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@@ -1,55 +1,318 @@
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-package com.gmail.nossr50.skills.repair;
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-
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-import java.util.List;
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-
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-import org.bukkit.inventory.ItemStack;
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-
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-import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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-
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-public interface RepairManager {
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- /**
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- * Register a repairable with the RepairManager
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- *
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- * @param repairable Repairable to register
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- */
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- public void registerRepairable(Repairable repairable);
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-
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- /**
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- * Register a list of repairables with the RepairManager
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- *
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- * @param repairables List<Repairable> to register
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- */
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- public void registerRepairables(List<Repairable> repairables);
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-
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- /**
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- * Checks if an item is repairable
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- *
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- * @param itemId id to check if repairable
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- * @return true if repairable, false if not
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- */
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- public boolean isRepairable(int itemId);
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-
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- /**
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- * Checks if an item is repairable
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- *
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- * @param itemStack Item to check if repairable
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- * @return true if repairable, false if not
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- */
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- public boolean isRepairable(ItemStack itemStack);
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-
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- /**
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- * Gets the repairable with this id
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- *
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- * @param id Id of the repairable to look for
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- * @return the repairable, can be null
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- */
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- public Repairable getRepairable(int id);
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-
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- /**
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- * Handle the repairing of this object
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- *
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- * @param mcMMOPlayer Player that is repairing an item
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- * @param item ItemStack that is being repaired
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- */
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- public void handleRepair(McMMOPlayer mcMMOPlayer, ItemStack item);
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-}
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+package com.gmail.nossr50.skills.repair;
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+
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+import java.util.Map;
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+import java.util.Map.Entry;
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+
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+import org.bukkit.Material;
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+import org.bukkit.Sound;
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+import org.bukkit.enchantments.Enchantment;
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+import org.bukkit.entity.Player;
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+import org.bukkit.inventory.ItemStack;
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+import org.bukkit.inventory.PlayerInventory;
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+import org.getspout.spoutapi.SpoutManager;
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+import org.getspout.spoutapi.player.SpoutPlayer;
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+
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+import com.gmail.nossr50.mcMMO;
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+import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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+import com.gmail.nossr50.datatypes.skills.SkillType;
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+import com.gmail.nossr50.events.skills.repair.McMMOPlayerRepairCheckEvent;
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+import com.gmail.nossr50.locale.LocaleLoader;
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+import com.gmail.nossr50.skills.SkillManager;
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+import com.gmail.nossr50.skills.repair.Repair.Tier;
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+import com.gmail.nossr50.util.Misc;
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+import com.gmail.nossr50.util.Permissions;
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+import com.gmail.nossr50.util.StringUtils;
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+import com.gmail.nossr50.util.skills.SkillUtils;
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+
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+public class RepairManager extends SkillManager {
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+ public RepairManager(McMMOPlayer mcMMOPlayer) {
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+ super(mcMMOPlayer, SkillType.REPAIR);
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+ }
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+
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+ /**
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+ * Handles notifications for placing an anvil.
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+ *
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+ * @param anvilID The item ID of the anvil block
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+ */
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+ public void placedAnvilCheck(int anvilID) {
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+ Player player = getPlayer();
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+
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+ if (mcMMOPlayer.getPlacedAnvil()) {
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+ return;
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+ }
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+
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+ if (mcMMO.spoutEnabled) {
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+ SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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+
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+ if (spoutPlayer.isSpoutCraftEnabled()) {
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+ spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
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+ }
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+ }
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+ else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
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+ }
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+
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+ player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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+ mcMMOPlayer.togglePlacedAnvil();
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+ }
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+
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+ public void handleRepair(ItemStack item) {
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+ Player player = getPlayer();
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+ int itemId = item.getTypeId();
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+
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+ Repairable repairable = mcMMO.repairableManager.getRepairable(itemId);
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+
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+ // Permissions checks on material and item types
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+ if (!repairable.getRepairItemType().getPermissions(player)) {
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+ player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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+ return;
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+ }
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+
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+ if (!repairable.getRepairMaterialType().getPermissions(player)) {
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+ player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
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+ return;
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+ }
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+
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+ int skillLevel = getSkillLevel();
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+ int minimumRepairableLevel = repairable.getMinimumLevel();
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+
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+ // Level check
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+ if (skillLevel < minimumRepairableLevel) {
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.Adept", minimumRepairableLevel, StringUtils.getPrettyItemString(itemId)));
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+ return;
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+ }
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+
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+ PlayerInventory inventory = player.getInventory();
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+
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+ int repairMaterialId = repairable.getRepairMaterialId();
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+ byte repairMaterialMetadata = repairable.getRepairMaterialMetadata();
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+
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+ // Check if they have the proper material to repair with
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+ if (!inventory.contains(repairMaterialId)) {
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+ String message = LocaleLoader.getString("Skills.NeedMore", StringUtils.getPrettyItemString(repairMaterialId));
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+
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+ if (repairMaterialMetadata != (byte) -1) {
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+ // TODO: Do something nicer than append the metadata as a :# ?
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+ if (Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata) == -1) {
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+ message += ":" + repairMaterialMetadata;
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+ }
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+ }
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+
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+ player.sendMessage(message);
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+ return;
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+ }
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+
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+ short startDurability = item.getDurability();
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+
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+ // Do not repair if at full durability
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+ if (startDurability <= 0) {
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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+ return;
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+ }
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+
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+ // Do not repair stacked items
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+ if (item.getAmount() != 1) {
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+ player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
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+ return;
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+ }
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+
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+ // Clear ability buffs before trying to repair.
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+ SkillUtils.removeAbilityBuff(item);
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+
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+ // Lets get down to business,
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+ // To defeat, the huns.
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+ int baseRepairAmount = repairable.getBaseRepairDurability(); // Did they send me daughters?
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+ short newDurability = repairCalculate(startDurability, baseRepairAmount); // When I asked for sons?
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+
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+ // We're going to hold onto our repair item location
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+ int repairItemLocation;
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+ if (repairable.getRepairMaterialMetadata() == (byte) -1) {
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+ repairItemLocation = Repair.findInInventory(inventory, repairMaterialId);
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+ }
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+ else {
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+ // Special case for when the repairable has metadata that must be addressed
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+ repairItemLocation = Repair.findInInventory(inventory, repairMaterialId, repairMaterialMetadata);
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+ }
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+
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+ // This should never happen, but if it does we need to complain loudly about it.
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+ if (repairItemLocation == -1) {
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+ player.sendMessage(LocaleLoader.getString("Repair.Error"));
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+ return;
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+ }
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+
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+ // Call event
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+ McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (startDurability - newDurability), inventory.getItem(repairItemLocation), item);
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+ mcMMO.p.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ return;
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+ }
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+
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+ // Handle the enchants
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+ if (Repair.arcaneForgingEnchantLoss) {
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+ addEnchants(item);
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+ }
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+
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+ // Remove the item
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+ Repair.removeOneFrom(inventory, repairItemLocation);
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+
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+ // Give out XP like candy
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+ applyXpGain((int) ((startDurability - newDurability) * repairable.getXpMultiplier()) * 10);
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+
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+ // BWONG BWONG BWONG
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+ player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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+
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+ // Repair the item!
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+ item.setDurability(newDurability);
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+ }
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+
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+ /**
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+ * Gets the Arcane Forging rank
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+ *
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+ * @return the current Arcane Forging rank
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+ */
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+ public int getArcaneForgingRank() {
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+ int skillLevel = getSkillLevel();
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+
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+ for (Tier tier : Tier.values()) {
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+ if (skillLevel >= tier.getLevel()) {
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+ return tier.toNumerical();
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+ }
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+ }
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+
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+ return 0;
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+ }
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+
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+ /**
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+ * Gets chance of keeping enchantment during repair.
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+ *
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+ * @return The chance of keeping the enchantment
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+ */
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+ public int getKeepEnchantChance() {
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+ int skillLevel = getSkillLevel();
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+
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+ for (Tier tier : Tier.values()) {
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+ if (skillLevel >= tier.getLevel()) {
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+ return tier.getKeepEnchantChance();
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+ }
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+ }
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+
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+ return 0;
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+ }
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+
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+ /**
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+ * Gets chance of enchantment being downgraded during repair.
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+ *
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+ * @return The chance of the enchantment being downgraded
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+ */
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+ public int getDowngradeEnchantChance() {
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+ int skillLevel = getSkillLevel();
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+
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+ for (Tier tier : Tier.values()) {
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+ if (skillLevel >= tier.getLevel()) {
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+ return tier.getDowngradeEnchantChance();
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+ }
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+ }
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+
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+ return 100;
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+ }
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+
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+ /**
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+ * Computes repair bonuses.
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+ *
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+ * @param durability The durability of the item being repaired
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+ * @param repairAmount The base amount of durability repaired to the item
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+ * @return The final amount of durability repaired to the item
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+ */
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+ private short repairCalculate(short durability, int repairAmount) {
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+ Player player = getPlayer();
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+
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+ if (Permissions.repairMastery(player)) {
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+ double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
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+ repairAmount += bonus;
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+ }
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+
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+ if (Permissions.superRepair(player) && checkPlayerProcRepair()) {
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+ repairAmount *= 2.0D;
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+ }
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+
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+ if (repairAmount <= 0 || repairAmount > Short.MAX_VALUE) {
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+ repairAmount = Short.MAX_VALUE;
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+ }
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+
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+ return (short) Math.max(durability - repairAmount, 0);
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+ }
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+
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+ /**
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+ * Checks for Super Repair bonus.
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+ *
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+ * @return true if bonus granted, false otherwise
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+ */
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+ private boolean checkPlayerProcRepair() {
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+ if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Repair.superRepairMaxChance, Repair.superRepairMaxBonusLevel)) {
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+ getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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+ /**
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+ * Handles removing & downgrading enchants.
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+ *
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+ * @param item Item being repaired
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+ */
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+ private void addEnchants(ItemStack item) {
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+ Player player = getPlayer();
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+
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+ if (Permissions.arcaneBypass(player)) {
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+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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+ return;
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+ }
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+
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+ Map<Enchantment, Integer> enchants = item.getEnchantments();
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+
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+ if (enchants.size() == 0) {
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+ return;
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+ }
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+
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+ if (getArcaneForgingRank() == 0 || !Permissions.arcaneForging(player)) {
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+ for (Enchantment enchant : enchants.keySet()) {
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+ item.removeEnchantment(enchant);
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+ }
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+
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+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
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+ return;
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+ }
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+
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+ boolean downgraded = false;
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+
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+ for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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+ Enchantment enchantment = enchant.getKey();
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+
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+ if (getKeepEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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+ int enchantLevel = enchant.getValue();
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+
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+ if (Repair.arcaneForgingDowngrades && enchantLevel > 1 && getDowngradeEnchantChance() > Misc.getRandom().nextInt(activationChance)) {
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+ item.addEnchantment(enchantment, enchantLevel--);
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+ downgraded = true;
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+ }
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+ }
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+ else {
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+ item.removeEnchantment(enchantment);
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+ }
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+ }
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+
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+ Map<Enchantment, Integer> newEnchants = item.getEnchantments();
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+
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+ if (newEnchants.isEmpty()) {
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+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
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+ }
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+ else if (downgraded || newEnchants.size() < enchants.size()) {
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+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
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+ }
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+ else {
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+ player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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+ }
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+ }
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+}
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