_FARMERS_DIET(5),
+    HERBALISM_GREEN_TERRA(1),
     HERBALISM_GREEN_THUMB(4),
     HERBALISM_GREEN_THUMB(4),
-    HERBALISM_DOUBLE_DROPS,
     HERBALISM_HYLIAN_LUCK,
     HERBALISM_HYLIAN_LUCK,
     HERBALISM_SHROOM_THUMB,
     HERBALISM_SHROOM_THUMB,
-    HERBALISM_GREEN_TERRA(1),
 
 
     /* Mining */
     /* Mining */
-    MINING_DOUBLE_DROPS,
-    MINING_SUPER_BREAKER(1),
-    MINING_BLAST_MINING(8),
     MINING_BIGGER_BOMBS(1),
     MINING_BIGGER_BOMBS(1),
+    MINING_BLAST_MINING(8),
     MINING_DEMOLITIONS_EXPERTISE(1),
     MINING_DEMOLITIONS_EXPERTISE(1),
+    MINING_DOUBLE_DROPS,
+    MINING_SUPER_BREAKER(1),
 
 
     /* Repair */
     /* Repair */
     REPAIR_ARCANE_FORGING(8),
     REPAIR_ARCANE_FORGING(8),
@@ -69,8 +69,8 @@ public enum SubSkillType {
     SMELTING_UNDERSTANDING_THE_ART(8),
     SMELTING_UNDERSTANDING_THE_ART(8),
 
 
     /* Swords */
     /* Swords */
-    SWORDS_RUPTURE(4),
     SWORDS_COUNTER_ATTACK,
     SWORDS_COUNTER_ATTACK,
+    SWORDS_RUPTURE(4),
     SWORDS_SERRATED_STRIKES(1),
     SWORDS_SERRATED_STRIKES(1),
 
 
     /* Taming */
     /* Taming */
@@ -80,26 +80,26 @@ public enum SubSkillType {
     TAMING_FAST_FOOD_SERVICE(1),
     TAMING_FAST_FOOD_SERVICE(1),
     TAMING_GORE,
     TAMING_GORE,
     TAMING_HOLY_HOUND(1),
     TAMING_HOLY_HOUND(1),
+    TAMING_PUMMEL,
     TAMING_SHARPENED_CLAWS(1),
     TAMING_SHARPENED_CLAWS(1),
     TAMING_SHOCK_PROOF(1),
     TAMING_SHOCK_PROOF(1),
     TAMING_THICK_FUR(1),
     TAMING_THICK_FUR(1),
-    TAMING_PUMMEL,
 
 
     /* Unarmed */
     /* Unarmed */
-    UNARMED_BLOCK_CRACKER,
     UNARMED_ARROW_DEFLECT,
     UNARMED_ARROW_DEFLECT,
+    UNARMED_BERSERK(1),
+    UNARMED_BLOCK_CRACKER,
     UNARMED_DISARM,
     UNARMED_DISARM,
     UNARMED_IRON_ARM_STYLE,
     UNARMED_IRON_ARM_STYLE,
     UNARMED_IRON_GRIP,
     UNARMED_IRON_GRIP,
-    UNARMED_BERSERK(1),
 
 
     /* Woodcutting */
     /* Woodcutting */
-    WOODCUTTING_TREE_FELLER(5),
-    WOODCUTTING_LEAF_BLOWER(3),
     WOODCUTTING_BARK_SURGEON(3),
     WOODCUTTING_BARK_SURGEON(3),
+    WOODCUTTING_HARVEST_LUMBER(1);
+    WOODCUTTING_LEAF_BLOWER(3),
     WOODCUTTING_NATURES_BOUNTY(3),
     WOODCUTTING_NATURES_BOUNTY(3),
     WOODCUTTING_SPLINTER(3),
     WOODCUTTING_SPLINTER(3),
-    WOODCUTTING_HARVEST_LUMBER(1);
+    WOODCUTTING_TREE_FELLER(5),
 
 
     private final int numRanks;
     private final int numRanks;
     //TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.
     //TODO: SuperAbilityType should also contain flags for active by default? Not sure if it should work that way.