Kaynağa Gözat

Fixing styling on Repair

nossr50 6 yıl önce
ebeveyn
işleme
ea0ad38fec

+ 8 - 9
src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java

@@ -134,24 +134,23 @@ public class RepairCommand extends SkillCommand {
         List<String> messages = new ArrayList<String>();
 
         if (canMasterRepair) {
-            messages.add(LocaleLoader.getString("Repair.Skills.Mastery", repairMasteryBonus));
+            messages.add(getStatMessage(false, true, SubSkillType.REPAIR_REPAIR_MASTERY, repairMasteryBonus));
         }
 
         if (canSuperRepair) {
-            messages.add(LocaleLoader.getString("Repair.Skills.Super.Chance", superRepairChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
+            messages.add(getStatMessage(SubSkillType.REPAIR_SUPER_REPAIR, superRepairChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
         }
 
         if (canArcaneForge) {
             RepairManager repairManager = UserManager.getPlayer(player).getRepairManager();
 
-            messages.add(LocaleLoader.getString("Repair.Arcane.Rank", repairManager.getArcaneForgingRank(), RankUtils.getHighestRank(SubSkillType.REPAIR_ARCANE_FORGING)));
+            messages.add(getStatMessage(false, true, SubSkillType.REPAIR_ARCANE_FORGING, RankUtils.getHighestRankStr(SubSkillType.REPAIR_ARCANE_FORGING)));
 
-            if (ArcaneForging.arcaneForgingEnchantLoss) {
-                messages.add(LocaleLoader.getString("Repair.Arcane.Chance.Success", (arcaneBypass ? 100 : repairManager.getKeepEnchantChance())));
-            }
-
-            if (ArcaneForging.arcaneForgingDowngrades) {
-                messages.add(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", (arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance())));
+            if (ArcaneForging.arcaneForgingEnchantLoss || ArcaneForging.arcaneForgingDowngrades) {
+                messages.add(getStatMessage(true, true, SubSkillType.REPAIR_ARCANE_FORGING,
+                        String.valueOf(arcaneBypass ? 100 : repairManager.getKeepEnchantChance()),
+                        String.valueOf(arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance()))); //Jesus those parentheses
             }
         }
 

+ 5 - 0
src/main/java/com/gmail/nossr50/util/skills/RankUtils.java

@@ -329,6 +329,11 @@ public class RankUtils {
         return subSkillType.getNumRanks();
     }
 
+    public static String getHighestRankStr(SubSkillType subSkillType)
+    {
+        return String.valueOf(subSkillType.getNumRanks());
+    }
+
     /**
      * Get the highest rank of a subskill
      * @param abstractSubSkill target subskill

+ 5 - 6
src/main/resources/locale/locale_en_US.properties

@@ -327,12 +327,16 @@ Repair.SubSkill.StoneRepair.Name=Stone Repair ({0}+ SKILL)
 Repair.SubSkill.StoneRepair.Description=Repair Stone Tools
 Repair.SubSkill.RepairMastery.Name=Repair Mastery
 Repair.SubSkill.RepairMastery.Description=Increased repair amount
+Repair.SubSkill.RepairMastery.Stat=Repair Mastery: [[GREEN]]Extra {0} durability restored
 Repair.SubSkill.SuperRepair.Name=Super Repair
 Repair.SubSkill.SuperRepair.Description=Double effectiveness
+Repair.SubSkill.SuperRepair.Stat=Super Repair Chance
 Repair.SubSkill.DiamondRepair.Name=Diamond Repair ({0}+ SKILL)
 Repair.SubSkill.DiamondRepair.Description=Repair Diamond Tools & Armor
 Repair.SubSkill.ArcaneForging.Name=Arcane Forging
 Repair.SubSkill.ArcaneForging.Description=Repair magic items
+Repair.SubSkill.ArcaneForging.Stat=Arcane Forging: [[YELLOW]]Rank {0}/{1}
+Repair.SubSkill.ArcaneForging.Stat.Extra=[[DARK_AQUA]]Arcane Forging Odds:[[GRAY]] Success [[GREEN]]{0}[[GRAY]]%, Failure [[RED]]{1}[[GRAY]]%
 Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
 Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
 Repair.Listener=Repair:
@@ -341,21 +345,16 @@ Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamo
 Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
 Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
 Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
-Repair.Skills.Adept=You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
+Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
 Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
 Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
-Repair.Skills.Mastery=Repair Mastery: [[YELLOW]]Extra {0} durability restored
 Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
-Repair.Skills.Super.Chance=Super Repair Chance: [[YELLOW]]{0}
 Repair.Pretty.Name=Repair
 #Arcane Forging
-Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
 Repair.Arcane.Downgrade=Arcane power has decreased for this item.
 Repair.Arcane.Fail=Arcane power has permanently left the item.
 Repair.Arcane.Lost=You were not skilled enough to keep any enchantments.
 Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
-Repair.Arcane.Rank=Arcane Forging: [[YELLOW]]Rank {0}/{1}
 #SALVAGE
 Salvage.Pretty.Name=Salvage
 Salvage.SubSkill.UnderstandingTheArt.Name=Understanding The Art