瀏覽代碼

Added some JSON, much more to come.

nossr50 6 年之前
父節點
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ebec5d6f70
共有 31 個文件被更改,包括 472 次插入277 次删除
  1. 3 0
      Changelog.txt
  2. 9 3
      pom.xml
  3. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java
  4. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/AlchemyCommand.java
  5. 1 0
      src/main/java/com/gmail/nossr50/commands/skills/AprilCommand.java
  6. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java
  7. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java
  8. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/ExcavationCommand.java
  9. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java
  10. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/HerbalismCommand.java
  11. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/MiningCommand.java
  12. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java
  13. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/SalvageCommand.java
  14. 78 39
      src/main/java/com/gmail/nossr50/commands/skills/SkillCommand.java
  15. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/SmeltingCommand.java
  16. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java
  17. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/TamingCommand.java
  18. 7 0
      src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java
  19. 33 3
      src/main/java/com/gmail/nossr50/commands/skills/WoodcuttingCommand.java
  20. 0 106
      src/main/java/com/gmail/nossr50/datatypes/skills/SkillMilestone.java
  21. 38 14
      src/main/java/com/gmail/nossr50/datatypes/skills/SubSkill.java
  22. 3 0
      src/main/java/com/gmail/nossr50/util/Motd.java
  23. 84 0
      src/main/java/com/gmail/nossr50/util/SkillTextComponentFactory.java
  24. 100 0
      src/main/java/com/gmail/nossr50/util/skills/RankUtils.java
  25. 0 55
      src/main/java/com/gmail/nossr50/util/skills/SkillMilestoneFactory.java
  26. 0 33
      src/main/java/com/gmail/nossr50/util/skills/SkillMilestoneManager.java
  27. 7 7
      src/main/resources/locale/locale_cy.properties
  28. 8 7
      src/main/resources/locale/locale_en_US.properties
  29. 2 2
      src/main/resources/locale/locale_nl.properties
  30. 1 1
      src/main/resources/locale/locale_sv.properties
  31. 7 7
      src/main/resources/locale/locale_th_TH.properties

+ 3 - 0
Changelog.txt

@@ -8,6 +8,7 @@ Key:
   - Removal
 
 Version 2.1.0
+ + Added JSON support to Woodcutting command
  + Added config setting to enable or disable classic mcMMO mode
  + (Config) Added rank settings for the new Woodcutting skill
  + (Config) Added configurable parameters for the new Tree Feller
@@ -15,6 +16,8 @@ Version 2.1.0
  + (Permissions) Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
  ! Woodcutting's Double Drop subskill is now named Harvest Lumber
  ! Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
+ ! (Locale) Super Abilities no longer have (ABILITY) in their Skill.Effect strings
+ ! (API) mcMMO is now built against Spigot-API instead of Bukkit
  ! (API) SkillType is now PrimarySkill
  ! (API) SecondarySkill is now SubSkill
  ! (API) AbilityType is now SuperAbility

+ 9 - 3
pom.xml

@@ -122,11 +122,17 @@
             </extension>
         </extensions>
     </build>
+    <repositories>
+        <repository>
+            <id>spigot-repo</id>
+            <url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
+        </repository>
+    </repositories>
     <dependencies>
         <dependency>
-            <groupId>org.bukkit</groupId>
-            <artifactId>bukkit</artifactId>
-            <version>1.13.1-R0.1-SNAPSHOT</version>
+            <groupId>org.spigotmc</groupId>
+            <artifactId>spigot-api</artifactId>
+            <version>1.13.2-R0.1-SNAPSHOT</version>
             <scope>provided</scope>
         </dependency>
         <dependency>

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java

@@ -4,6 +4,7 @@ import java.util.ArrayList;
 import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
@@ -94,4 +95,10 @@ public class AcrobaticsCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/AlchemyCommand.java

@@ -5,6 +5,7 @@ import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.config.AdvancedConfig;
@@ -100,4 +101,10 @@ public class AlchemyCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 1 - 0
src/main/java/com/gmail/nossr50/commands/skills/AprilCommand.java

@@ -4,6 +4,7 @@ import java.text.DecimalFormat;
 import java.util.ArrayList;
 import java.util.List;
 
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.command.Command;
 import org.bukkit.command.CommandSender;
 import org.bukkit.command.TabExecutor;

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

@@ -5,6 +5,7 @@ import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.locale.LocaleLoader;
@@ -93,4 +94,10 @@ public class ArcheryCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java

@@ -5,6 +5,7 @@ import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.locale.LocaleLoader;
@@ -118,4 +119,10 @@ public class AxesCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/ExcavationCommand.java

@@ -3,6 +3,7 @@ package com.gmail.nossr50.commands.skills;
 import java.util.ArrayList;
 import java.util.List;
 
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.datatypes.skills.SubSkill;
@@ -62,4 +63,10 @@ public class ExcavationCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java

@@ -4,6 +4,7 @@ import java.util.ArrayList;
 import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.Location;
 import org.bukkit.entity.EntityType;
 import org.bukkit.entity.Player;
@@ -202,4 +203,10 @@ public class FishingCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/HerbalismCommand.java

@@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.SubSkill;
 import com.gmail.nossr50.locale.LocaleLoader;
 import com.gmail.nossr50.skills.herbalism.Herbalism;
 import com.gmail.nossr50.util.Permissions;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.Material;
 import org.bukkit.entity.Player;
 
@@ -162,4 +163,10 @@ public class HerbalismCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/MiningCommand.java

@@ -4,6 +4,7 @@ import java.util.ArrayList;
 import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.config.AdvancedConfig;
@@ -150,4 +151,10 @@ public class MiningCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java

@@ -12,6 +12,7 @@ import com.gmail.nossr50.skills.repair.RepairManager;
 import com.gmail.nossr50.skills.repair.repairables.Repairable;
 import com.gmail.nossr50.util.Permissions;
 import com.gmail.nossr50.util.player.UserManager;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.Material;
 import org.bukkit.entity.Player;
 
@@ -155,4 +156,10 @@ public class RepairCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/SalvageCommand.java

@@ -4,6 +4,7 @@ import java.util.ArrayList;
 import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.datatypes.skills.SubSkill;
@@ -76,4 +77,10 @@ public class SalvageCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 78 - 39
src/main/java/com/gmail/nossr50/commands/skills/SkillCommand.java

@@ -5,11 +5,7 @@ import java.util.List;
 import java.util.Set;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
-import org.bukkit.command.Command;
-import org.bukkit.command.CommandExecutor;
-import org.bukkit.command.CommandSender;
-import org.bukkit.command.TabExecutor;
-import org.bukkit.entity.Player;
+import com.gmail.nossr50.util.SkillTextComponentFactory;
 
 import com.gmail.nossr50.config.AdvancedConfig;
 import com.gmail.nossr50.config.Config;
@@ -26,6 +22,13 @@ import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
 import com.gmail.nossr50.util.skills.PerksUtils;
 
 import com.google.common.collect.ImmutableList;
+import net.md_5.bungee.api.ChatColor;
+import net.md_5.bungee.api.chat.TextComponent;
+import org.bukkit.command.Command;
+import org.bukkit.command.CommandExecutor;
+import org.bukkit.command.CommandSender;
+import org.bukkit.command.TabExecutor;
+import org.bukkit.entity.Player;
 
 public abstract class SkillCommand implements TabExecutor {
     protected PrimarySkill skill;
@@ -68,54 +71,88 @@ public abstract class SkillCommand implements TabExecutor {
                     ScoreboardManager.enablePlayerSkillScoreboard(player, skill);
                 }
 
-                if (!skill.isChildSkill()) {
-                    player.sendMessage(LocaleLoader.getString("Skills.Header", skillName));
-                    player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain." + StringUtils.getCapitalized(skill.toString()))));
-                    player.sendMessage(LocaleLoader.getString("Effects.Level", (int) skillValue, mcMMOPlayer.getSkillXpLevel(skill), mcMMOPlayer.getXpToLevel(skill)));
-                }
-                else {
-                    player.sendMessage(LocaleLoader.getString("Skills.Header", skillName + " " + LocaleLoader.getString("Skills.Child")));
-                    player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain.Child")));
-                    player.sendMessage(LocaleLoader.getString("Effects.Child", (int) skillValue));
+                if(skill == PrimarySkill.WOODCUTTING)
+                {
+                    sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
+
+                    //Make JSON text components
+                    List<TextComponent> subskillTextComponents = getTextComponents(player);
 
-                    player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Skills.Parents")));
-                    Set<PrimarySkill> parents = FamilyTree.getParents(skill);
 
-                    for (PrimarySkill parent : parents) {
-                        player.sendMessage(parent.getName() + " - " + LocaleLoader.getString("Effects.Level", mcMMOPlayer.getSkillLevel(parent), mcMMOPlayer.getSkillXpLevel(parent), mcMMOPlayer.getXpToLevel(parent)));
+                    //Subskills Header
+                    player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.SubSkills")));
+
+                    //Send JSON text components
+                    for(TextComponent tc : subskillTextComponents)
+                    {
+                        player.spigot().sendMessage(new TextComponent[]{tc, new TextComponent(": TESTING")});
                     }
+
+                    //Stats
+                    getStatMessages(player, isLucky, hasEndurance, skillValue);
+                } else {
+                    displayOldSkillCommand(player, mcMMOPlayer, isLucky, hasEndurance, skillValue);
                 }
 
-                List<String> effectMessages = effectsDisplay();
+                return true;
+
+            default:
+                return skillGuideCommand.onCommand(sender, command, label, args);
+        }
+    }
+
+    private void getStatMessages(Player player, boolean isLucky, boolean hasEndurance, float skillValue) {
+        List<String> statsMessages = statsDisplay(player, skillValue, hasEndurance, isLucky);
 
-                if (!effectMessages.isEmpty()) {
-                    player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.Effects")));
+        if (!statsMessages.isEmpty()) {
+            player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Commands.Stats.Self")));
 
-                    if (isLucky) {
-                        player.sendMessage(Motd.PERK_PREFIX + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.Lucky.Name"), LocaleLoader.getString("Perks.Lucky.Desc", skillName)));
-                    }
+            for (String message : statsMessages) {
+                player.sendMessage(message);
+            }
+        }
 
-                    for (String message : effectMessages) {
-                        player.sendMessage(message);
-                    }
-                }
+        player.sendMessage(LocaleLoader.getString("Guides.Available", skillName, skillName.toLowerCase()));
+    }
+
+    private void sendSkillCommandHeader(Player player, McMMOPlayer mcMMOPlayer, int skillValue) {
+        if (!skill.isChildSkill()) {
+            player.sendMessage(LocaleLoader.getString("Skills.Header", skillName));
+            player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain." + StringUtils.getCapitalized(skill.toString()))));
+            player.sendMessage(LocaleLoader.getString("Effects.Level", skillValue, mcMMOPlayer.getSkillXpLevel(skill), mcMMOPlayer.getXpToLevel(skill)));
+        } else {
+            player.sendMessage(LocaleLoader.getString("Skills.Header", skillName + " " + LocaleLoader.getString("Skills.Child")));
+            player.sendMessage(LocaleLoader.getString("Commands.XPGain", LocaleLoader.getString("Commands.XPGain.Child")));
+            player.sendMessage(LocaleLoader.getString("Effects.Child", skillValue));
+
+            player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Skills.Parents")));
+            Set<PrimarySkill> parents = FamilyTree.getParents(skill);
+
+            for (PrimarySkill parent : parents) {
+                player.sendMessage(parent.getName() + " - " + LocaleLoader.getString("Effects.Level", mcMMOPlayer.getSkillLevel(parent), mcMMOPlayer.getSkillXpLevel(parent), mcMMOPlayer.getXpToLevel(parent)));
+            }
+        }
+    }
 
-                List<String> statsMessages = statsDisplay(player, skillValue, hasEndurance, isLucky);
+    private void displayOldSkillCommand(Player player, McMMOPlayer mcMMOPlayer, boolean isLucky, boolean hasEndurance, float skillValue) {
+        //Send headers
+        sendSkillCommandHeader(player, mcMMOPlayer, (int) skillValue);
 
-                if (!statsMessages.isEmpty()) {
-                    player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Commands.Stats.Self")));
+        List<String> effectMessages = effectsDisplay();
 
-                    for (String message : statsMessages) {
-                        player.sendMessage(message);
-                    }
-                }
+        if (!effectMessages.isEmpty()) {
+            player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.Effects")));
 
-                player.sendMessage(LocaleLoader.getString("Guides.Available", skillName, skillName.toLowerCase()));
-                return true;
+            if (isLucky) {
+                player.sendMessage(Motd.PERK_PREFIX + LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Perks.Lucky.Name"), LocaleLoader.getString("Perks.Lucky.Desc", skillName)));
+            }
 
-            default:
-                return skillGuideCommand.onCommand(sender, command, label, args);
+            for (String message : effectMessages) {
+                player.sendMessage(message);
+            }
         }
+
+        getStatMessages(player, isLucky, hasEndurance, skillValue);
     }
 
     @Override
@@ -166,4 +203,6 @@ public abstract class SkillCommand implements TabExecutor {
     protected abstract List<String> effectsDisplay();
 
     protected abstract List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky);
+
+    protected abstract List<TextComponent> getTextComponents(Player player);
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/SmeltingCommand.java

@@ -4,6 +4,7 @@ import java.util.ArrayList;
 import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.config.AdvancedConfig;
@@ -117,4 +118,10 @@ public class SmeltingCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java

@@ -5,6 +5,7 @@ import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.config.AdvancedConfig;
@@ -102,4 +103,10 @@ public class SwordsCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/TamingCommand.java

@@ -5,6 +5,7 @@ import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.EntityType;
 import org.bukkit.entity.Player;
 
@@ -168,4 +169,10 @@ public class TamingCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 7 - 0
src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java

@@ -5,6 +5,7 @@ import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
 import com.gmail.nossr50.datatypes.skills.SubSkill;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.locale.LocaleLoader;
@@ -132,4 +133,10 @@ public class UnarmedCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+        return textComponents;
+    }
 }

+ 33 - 3
src/main/java/com/gmail/nossr50/commands/skills/WoodcuttingCommand.java

@@ -4,10 +4,9 @@ import java.util.ArrayList;
 import java.util.List;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
-import com.gmail.nossr50.datatypes.skills.SkillMilestone;
 import com.gmail.nossr50.datatypes.skills.SubSkill;
-import com.gmail.nossr50.util.player.UserManager;
-import com.gmail.nossr50.util.skills.SkillMilestoneFactory;
+import com.gmail.nossr50.util.SkillTextComponentFactory;
+import net.md_5.bungee.api.chat.TextComponent;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.config.AdvancedConfig;
@@ -125,4 +124,35 @@ public class WoodcuttingCommand extends SkillCommand {
 
         return messages;
     }
+
+    @Override
+    protected List<TextComponent> getTextComponents(Player player) {
+        List<TextComponent> textComponents = new ArrayList<>();
+
+        if (canTreeFell) {
+            textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_TREE_FELLER, 0, 1));
+        }
+
+        if (canLeafBlow) {
+            textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_LEAF_BLOWER, 2, 3));
+        }
+
+        if (canDoubleDrop) {
+            textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_HARVEST_LUMBER, 4, 5));
+        }
+
+        if (canSplinter) {
+            textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_SPLINTER, 6, 7));
+        }
+
+        if(canBarkSurgeon) {
+            textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_BARK_SURGEON, 8, 9));
+        }
+
+        if(canNaturesBounty) {
+            textComponents.add(SkillTextComponentFactory.getSubSkillTextComponent(player, SubSkill.WOODCUTTING_NATURES_BOUNTY, 10, 11));
+        }
+
+        return textComponents;
+    }
 }

+ 0 - 106
src/main/java/com/gmail/nossr50/datatypes/skills/SkillMilestone.java

@@ -1,106 +0,0 @@
-package com.gmail.nossr50.datatypes.skills;
-
-import com.gmail.nossr50.config.AdvancedConfig;
-import com.gmail.nossr50.datatypes.player.PlayerProfile;
-
-/**
- * This class represents a gated subskill
- * A SkillMilestone is a representation of a specific rank for a subskill
- * A SkillMilestone may contain a child, the child represents the next rank of the subskill
- * This class is mostly to make it easier to grab information about subskills for a player
- */
-public class SkillMilestone {
-    private final int unlockLevel; //Level that grants access to this skill
-    private final SubSkill subskill; //Subskill that this milestone belongs to
-    private SkillMilestone childMilestone; //Next rank in the milestone
-    private SkillMilestone lastChild; //The final child milestone in this chain
-    private final int curRank; //The current rank of this SkillMilestone
-
-    public SkillMilestone(SubSkill subskill, int curRank)
-    {
-        this.subskill = subskill;
-        this.curRank = curRank;
-        this.unlockLevel = AdvancedConfig.getInstance().getSubSkillUnlockLevel(subskill, curRank);
-    }
-
-    /**
-     * Gets the level requirement for this subskill's rank
-     * @return The level required to use this subskill
-     */
-    public int getUnlockLevel() {
-        return unlockLevel;
-    }
-
-    /**
-     * Get's the current milestone the player is working towards
-     * @param playerProfile
-     * @return
-     */
-    public SkillMilestone getCurrentMilestoneForPlayer(PlayerProfile playerProfile)
-    {
-        if(playerProfile.getSkillLevel(subskill.getParentSkill()) >= unlockLevel)
-        {
-            if(childMilestone != null)
-                return childMilestone.getCurrentMilestoneForPlayer(playerProfile);
-
-            return this;
-        } else {
-            return this;
-        }
-    }
-
-    /**
-     * Gets the associated SubSkill for this milestone
-     * @return
-     */
-    public SubSkill getSubskill() {
-        return subskill;
-    }
-
-    /**
-     * Gets the child milestone, which is the next rank of this skill
-     * @return The child milestone of this skill
-     */
-    public SkillMilestone getChildMilestone() {
-        return childMilestone;
-    }
-
-    /**
-     * Adds a child milestone, which represents the next rank of this skill
-     */
-    public void addChildMilestone()
-    {
-        childMilestone = new SkillMilestone(this.subskill, curRank+1);
-    }
-
-    /**
-     * This grabs the final child in the chain of child milestones, which represents the last rank of this subskill
-     * @return The final child for this SkillMilestone, which is the final rank for the associated subskill. Null if this Milestone has no children.
-     */
-    public SkillMilestone getFinalChild()
-    {
-        //Return lastchild if we already have the ref stored
-        if(lastChild != null)
-            return lastChild;
-
-        //If the next child doesn't exist return this
-        if(childMilestone == null) {
-            return this;
-        }
-
-        //If we have children, find their children until the chain stops and store that reference and return it
-        return lastChild = childMilestone.getFinalChild();
-    }
-
-    /**
-     * Gets the current rank of this SkillMilestone for the associated subskill
-     * @return The current rank of this subskill
-     */
-    public int getCurRank() { return curRank; }
-
-    /**
-     * The requirement for the next rank of this subskill
-     * @return The level requirement for the next rank of this SkillMilestone chain
-     */
-    public int getNextRankReq() { return childMilestone.unlockLevel; }
-}

+ 38 - 14
src/main/java/com/gmail/nossr50/datatypes/skills/SubSkill.java

@@ -1,5 +1,6 @@
 package com.gmail.nossr50.datatypes.skills;
 
+import com.gmail.nossr50.locale.LocaleLoader;
 import com.gmail.nossr50.util.StringUtils;
 
 public enum SubSkill {
@@ -103,11 +104,11 @@ public enum SubSkill {
     }
 
     /**
-     * SubSkills will default to having only 1 rank if not defined
+     * SubSkills will default to having 0 ranks if not defined
      */
     SubSkill()
     {
-        this.numRanks = 1;
+        this.numRanks = 0;
     }
 
 
@@ -161,18 +162,7 @@ public enum SubSkill {
          * Find where to begin our substring (after the prefix)
          */
         String endResult = "";
-        char[] enumNameCharArray = subSkillName.toCharArray();
-        int subStringIndex = 0;
-
-        //Find where to start our substring for this constants name
-        for (int i = 0; i < enumNameCharArray.length; i++) {
-            if(enumNameCharArray[i] == '_')
-            {
-                subStringIndex = i+1; //Start the substring after this char
-
-                break;
-            }
-        }
+        int subStringIndex = getSubStringIndex(subSkillName);
 
         /*
          * Split the string up so we can capitalize each part
@@ -192,4 +182,38 @@ public enum SubSkill {
 
         return endResult;
     }
+
+    /**
+     * Returns the name of the parent skill from the Locale file
+     * @return The parent skill as defined in the locale
+     */
+    public String getParentNiceNameLocale()
+    {
+        return LocaleLoader.getString(StringUtils.getCapitalized(getParentSkill().toString())+".SkillName");
+    }
+
+    /**
+     * This finds the substring index for our SubSkill's name after its parent name prefix
+     * @param subSkillName The name to process
+     * @return The value of the substring index after our parent's prefix
+     */
+    private int getSubStringIndex(String subSkillName) {
+        char[] enumNameCharArray = subSkillName.toCharArray();
+        int subStringIndex = 0;
+
+        //Find where to start our substring for this constants name
+        for (int i = 0; i < enumNameCharArray.length; i++) {
+            if (enumNameCharArray[i] == '_') {
+                subStringIndex = i + 1; //Start the substring after this char
+
+                break;
+            }
+        }
+        return subStringIndex;
+    }
+
+    public String getLocalKeyRoot()
+    {
+        return StringUtils.getCapitalized(getParentSkill().toString()) + ".Effect.";
+    }
 }

+ 3 - 0
src/main/java/com/gmail/nossr50/util/Motd.java

@@ -3,6 +3,7 @@ package com.gmail.nossr50.util;
 import java.text.DecimalFormat;
 
 import com.gmail.nossr50.datatypes.skills.PrimarySkill;
+import org.bukkit.ChatColor;
 import org.bukkit.entity.Player;
 import org.bukkit.plugin.PluginDescriptionFile;
 
@@ -36,6 +37,8 @@ public final class Motd {
     public static void displayVersion(Player player, String version) {
         if (Permissions.showversion(player)) {
             player.sendMessage(LocaleLoader.getString("MOTD.Version", version));
+            //TODO: Remove this at release
+            player.sendMessage(ChatColor.YELLOW + "You're playing an "+ ChatColor.RED +"UNSTABLE" +ChatColor.YELLOW+" version of mcMMO! 2.1.0 is making many changes and if you are playing dev-snapshot you know the risks!");
         }
     }
 

+ 84 - 0
src/main/java/com/gmail/nossr50/util/SkillTextComponentFactory.java

@@ -0,0 +1,84 @@
+package com.gmail.nossr50.util;
+
+import com.gmail.nossr50.config.AdvancedConfig;
+import com.gmail.nossr50.datatypes.player.PlayerProfile;
+import com.gmail.nossr50.datatypes.skills.SubSkill;
+import com.gmail.nossr50.locale.LocaleLoader;
+import com.gmail.nossr50.util.player.UserManager;
+import com.gmail.nossr50.util.skills.RankUtils;
+import net.md_5.bungee.api.ChatColor;
+import net.md_5.bungee.api.chat.BaseComponent;
+import net.md_5.bungee.api.chat.ComponentBuilder;
+import net.md_5.bungee.api.chat.HoverEvent;
+import net.md_5.bungee.api.chat.TextComponent;
+import org.bukkit.entity.Player;
+
+import java.util.HashMap;
+
+public class SkillTextComponentFactory {
+    public static HashMap<SubSkill, TextComponent> subSkillTextComponents;
+    public static HashMap<SubSkill, BaseComponent[]> subSkillHoverComponents;
+
+    public static TextComponent getSubSkillTextComponent(Player player, SubSkill subSkill, int localeKeyName, int localeKeyDescription)
+    {
+        boolean playerHasUnlocked = false;
+
+        //Init our maps
+        if (subSkillTextComponents == null)
+        {
+            subSkillTextComponents = new HashMap<>();
+            subSkillHoverComponents = new HashMap<>();
+        }
+
+        int curRank = RankUtils.getRank(player, subSkill);
+
+        if(curRank > 0)
+            playerHasUnlocked = true;
+
+        //The skill milestone holds relevant information about the ranks of a skill
+        PlayerProfile playerProfile = UserManager.getPlayer(player).getProfile();
+
+        //Get skill name & description from our locale file
+        String skillName = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyName);
+        String skillDescription = LocaleLoader.getString(subSkill.getLocalKeyRoot()+localeKeyDescription);
+
+        if(subSkillTextComponents.get(subSkill) == null)
+        {
+            //Setup Text Component
+            TextComponent textComponent = new TextComponent(skillName);
+            textComponent.setColor(ChatColor.DARK_AQUA);
+
+            //Hover Event
+            textComponent.setHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, getBaseComponent(player, subSkill, skillName, skillDescription, curRank, playerHasUnlocked)));
+
+            //Insertion
+            textComponent.setInsertion(skillName);
+
+            subSkillTextComponents.put(subSkill, textComponent);
+            return subSkillTextComponents.get(subSkill);
+        } else {
+            return subSkillTextComponents.get(subSkill);
+        }
+    }
+
+    private static BaseComponent[] getBaseComponent(Player player, SubSkill subSkill, String skillName, String skillDescription, int curRank, boolean playerHasUnlocked)
+    {
+        if(subSkillHoverComponents.get(subSkill) != null)
+        {
+            return subSkillHoverComponents.get(subSkill);
+        }
+
+        BaseComponent[] newComponents;
+
+        //TODO: Clean this up
+        if(subSkill.getNumRanks() == 0)
+            newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
+        else if(playerHasUnlocked)
+            newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.GOLD).append("\nRank "+curRank).bold(false).color(ChatColor.GREEN).append(" of ").color(ChatColor.WHITE).append(String.valueOf(subSkill.getNumRanks())).color(ChatColor.GOLD).append("\n\nDescription").bold(true).color(ChatColor.GREEN).append("\n"+skillDescription).bold(false).color(ChatColor.WHITE).create();
+        else
+            newComponents = new ComponentBuilder(skillName).bold(true).color(ChatColor.RED).append("\n-=LOCKED=-").color(ChatColor.GRAY).append("\n\nUnlock Requirements").color(ChatColor.YELLOW).append("\nLevel "+ AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1)+" "+subSkill.getParentNiceNameLocale()).bold(false).create();
+
+        subSkillHoverComponents.put(subSkill, newComponents);
+        return subSkillHoverComponents.get(subSkill);
+    }
+}

+ 100 - 0
src/main/java/com/gmail/nossr50/util/skills/RankUtils.java

@@ -0,0 +1,100 @@
+package com.gmail.nossr50.util.skills;
+
+import com.gmail.nossr50.config.AdvancedConfig;
+import com.gmail.nossr50.datatypes.skills.SubSkill;
+import com.gmail.nossr50.util.player.UserManager;
+import org.bukkit.entity.Player;
+
+import java.util.HashMap;
+
+public class RankUtils {
+    public static HashMap<SubSkill, HashMap<Integer, Integer>> subSkillRanks;
+
+    /**
+     * Adds ranks to subSkillRanks for target SubSkill
+     * @param subSkill Target SubSkill
+     */
+    private static void addRanks(SubSkill subSkill) {
+        int numRanks = subSkill.getNumRanks();
+
+        //Fill out the rank array
+        for(int i = 0; i < numRanks; i++)
+        {
+            //This adds the highest ranks first
+            addRank(subSkill, numRanks-i);
+        }
+    }
+
+    /**
+     * Gets the current rank of the subskill for the player
+     * @param player The player in question
+     * @param subSkill Target subskill
+     * @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
+     */
+    public static int getRank(Player player, SubSkill subSkill)
+    {
+        if(subSkillRanks == null)
+            subSkillRanks = new HashMap<>();
+
+        if(subSkill.getNumRanks() == 0)
+            return -1; //-1 Means the skill doesn't have ranks
+
+        if(subSkillRanks.get(subSkill) == null && subSkill.getNumRanks() > 0)
+            addRanks(subSkill);
+
+        //Get our rank map
+        HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
+
+        //Skill level of parent skill
+        int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkill.getParentSkill());
+
+        for(int i = 0; i < subSkill.getNumRanks(); i++)
+        {
+            //Compare against the highest to lowest rank in that order
+            int rank = subSkill.getNumRanks()-i;
+            //System.out.println("Checking rank "+rank+" of "+subSkill.getNumRanks());
+            int unlockLevel = getUnlockLevel(subSkill, rank);
+            //System.out.println("Rank "+rank+" -- Unlock level: "+unlockLevel);
+            //System.out.println("Rank" +rank+" -- Player Skill Level: "+currentSkillLevel);
+
+            //If we check all ranks and still cannot unlock the skill, we return rank 0
+            if(rank == 0)
+                return 0;
+
+            //True if our skill level can unlock the current rank
+            if(currentSkillLevel >= unlockLevel)
+                return rank;
+        }
+
+        return 0; //We should never reach this
+    }
+
+    /**
+     * Adds ranks to our map
+     * @param subSkill The subskill to add ranks for
+     * @param rank The rank to add
+     */
+    private static void addRank(SubSkill subSkill, int rank)
+    {
+        if(subSkillRanks == null)
+            subSkillRanks = new HashMap<>();
+
+        if(subSkillRanks.get(subSkill) == null)
+            subSkillRanks.put(subSkill, new HashMap<>());
+
+        HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
+
+        rankMap.put(rank, getUnlockLevel(subSkill, rank));
+    }
+
+    /**
+     * Gets the unlock level for a specific rank in a subskill
+     * @param subSkill The target subskill
+     * @param rank The target rank
+     * @return The level at which this rank unlocks
+     */
+    private static int getUnlockLevel(SubSkill subSkill, int rank)
+    {
+        return AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, rank);
+    }
+}

+ 0 - 55
src/main/java/com/gmail/nossr50/util/skills/SkillMilestoneFactory.java

@@ -1,55 +0,0 @@
-package com.gmail.nossr50.util.skills;
-
-import com.gmail.nossr50.config.AdvancedConfig;
-import com.gmail.nossr50.datatypes.skills.SkillMilestone;
-import com.gmail.nossr50.datatypes.skills.SubSkill;
-
-import java.util.HashMap;
-
-/**
- * This Factory class builds SkillMilestone chains as needed
- * SkillMilestones are stored in a hash map
- */
-public class SkillMilestoneFactory {
-
-    private static HashMap<SubSkill, SkillMilestone> skillMilestoneMap;
-
-    /**
-     * Gets a the SkillMilestone chain for this subskill
-     * Builds that chain if it doesn't exist before returning the parent node
-     * @param subSkill The SubSkill to get the SkillMilestone chain for
-     * @return The parent node of the SkillMilestone chain for the target subskill
-     */
-    public static SkillMilestone getSkillMilestone(SubSkill subSkill)
-    {
-        //Init the map
-        if(skillMilestoneMap == null)
-            skillMilestoneMap = new HashMap<>();
-
-        if(skillMilestoneMap.get(subSkill) == null)
-            return buildSkillMilestone(subSkill);
-        else
-            return skillMilestoneMap.get(subSkill);
-    }
-
-    /**
-     * Constructs a SkillMilestone chain for a given subskill
-     * @param subSkill The subskill to build the SkillMilestone chain for
-     * @return The base node of the SkillMilestone chain
-     */
-    private static SkillMilestone buildSkillMilestone(SubSkill subSkill)
-    {
-        //Init our parent node
-        SkillMilestone newSkillMilestone = new SkillMilestone(subSkill, AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, 1));
-
-        //There's probably a better way to do this
-        for(int x = 0; x < subSkill.getNumRanks()-1; x++)
-        {
-            newSkillMilestone.addChildMilestone();
-        }
-
-        //DEBUG
-        System.out.println("Milestone constructed for "+subSkill);
-        return skillMilestoneMap.put(subSkill, newSkillMilestone);
-    }
-}

+ 0 - 33
src/main/java/com/gmail/nossr50/util/skills/SkillMilestoneManager.java

@@ -1,33 +0,0 @@
-package com.gmail.nossr50.util.skills;
-
-import com.gmail.nossr50.datatypes.skills.SubSkill;
-import com.gmail.nossr50.datatypes.skills.PrimarySkill;
-
-import java.util.HashMap;
-
-/**
- * This class will handle the following things
- * 1) Informing the player of important milestones in a skill (Every 5 levels)
- * 2) Getting lists of milestones (skill unlocks) a player has
- * 3) Propagating events for milestones (API)
- *
- * By setting up a skill milestone system it will make managing the audio/visual feedback for progression a lot easier
- *
- */
-//TODO: Inform players of milestones
-//TODO: Helper methods for getting milestones
-//TODO: Propagate events when milestones are achieved
-//TODO: Update existing parts of the codebase to use this where appropriate
-public class SkillMilestoneManager {
-    public static final HashMap<PrimarySkill, SubSkill> subskillMilestones;
-
-    static {
-        //Init our maps
-        subskillMilestones = new HashMap<>();
-
-        for(PrimarySkill primarySkill : PrimarySkill.values())
-        {
-            //TODO: Setup these values
-        }
-    }
-}

+ 7 - 7
src/main/resources/locale/locale_cy.properties

@@ -38,7 +38,7 @@ Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
 Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
 Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF
 Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
-Axes.Effect.0=Skull Splitter (Ability)
+Axes.Effect.0=Skull Splitter
 Axes.Effect.1=Deal AoE Damage
 Axes.Effect.2=Critical Strikes
 Axes.Effect.3=Double Damage
@@ -58,7 +58,7 @@ Axes.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Llor
 Axes.Skillup=[[YELLOW]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
 Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
 Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
-Excavation.Effect.0=Giga Drill Breaker (ABILITY)
+Excavation.Effect.0=Giga Drill Breaker
 Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
 Excavation.Effect.2=Treasure Hunter
 Excavation.Effect.3=Ability to dig for treasure
@@ -99,7 +99,7 @@ Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in s
 Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
 Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
 Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
-Herbalism.Effect.0=Green Terra (ABILITY)
+Herbalism.Effect.0=Green Terra
 Herbalism.Effect.1=Spread the Terra, 3x Drops
 Herbalism.Effect.2=Green Thumb (Wheat)
 Herbalism.Effect.3=Auto-Plants crops when harvesting
@@ -121,7 +121,7 @@ Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
 Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
 Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
 Mining.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH PICKAXE **
-Mining.Effect.0=Super Breaker (ABILITY)
+Mining.Effect.0=Super Breaker
 Mining.Effect.1=Speed+, Triple Drop Chance
 Mining.Effect.2=Double Drops
 Mining.Effect.3=Double the normal loot
@@ -203,7 +203,7 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
 Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
 Swords.Effect.0=Counter Attack
-Swords.Effect.2=Serrated Strikes (ABILITY)
+Swords.Effect.2=Serrated Strikes
 Swords.Effect.4=Serrated Strikes Bleed+
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
@@ -263,7 +263,7 @@ Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
 Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
-Unarmed.Effect.0=Berserk (ABILITY)
+Unarmed.Effect.0=Berserk
 Unarmed.Effect.1=+50% DMG, Breaks weak materials
 Unarmed.Effect.2=Disarm (Players)
 Unarmed.Effect.3=Drops the foes item held in hand
@@ -284,7 +284,7 @@ Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
 Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
 Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
 Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
-Woodcutting.Effect.0=Tree Feller (ABILITY)
+Woodcutting.Effect.0=Tree Feller
 Woodcutting.Effect.1=Make trees explode
 Woodcutting.Effect.2=Leaf Blower
 Woodcutting.Effect.3=Blow Away Leaves

+ 8 - 7
src/main/resources/locale/locale_en_US.properties

@@ -75,7 +75,7 @@ Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
 Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
 Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER!
 Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
-Axes.Effect.0=Skull Splitter (Ability)
+Axes.Effect.0=Skull Splitter
 Axes.Effect.1=Deal AoE Damage
 Axes.Effect.2=Critical Strikes
 Axes.Effect.3=Double Damage
@@ -97,7 +97,7 @@ Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
 #EXCAVATION
 Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
 Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
-Excavation.Effect.0=Giga Drill Breaker (ABILITY)
+Excavation.Effect.0=Giga Drill Breaker
 Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
 Excavation.Effect.2=Treasure Hunter
 Excavation.Effect.3=Ability to dig for treasure
@@ -157,7 +157,7 @@ Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
 Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
 Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb Chance: [[YELLOW]]{0}
 Herbalism.Ability.ShroomThumb.Fail=[[RED]]**SHROOM THUMB FAIL**
-Herbalism.Effect.0=Green Terra (ABILITY)
+Herbalism.Effect.0=Green Terra
 Herbalism.Effect.1=Spread the Terra, 3x Drops
 Herbalism.Effect.2=Green Thumb (Wheat)
 Herbalism.Effect.3=Auto-Plants crops when harvesting
@@ -188,7 +188,7 @@ Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
 Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
 Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
 Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
-Mining.Effect.0=Super Breaker (ABILITY)
+Mining.Effect.0=Super Breaker
 Mining.Effect.1=Speed+, Triple Drop Chance
 Mining.Effect.2=Double Drops
 Mining.Effect.3=Double the normal loot
@@ -301,7 +301,7 @@ Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
 Swords.Effect.1=Reflect {0} of damage taken while blocking
-Swords.Effect.2=Serrated Strikes (ABILITY)
+Swords.Effect.2=Serrated Strikes
 Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
 Swords.Effect.5={0} Tick Bleed
@@ -379,7 +379,7 @@ Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
 Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
-Unarmed.Effect.0=Berserk (ABILITY)
+Unarmed.Effect.0=Berserk
 Unarmed.Effect.1=+50% DMG, Breaks weak materials
 Unarmed.Effect.2=Disarm (Players)
 Unarmed.Effect.3=Drops the foes item held in hand
@@ -404,7 +404,7 @@ Woodcutting.Ability.1=Blow away leaves
 Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
 Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
 Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
-Woodcutting.Effect.0=Tree Feller (ABILITY)
+Woodcutting.Effect.0=Tree Feller
 Woodcutting.Effect.1=Make trees explode
 Woodcutting.Effect.2=Leaf Blower
 Woodcutting.Effect.3=Blow Away Leaves
@@ -709,6 +709,7 @@ XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
 #EFFECTS
 ##generic
 Effects.Effects=EFFECTS
+Effects.SubSkills=SUB-SKILLS
 Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
 Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
 Effects.Parent = [[GOLD]]{0} -

+ 2 - 2
src/main/resources/locale/locale_nl.properties

@@ -47,7 +47,7 @@ Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Schedel Splijter
 Axes.Skillup=[[YELLOW]]Bijl ervaring toegenomen met {0}. Totaal ({1})
 Excavation.Ability.Lower=[[GRAY]]**JE STOP JE SCHEP WEER WEG**
 Excavation.Ability.Ready=[[GREEN]]**JE HOUDT JE SCHEP GEREED**
-Excavation.Effect.0=Giga Drill Breker (ABILITY)
+Excavation.Effect.0=Giga Drill Breker
 Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
 Excavation.Effect.2=Schatten Jager
 Excavation.Effect.3=Mogelijkheid om  te graven naar schatten
@@ -220,7 +220,7 @@ Woodcutting.Ability.0=Bladblazer
 Woodcutting.Ability.1=Bladeren wegblazen
 Woodcutting.Ability.Length=[[RED]] Boom Feller Lengte: [[GEEL]]{0}s
 Woodcutting.Ability.Locked.0=Vergrendeld totdat {0}+ VAARDIGHEID (BLADBLAZER)
-Woodcutting.Effect.0=Tree Feller (ABILITY)
+Woodcutting.Effect.0=Tree Feller
 Woodcutting.Effect.1=Laat bomen ontploffen
 Woodcutting.Effect.2=Bladblazer
 Woodcutting.Effect.3=Blaas alle bladeren weg

+ 1 - 1
src/main/resources/locale/locale_sv.properties

@@ -69,7 +69,7 @@ Swords.Combat.Bleeding=[[GREEN]]**FIENDEN BL\u00d6DER**
 Swords.Combat.Counter.Hit=[[DARK_RED]]Tr\u00e4ff med en motattack
 Swords.Combat.Countered=[[GREEN]]**MOTATTACK**
 Swords.Combat.SS.Struck=[[DARK_RED]]Tr\u00e4ffad av S\u00c5GTANDAT SLAG:
-Swords.Effect.2=Bl\u00f6dande slag (ABILITY)
+Swords.Effect.2=Bl\u00f6dande slag
 Swords.Effect.4=S\u00e5gtandat slag bl\u00f6dning+
 Swords.Listener=Sv\u00e4rd:
 Swords.SkillName=SV\u00c4RD

+ 7 - 7
src/main/resources/locale/locale_th_TH.properties

@@ -39,7 +39,7 @@ Axes.Combat.CriticalHit=[[RED]]\u0e42\u0e08\u0e21\u0e15\u0e35 CRITICAL!
 Axes.Combat.GI.Proc=[[GREEN]]**\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e14\u0e49\u0e27\u0e22 GREAT FORCE**
 Axes.Combat.GI.Struck=[[RED]]**\u0e42\u0e08\u0e21\u0e15\u0e35\u0e14\u0e49\u0e27\u0e22 GREATER IMPACT**
 Axes.Combat.SS.Length=[[RED]]Skull Splitter \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
-Axes.Effect.0=Skull Splitter (Ability)
+Axes.Effect.0=Skull Splitter
 Axes.Effect.1=\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e27\u0e07\u0e01\u0e27\u0e49\u0e32\u0e07
 Axes.Effect.2=Critical Strikes
 Axes.Effect.3=\u0e01\u0e32\u0e23\u0e42\u0e08\u0e21\u0e15\u0e35\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19
@@ -59,7 +59,7 @@ Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0e44\u0e14\u0e49\u0e43\u0e0
 Axes.Skillup=[[YELLOW]]\u0e17\u0e31\u0e01\u0e29\u0e30 Axes \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e02\u0e36\u0e49\u0e19 {0}. \u0e21\u0e35\u0e17\u0e31\u0e49\u0e07\u0e2b\u0e21\u0e14 ({1})
 Excavation.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Shovel**
 Excavation.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Shovel**
-Excavation.Effect.0=Giga Drill Breaker (ABILITY)
+Excavation.Effect.0=Giga Drill Breaker
 Excavation.Effect.1=\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e14\u0e23\u0e2d\u0e1b 3x , EXP 3x, +\u0e04\u0e27\u0e32\u0e21\u0e40\u0e23\u0e47\u0e27
 Excavation.Effect.2=Treasure Hunter
 Excavation.Effect.3=\u0e04\u0e27\u0e32\u0e21\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e43\u0e19\u0e01\u0e32\u0e23\u0e02\u0e38\u0e14\u0e2b\u0e32\u0e2a\u0e21\u0e1a\u0e31\u0e15\u0e34
@@ -111,7 +111,7 @@ Herbalism.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e
 Herbalism.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Hoe**
 Herbalism.Ability.ShroomThumb.Chance=[[RED]]Shroom Thumb \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
 Herbalism.Ability.ShroomThumb.Fail=[[RED]]**SHROOM THUMB \u0e25\u0e49\u0e21\u0e40\u0e2b\u0e25\u0e27**
-Herbalism.Effect.0=Green Terra (ABILITY)
+Herbalism.Effect.0=Green Terra
 Herbalism.Effect.1=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e15\u0e23\u0e32\u0e01\u0e32\u0e23\u0e14\u0e23\u0e2d\u0e1b x3
 Herbalism.Effect.2=Green Thumb (\u0e02\u0e49\u0e32\u0e27\u0e40\u0e17\u0e48\u0e32\u0e19\u0e31\u0e49\u0e19)
 Herbalism.Effect.3=\u0e1e\u0e37\u0e0a\u0e42\u0e15\u0e2d\u0e31\u0e15\u0e42\u0e19\u0e21\u0e31\u0e15\u0e34\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e40\u0e01\u0e47\u0e1a\u0e40\u0e01\u0e35\u0e48\u0e22\u0e27
@@ -138,7 +138,7 @@ Mining.Ability.Locked.1=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u
 Mining.Ability.Locked.2=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (DEMOLITIONS EXPERTISE)
 Mining.Ability.Lower=[[GRAY]]**\u0e22\u0e01\u0e40\u0e25\u0e34\u0e01\u0e01\u0e32\u0e23\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Pickaxe**
 Mining.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 Pickaxe**
-Mining.Effect.0=Super Breaker (ABILITY)
+Mining.Effect.0=Super Breaker
 Mining.Effect.1=+\u0e04\u0e27\u0e32\u0e21\u0e40\u0e23\u0e47\u0e27, \u0e40\u0e1e\u0e34\u0e48\u0e21\u0e42\u0e2d\u0e01\u0e32\u0e2a\u0e14\u0e23\u0e2d\u0e1b x3
 Mining.Effect.2=Drops x2
 Mining.Effect.3=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e2d\u0e31\u0e04\u0e23\u0e32\u0e01\u0e32\u0e23 Drops
@@ -223,7 +223,7 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u0e42\u0e08\u0e21\u0e15\u0e35\u0e14\u0e49
 Swords.Combat.Countered=[[GREEN]]**\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30 COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]\u0e23\u0e39\u0e49\u0e2a\u0e36\u0e01\u0e21\u0e36\u0e19\u0e07\u0e07 \u0e40\u0e1e\u0e23\u0e32\u0e30 \u0e17\u0e31\u0e01\u0e29\u0e30 SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.2=Serrated Strikes (ABILITY)
+Swords.Effect.2=Serrated Strikes
 Swords.Effect.3={0} \u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22\u0e01\u0e23\u0e30\u0e08\u0e32\u0e22, \u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25+ \u0e01\u0e23\u0e30\u0e08\u0e32\u0e22
 Swords.Effect.4=Serrated Strikes Bleed+
 Swords.Effect.5={0} Tick \u0e15\u0e48\u0e2d\u0e01\u0e32\u0e23\u0e40\u0e25\u0e37\u0e2d\u0e14\u0e44\u0e2b\u0e25
@@ -295,7 +295,7 @@ Unarmed.Ability.IronGrip.Attacker=[[RED]]\u0e1d\u0e48\u0e32\u0e22\u0e15\u0e23\u0
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Iron grip \u0e17\u0e33\u0e43\u0e2b\u0e49\u0e04\u0e38\u0e13\u0e44\u0e21\u0e48\u0e44\u0e14\u0e49\u0e23\u0e31\u0e1a\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22!
 Unarmed.Ability.Lower=[[GRAY]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 \u0e21\u0e37\u0e2d**
 Unarmed.Ability.Ready=[[GREEN]]**\u0e04\u0e38\u0e13\u0e1e\u0e23\u0e49\u0e2d\u0e21\u0e17\u0e35\u0e48\u0e08\u0e30\u0e43\u0e0a\u0e49\u0e17\u0e31\u0e01\u0e29\u0e30\u0e02\u0e2d\u0e07 \u0e21\u0e37\u0e2d**
-Unarmed.Effect.0=Berserk (ABILITY)
+Unarmed.Effect.0=Berserk
 Unarmed.Effect.1=\u0e40\u0e1e\u0e34\u0e48\u0e21\u0e01\u0e32\u0e23\u0e17\u0e33\u0e04\u0e27\u0e32\u0e21\u0e40\u0e2a\u0e35\u0e22\u0e2b\u0e32\u0e22 +50%, \u0e17\u0e33\u0e25\u0e32\u0e22\u0e27\u0e31\u0e15\u0e16\u0e38\u0e17\u0e35\u0e48\u0e2d\u0e48\u0e2d\u0e19
 Unarmed.Effect.2=Disarm (Players)
 Unarmed.Effect.3=\u0e02\u0e42\u0e21\u0e22\u0e2a\u0e34\u0e48\u0e07\u0e02\u0e2d\u0e07\u0e43\u0e19\u0e21\u0e37\u0e2d\u0e02\u0e2d\u0e07\u0e1c\u0e39\u0e49\u0e40\u0e25\u0e48\u0e19
@@ -318,7 +318,7 @@ Woodcutting.Ability.1=\u0e17\u0e33\u0e25\u0e32\u0e22\u0e43\u0e1a\u0e44\u0e21\u0e
 Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop \u0e42\u0e2d\u0e01\u0e32\u0e2a: [[YELLOW]]{0}
 Woodcutting.Ability.Length=[[RED]]Tree Feller \u0e21\u0e35\u0e23\u0e30\u0e22\u0e30\u0e40\u0e27\u0e25\u0e32: [[YELLOW]]{0}\u0e27\u0e34\u0e19\u0e32\u0e17\u0e35
 Woodcutting.Ability.Locked.0=\u0e2a\u0e32\u0e21\u0e32\u0e23\u0e16\u0e1b\u0e25\u0e14\u0e25\u0e47\u0e2d\u0e01\u0e44\u0e14\u0e49\u0e40\u0e21\u0e37\u0e48\u0e2d\u0e23\u0e30\u0e14\u0e31\u0e1a {0}+ (LEAF BLOWER)
-Woodcutting.Effect.0=Tree Feller (ABILITY)
+Woodcutting.Effect.0=Tree Feller
 Woodcutting.Effect.1=\u0e17\u0e33\u0e43\u0e2b\u0e49\u0e15\u0e49\u0e19\u0e44\u0e21\u0e49\u0e23\u0e30\u0e40\u0e1a\u0e34\u0e14
 Woodcutting.Effect.2=Leaf Blower
 Woodcutting.Effect.3=\u0e17\u0e33\u0e25\u0e32\u0e22\u0e43\u0e1a\u0e44\u0e21\u0e49\u0e2d\u0e2d\u0e01