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add combat default xp values

nossr50 6 년 전
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df2a52984e
1개의 변경된 파일73개의 추가작업 그리고 0개의 파일을 삭제
  1. 73 0
      src/main/java/com/gmail/nossr50/config/hocon/experience/ConfigExperienceCombat.java

+ 73 - 0
src/main/java/com/gmail/nossr50/config/hocon/experience/ConfigExperienceCombat.java

@@ -3,11 +3,81 @@ package com.gmail.nossr50.config.hocon.experience;
 import ninja.leaping.configurate.objectmapping.Setting;
 import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
 
+import java.util.HashMap;
+
 @ConfigSerializable
 public class ConfigExperienceCombat {
 
+    private static final HashMap<String, Double> COMBAT_EXPERIENCE_DEFAULT;
+
+    static {
+        COMBAT_EXPERIENCE_DEFAULT = new HashMap<>();
+
+        COMBAT_EXPERIENCE_DEFAULT.put("animals", 1.0D); //TODO: this seems like a dumb config option
+        COMBAT_EXPERIENCE_DEFAULT.put("creeper", 4.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("cat", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("fox", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("panda", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("pillager", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("ravager", 4.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("trader_llama", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("skeleton", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("spider", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("giant", 4.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("zombie", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("slime", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("ghast", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("pig_zombie", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("enderman", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("cave_spider", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("silverfish", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("blaze", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("magma_cube", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("ender_dragon", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("wither", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("witch", 0.1D);
+        COMBAT_EXPERIENCE_DEFAULT.put("iron_golem", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("wither_skeleton", 4.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("endermite", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("guardian", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("elder_guardian", 4.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("shulker", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("donkey", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("mule", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("horse", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("zombie_villager", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("skeleton_horse", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("zombie_horse", 1.2D);
+        COMBAT_EXPERIENCE_DEFAULT.put("husk", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("evoker", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("polar_bear", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("llama", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("vindicator", 3.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("stray", 2.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("rabbit", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("chicken", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("bat", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("mushroom_cow", 1.2D);
+        COMBAT_EXPERIENCE_DEFAULT.put("cow", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("turtle", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("sheep", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("pig", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("squid", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("ocelot", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("villager", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("snowman", 0.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("parrot", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("illusioner", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("drowned", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("dolphin", 1.0D);
+        COMBAT_EXPERIENCE_DEFAULT.put("phantom", 4.0D);
+    }
+
     private static final boolean PVP_XP_ENABLED_DEFAULT = false;
 
+    @Setting(value = "Combat-XP-Multipliers")
+    private HashMap<String, Double> combatExperienceMap = COMBAT_EXPERIENCE_DEFAULT;
+
     @Setting(value = "PVP-XP", comment = "If true, players will gain XP from PVP interactions." +
             "\nBe careful turning this on as this can potentially allow for unwanted behaviour from players." +
             "\nDefault value: "+PVP_XP_ENABLED_DEFAULT)
@@ -17,4 +87,7 @@ public class ConfigExperienceCombat {
         return pvpXPEnabled;
     }
 
+    public HashMap<String, Double> getCombatExperienceMap() {
+        return combatExperienceMap;
+    }
 }