| 
					
				 | 
			
			
				@@ -1,55 +1,318 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-package com.gmail.nossr50.skills.repair; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-import java.util.List; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-import org.bukkit.inventory.ItemStack; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-import com.gmail.nossr50.datatypes.player.McMMOPlayer; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-public interface RepairManager { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    /** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * Register a repairable with the RepairManager 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @param repairable Repairable to register 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    public void registerRepairable(Repairable repairable); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    /** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * Register a list of repairables with the RepairManager 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @param repairables List<Repairable> to register 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    public void registerRepairables(List<Repairable> repairables); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    /** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * Checks if an item is repairable 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @param itemId id to check if repairable 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @return true if repairable, false if not 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    public boolean isRepairable(int itemId); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    /** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * Checks if an item is repairable 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @param itemStack Item to check if repairable 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @return true if repairable, false if not 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    public boolean isRepairable(ItemStack itemStack); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    /** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * Gets the repairable with this id 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @param id Id of the repairable to look for 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @return the repairable, can be null 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    public Repairable getRepairable(int id); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    /** 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * Handle the repairing of this object 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @param mcMMOPlayer Player that is repairing an item 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     * @param item ItemStack that is being repaired 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-     */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-    public void handleRepair(McMMOPlayer mcMMOPlayer, ItemStack item); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-} 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+package com.gmail.nossr50.skills.repair;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import java.util.Map;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import java.util.Map.Entry;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.bukkit.Material;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.bukkit.Sound;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.bukkit.enchantments.Enchantment;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.bukkit.entity.Player;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.bukkit.inventory.ItemStack;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.bukkit.inventory.PlayerInventory;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.getspout.spoutapi.SpoutManager;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import org.getspout.spoutapi.player.SpoutPlayer;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.mcMMO;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.datatypes.player.McMMOPlayer;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.datatypes.skills.SkillType;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.locale.LocaleLoader;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.skills.SkillManager;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.skills.repair.Repair.Tier;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.util.Misc;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.util.Permissions;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.util.StringUtils;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import com.gmail.nossr50.util.skills.SkillUtils;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+public class RepairManager extends SkillManager {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public RepairManager(McMMOPlayer mcMMOPlayer) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        super(mcMMOPlayer, SkillType.REPAIR);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /**
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * Handles notifications for placing an anvil.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     *
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @param anvilID The item ID of the anvil block
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void placedAnvilCheck(int anvilID) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Player player = getPlayer();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (mcMMOPlayer.getPlacedAnvil()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (mcMMO.spoutEnabled) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (spoutPlayer.isSpoutCraftEnabled()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        mcMMOPlayer.togglePlacedAnvil();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public void handleRepair(ItemStack item) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Player player = getPlayer();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int itemId = item.getTypeId();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Repairable repairable = mcMMO.repairableManager.getRepairable(itemId);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Permissions checks on material and item types
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (!repairable.getRepairItemType().getPermissions(player)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (!repairable.getRepairMaterialType().getPermissions(player)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int skillLevel = getSkillLevel();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int minimumRepairableLevel = repairable.getMinimumLevel();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Level check
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (skillLevel < minimumRepairableLevel) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(itemId)));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        PlayerInventory inventory = player.getInventory();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int repairMaterialId = repairable.getRepairMaterialId();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Check if they have the proper material to repair with
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (!inventory.contains(repairMaterialId)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterialId));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (repairMaterialMetadata != (byte) -1) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                // TODO: Do something nicer than append the metadata as a :# ?
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata) == -1) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    message += ":" + repairMaterialMetadata;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(message);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        short startDurability = item.getDurability();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Do not repair if at full durability
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (startDurability <= 0) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Do not repair stacked items
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (item.getAmount() != 1) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Clear ability buffs before trying to repair.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        SkillUtils.removeAbilityBuff(item);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Lets get down to business,
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // To defeat, the huns.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // We're going to hold onto our repair item location
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int repairItemLocation;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (repairable.getRepairMaterialMetadata() == (byte) -1) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            repairItemLocation = Repair.findInInventory(inventory, repairMaterialId);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            // Special case for when the repairable has metadata that must be addressed
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            repairItemLocation = Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // This should never happen, but if it does we need to complain loudly about it.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (repairItemLocation == -1) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Error"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Call event
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        mcMMO.p.getServer().getPluginManager().callEvent(event);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (event.isCancelled()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Handle the enchants
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (Repair.arcaneForgingEnchantLoss) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            addEnchants(item);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Remove the item
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Repair.removeOneFrom(inventory, repairItemLocation);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Give out XP like candy
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        applyXpGain((int) ((startDurability - newDurability) * repairable.getXpMultiplier()) * 10);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // BWONG BWONG BWONG
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // Repair the item!
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        item.setDurability(newDurability);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /**
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * Gets the Arcane Forging rank
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     *
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @return the current Arcane Forging rank
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public int getArcaneForgingRank() {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int skillLevel = getSkillLevel();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        for (Tier tier : Tier.values()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (skillLevel >= tier.getLevel()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                return tier.toNumerical();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return 0;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /**
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * Gets chance of keeping enchantment during repair.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     *
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @return The chance of keeping the enchantment
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public int getKeepEnchantChance() {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int skillLevel = getSkillLevel();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        for (Tier tier : Tier.values()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (skillLevel >= tier.getLevel()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                return tier.getKeepEnchantChance();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return 0;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /**
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * Gets chance of enchantment being downgraded during repair.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     *
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @return The chance of the enchantment being downgraded
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public int getDowngradeEnchantChance() {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        int skillLevel = getSkillLevel();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        for (Tier tier : Tier.values()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (skillLevel >= tier.getLevel()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                return tier.getDowngradeEnchantChance();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return 100;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /**
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * Computes repair bonuses.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     *
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @param durability The durability of the item being repaired
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @param repairAmount The base amount of durability repaired to the item
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @return The final amount of durability repaired to the item
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private short repairCalculate(short durability, int repairAmount) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Player player = getPlayer();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (Permissions.repairMastery(player)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            repairAmount += bonus;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (Permissions.superRepair(player) && checkPlayerProcRepair()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            repairAmount *= 2.0D;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            repairAmount = Short.MAX_VALUE;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return (short) Math.max(durability - repairAmount, 0);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /**
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * Checks for Super Repair bonus.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     *
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @return true if bonus granted, false otherwise
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private boolean checkPlayerProcRepair() {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Repair.superRepairMaxChance, Repair.superRepairMaxBonusLevel)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return true;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return false;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /**
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * Handles removing & downgrading enchants.
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     *
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     * @param item Item being repaired
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private void addEnchants(ItemStack item) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Player player = getPlayer();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (Permissions.arcaneBypass(player)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Map<Enchantment, Integer> enchants = item.getEnchantments();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (enchants.size() == 0) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (getArcaneForgingRank() == 0 || !Permissions.arcaneForging(player)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            for (Enchantment enchant : enchants.keySet()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                item.removeEnchantment(enchant);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            return;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        boolean downgraded = false;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            Enchantment enchantment = enchant.getKey();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                int enchantLevel = enchant.getValue();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                if (Repair.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    item.addEnchantment(enchantment, enchantLevel--);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                    downgraded = true;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                item.removeEnchantment(enchantment);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        Map<Enchantment, Integer> newEnchants = item.getEnchantments();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        if (newEnchants.isEmpty()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        else if (downgraded || newEnchants.size() < enchants.size()) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    }
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+}
 
			 |