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				@@ -2,6 +2,7 @@ package com.gmail.nossr50.skills; 
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				 import java.util.Random;
 
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				+import org.bukkit.ChatColor;
 
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				 import org.bukkit.Material;
 
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				 import org.bukkit.entity.Player;
 
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				 import org.bukkit.event.entity.EntityDamageByEntityEvent;
 
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				@@ -43,16 +44,17 @@ public class Unarmed { 
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				      * @param PPa Profile of the attacking player
 
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				      * @param defender The defending player
 
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				      */
 
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				-    public static void disarmProcCheck(PlayerProfile PPa, Player defender) {
 
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				+    public static void disarmProcCheck(Player attacker, Player defender) {
 
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				         final int MAX_BONUS_LEVEL = 1000;
 
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				+        PlayerProfile PPa = Users.getProfile(attacker);
 
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				         int skillLevel = PPa.getSkillLevel(SkillType.UNARMED);
 
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				         int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
 
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				         ItemStack inHand = defender.getItemInHand();
 
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				         if (!inHand.getType().equals(Material.AIR)) {
 
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				-            if (random.nextInt(3000) <= skillCheck) {
 
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				+            if (random.nextInt(3000) <= skillCheck && ironGrip(defender, attacker)) {
 
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				                 defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
 
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				                 m.mcDropItem(defender.getLocation(), inHand);
 
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				@@ -78,4 +80,21 @@ public class Unarmed { 
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				             defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect"));
 
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				         }
 
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				     }
 
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				+
 
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				+    public static boolean ironGrip(Player defender, Player attacker) {
 
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				+        final int MAX_BONUS_LEVEL = 1000;
 
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				+
 
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				+        PlayerProfile PPd = Users.getProfile(defender);
 
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				+        int skillLevel = PPd.getSkillLevel(SkillType.UNARMED);
 
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				+        int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
 
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				+
 
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				+        if (random.nextInt(3000) <= skillCheck) {
 
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				+            defender.sendMessage(ChatColor.GREEN + "Your iron grip kept you from being disarmed!"); //TODO: Use locale
 
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				+            attacker.sendMessage(ChatColor.RED + "Your opponent has an iron grip!"); //TODO: Use locale
 
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				+            return true;
 
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				+        }
 
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				+        else {
 
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				+            return false;
 
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				+        }
 
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				+    }
 
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				 }
 
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