|
@@ -21,14 +21,6 @@ import com.gmail.nossr50.locale.mcLocale;
|
|
|
|
|
|
public class Repair {
|
|
|
|
|
|
- private static String nGold = LoadProperties.nGold;
|
|
|
- private static String nStone = LoadProperties.nStone;
|
|
|
- private static String nWood = LoadProperties.nWood;
|
|
|
- private static String nDiamond = LoadProperties.nDiamond;
|
|
|
- private static String nIron = LoadProperties.nIron;
|
|
|
- private static String nString = LoadProperties.nString;
|
|
|
- private static String nLeather = LoadProperties.nLeather;
|
|
|
-
|
|
|
/**
|
|
|
* Handle all the item repair checks.
|
|
|
*
|
|
@@ -181,56 +173,64 @@ public class Repair {
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
- *
|
|
|
- * @param player
|
|
|
- * @param is
|
|
|
+ * Handles removing & downgrading enchants.
|
|
|
+ *
|
|
|
+ * @param player Player repairing the item
|
|
|
+ * @param is Item being repaired
|
|
|
*/
|
|
|
- public static void addEnchants(Player player, ItemStack is)
|
|
|
- {
|
|
|
+ private static void addEnchants(Player player, ItemStack is) {
|
|
|
Map<Enchantment, Integer> enchants = is.getEnchantments();
|
|
|
- if(enchants.size() == 0)
|
|
|
+
|
|
|
+ if (enchants.size() == 0) {
|
|
|
return;
|
|
|
-
|
|
|
+ }
|
|
|
+
|
|
|
int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
|
|
|
- if(rank == 0)
|
|
|
- {
|
|
|
- for(Enchantment x : enchants.keySet())
|
|
|
+
|
|
|
+ if (rank == 0) {
|
|
|
+ for (Enchantment x : enchants.keySet()) {
|
|
|
is.removeEnchantment(x);
|
|
|
+ }
|
|
|
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
|
|
|
return;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
boolean downgraded = false;
|
|
|
- for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
|
|
|
- {
|
|
|
- if(Math.random() * 100 <= getEnchantChance(rank))
|
|
|
- {
|
|
|
+
|
|
|
+ for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
|
|
|
+ Enchantment enchantment = enchant.getKey();
|
|
|
+
|
|
|
+ if (Math.random() * 100 <= getEnchantChance(rank)) {
|
|
|
int enchantLevel = enchant.getValue();
|
|
|
- if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
|
|
|
- {
|
|
|
- if(Math.random() * 100 <= getDowngradeChance(rank))
|
|
|
- {
|
|
|
- is.addEnchantment(enchant.getKey(), enchantLevel--);
|
|
|
+
|
|
|
+ if (LoadProperties.mayDowngradeEnchants && enchantLevel > 1) {
|
|
|
+ if (Math.random() * 100 <= getDowngradeChance(rank)) {
|
|
|
+ is.addEnchantment(enchantment, enchantLevel--);
|
|
|
downgraded = true;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- else
|
|
|
- is.removeEnchantment(enchant.getKey());
|
|
|
+ else {
|
|
|
+ is.removeEnchantment(enchantment);
|
|
|
+ }
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
|
|
|
- if(newEnchants.isEmpty())
|
|
|
+
|
|
|
+ if (newEnchants.isEmpty()) {
|
|
|
player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
|
|
|
- else if(downgraded || newEnchants.size() < enchants.size())
|
|
|
+ }
|
|
|
+ else if (downgraded || newEnchants.size() < enchants.size()) {
|
|
|
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
|
|
|
- else
|
|
|
+ }
|
|
|
+ else {
|
|
|
player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
|
|
|
+ }
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/**
|
|
|
* Gets chance of keeping enchantment during repair.
|
|
|
- *
|
|
|
+ *
|
|
|
* @param rank Arcane Forging rank
|
|
|
* @return The chance of keeping the enchantment
|
|
|
*/
|
|
@@ -255,12 +255,11 @@ public class Repair {
|
|
|
|
|
|
/**
|
|
|
* Gets chance of enchantment being downgraded during repair.
|
|
|
- *
|
|
|
+ *
|
|
|
* @param rank Arcane Forging rank
|
|
|
* @return The chance of the enchantment being downgraded
|
|
|
*/
|
|
|
- public static int getDowngradeChance(int rank)
|
|
|
- {
|
|
|
+ public static int getDowngradeChance(int rank) {
|
|
|
switch (rank) {
|
|
|
case 4:
|
|
|
return LoadProperties.downgradeRank4;
|
|
@@ -281,109 +280,127 @@ public class Repair {
|
|
|
|
|
|
/**
|
|
|
* Computes repair bonuses.
|
|
|
- *
|
|
|
+ *
|
|
|
* @param player The player repairing an item
|
|
|
* @param durability The durability of the item being repaired
|
|
|
* @param ramt The base amount of durability repaired to the item
|
|
|
* @return The final amount of durability repaired to the item
|
|
|
*/
|
|
|
- public static short repairCalculate(Player player, short durability, int ramt){
|
|
|
+ private static short repairCalculate(Player player, short durability, int ramt) {
|
|
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
- float bonus = (float)(skillLevel/500);
|
|
|
+ float bonus = (float) skillLevel / 500;
|
|
|
+
|
|
|
bonus = (ramt * bonus);
|
|
|
- ramt+=bonus;
|
|
|
- if(checkPlayerProcRepair(player))
|
|
|
+ ramt += bonus;
|
|
|
+
|
|
|
+ if (checkPlayerProcRepair(player)) {
|
|
|
ramt = (short) (ramt * 2);
|
|
|
- durability-=ramt;
|
|
|
- if(durability < 0)
|
|
|
+ }
|
|
|
+
|
|
|
+ durability -= ramt;
|
|
|
+
|
|
|
+ if (durability < 0) {
|
|
|
durability = 0;
|
|
|
+ }
|
|
|
return durability;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/**
|
|
|
* Gets the base durability amount to repair an item.
|
|
|
- *
|
|
|
+ *
|
|
|
* @param is The item being repaired
|
|
|
* @param player The player repairing the item
|
|
|
* @return The final amount of durability repaired to the item
|
|
|
*/
|
|
|
- public static short getRepairAmount(ItemStack is, Player player){
|
|
|
- short durability = is.getDurability();
|
|
|
+ private static short getRepairAmount(ItemStack is, Player player){
|
|
|
short maxDurability = is.getType().getMaxDurability();
|
|
|
int ramt = 0;
|
|
|
|
|
|
- if(ItemChecks.isShovel(is))
|
|
|
+ if (ItemChecks.isShovel(is)) {
|
|
|
ramt = maxDurability;
|
|
|
- else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS))
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS)) {
|
|
|
ramt = maxDurability / 2;
|
|
|
- else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW))
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW)) {
|
|
|
ramt = maxDurability / 3;
|
|
|
- else if(ItemChecks.isBoots(is))
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isBoots(is)) {
|
|
|
ramt = maxDurability / 4;
|
|
|
- else if(ItemChecks.isHelmet(is))
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isHelmet(is)) {
|
|
|
ramt = maxDurability / 5;
|
|
|
- else if(ItemChecks.isPants(is))
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isPants(is)) {
|
|
|
ramt = maxDurability / 7;
|
|
|
- else if(ItemChecks.isChestplate(is))
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isChestplate(is)) {
|
|
|
ramt = maxDurability / 8;
|
|
|
-
|
|
|
- return repairCalculate(player, durability, ramt);
|
|
|
+ }
|
|
|
+
|
|
|
+ return repairCalculate(player, is.getDurability(), ramt);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
/**
|
|
|
* Informs a player that the repair has failed.
|
|
|
- *
|
|
|
+ *
|
|
|
* @param is The item being repaired
|
|
|
* @param player The player repairing the item
|
|
|
*/
|
|
|
- public static void needMoreVespeneGas(ItemStack is, Player player)
|
|
|
- {
|
|
|
+ private static void needMoreVespeneGas(ItemStack is, Player player) {
|
|
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
-
|
|
|
- if(is.getAmount() > 1)
|
|
|
+
|
|
|
+ if (is.getAmount() != 1) {
|
|
|
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
|
|
- else
|
|
|
- {
|
|
|
- if(ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairdiamondlevel)
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
|
|
|
+ if (skillLevel < LoadProperties.repairdiamondlevel) {
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.BLUE + LoadProperties.nDiamond);
|
|
|
+ }
|
|
|
}
|
|
|
- else if(ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairIronLevel)
|
|
|
+ else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
|
|
|
+ if (skillLevel < LoadProperties.repairIronLevel) {
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + LoadProperties.nIron);
|
|
|
+ }
|
|
|
}
|
|
|
- else if(ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairGoldLevel)
|
|
|
+ else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
|
|
|
+ if (skillLevel < LoadProperties.repairGoldLevel) {
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GOLD + LoadProperties.nGold);
|
|
|
+ }
|
|
|
}
|
|
|
- else if(ItemChecks.isStoneTool(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairStoneLevel)
|
|
|
+ else if (ItemChecks.isStoneTool(is)) {
|
|
|
+ if (skillLevel < LoadProperties.repairStoneLevel) {
|
|
|
player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GRAY + LoadProperties.nStone);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isWoodTool(is)) {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + LoadProperties.nWood);
|
|
|
+ }
|
|
|
+ else if (ItemChecks.isLeatherArmor(is)) {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + LoadProperties.nLeather);
|
|
|
+ }
|
|
|
+ else if (is.getType().equals(Material.BOW)) {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + LoadProperties.nString);
|
|
|
}
|
|
|
- else if(ItemChecks.isWoodTool(is))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
|
|
|
- else if (ItemChecks.isLeatherArmor(is))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
|
|
|
- else if (is.getType().equals(Material.BOW))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* Checks for Super Repair bonus.
|
|
|
- *
|
|
|
+ *
|
|
|
* @param player The player repairing an item
|
|
|
* @return true if bonus granted, false otherwise
|
|
|
*/
|