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				@@ -71,6 +71,7 @@ public class Fishing { 
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				 	{
 
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				 		int randomNum = (int)(Math.random() * 15);
 
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				 		CraftItem theCatch = (CraftItem)event.getCaught();
 
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				+		theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 		if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
 
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				 		{
 
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				@@ -79,101 +80,72 @@ public class Fishing { 
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				 			case 1:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 2:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 3:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 4:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 5:
 
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				 				if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 6:
 
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				 				if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 7:
 
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				 				if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 8:
 
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				 				if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 9:
 
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				 				if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 10:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 11:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 12:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 13:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 14:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			}
 
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				-		} else
 
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				-		{
 
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				-			theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 		}
 
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				-		//Change durability to random value
 
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				-		theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
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				-
 
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				+		if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
 
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				+			//Change durability to random value
 
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				+			theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
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				+		}
 
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				 	}
 
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				 	private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
 
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				 	{
 
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				 		int randomNum = (int)(Math.random() * 20);
 
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				 		CraftItem theCatch = (CraftItem)event.getCaught();
 
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				+		theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 		if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
 
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				 		{
 
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				@@ -182,131 +154,92 @@ public class Fishing { 
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				 			case 1:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 2:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 3:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 4:
 
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				 				if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 5:
 
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				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 6:
 
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				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 7:
 
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				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 8:
 
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				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 9:
 
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				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 10:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 11:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 12:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 13:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 14:
 
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				 				if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 15:
 
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				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 16:
 
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				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 17:
 
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				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 18:
 
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				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
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				 					theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
 
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				-				else
 
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				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
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				 				break;
 
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				 			case 19:
 
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				 				if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
 
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				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		} else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-			theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		int randomNum = (int)(Math.random() * 24);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		CraftItem theCatch = (CraftItem)event.getCaught();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		{
 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -315,155 +248,108 @@ public class Fishing { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 1:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 2:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 3:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 4:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 5:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 6:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 7:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 8:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 9:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 10:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 11:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 12:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 13:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 14:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 15:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 16:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 17:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 18:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 19:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 20:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 21:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 22:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 23:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-			theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		int randomNum = (int)(Math.random() * 41);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		CraftItem theCatch = (CraftItem)event.getCaught();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		{
 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -472,256 +358,176 @@ public class Fishing { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 1:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 2:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 3:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 4:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 5:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 6:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 7:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 8:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 9:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 10:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 11:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 12:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 13:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 14:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 15:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 16:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 17:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 18:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 19:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 20:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 21:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 22:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 23:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 24:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 25:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 26:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 27:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 28:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 29:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 30:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 31:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 32:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 33:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 34:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 35:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 36:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 37:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 38:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 39:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 40:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		} else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-			theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	{
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		int randomNum = (int)(Math.random() * 50);
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		CraftItem theCatch = (CraftItem)event.getCaught();
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		{
 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -730,134 +536,90 @@ public class Fishing { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 1:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 2:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 3:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 4:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 5:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 6:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 7:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 8:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 9:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 10:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 11:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 12:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 13:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 14:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.goldTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 15:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 16:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 17:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 18:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 19:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 20:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 21:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 22:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 23:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -867,165 +629,113 @@ public class Fishing { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 24:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 25:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 26:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 27:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 28:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 29:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 30:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 31:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 32:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 33:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 34:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 35:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 36:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 37:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 38:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.records && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 39:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 40:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 41:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 42:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 43:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 44:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 45:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 46:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 47:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 48:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			case 49:
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 					theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-				else
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-					theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 				break;
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 			}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		} else {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-			theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-		theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		if(theCatch.getItemStack().getType() != Material.RAW_FISH) {
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			//Change durability to random value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+			theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+		}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	}
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	public static void processResults(PlayerFishEvent event)
 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 	{
 
			 |