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@@ -20,519 +20,518 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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-
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public class Repair {
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- private static int rGold = LoadProperties.rGold;
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- private static String nGold = LoadProperties.nGold;
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- private static int rStone = LoadProperties.rStone;
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- private static String nStone = LoadProperties.nStone;
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- private static int rWood = LoadProperties.rWood;
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- private static String nWood = LoadProperties.nWood;
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- private static int rDiamond = LoadProperties.rDiamond;
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- private static String nDiamond = LoadProperties.nDiamond;
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- private static int rIron = LoadProperties.rIron;
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- private static String nIron = LoadProperties.nIron;
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- private static int rString = LoadProperties.rString;
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- private static String nString = LoadProperties.nString;
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- private static int rLeather = LoadProperties.rLeather;
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- private static String nLeather = LoadProperties.nLeather;
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-
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- private static int dLevel = LoadProperties.repairdiamondlevel;
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- private static int iLevel = LoadProperties.repairIronLevel;
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- private static int gLevel = LoadProperties.repairGoldLevel;
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- private static int sLevel = LoadProperties.repairStoneLevel;
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- private static boolean spout = LoadProperties.spoutEnabled;
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-
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- public static void repairCheck(Player player, ItemStack is, Block block){
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- PlayerProfile PP = Users.getProfile(player);
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- short durabilityBefore = is.getDurability();
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- PlayerInventory inventory = player.getInventory();
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- int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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+ private static int rGold = LoadProperties.rGold;
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+ private static String nGold = LoadProperties.nGold;
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+ private static int rStone = LoadProperties.rStone;
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+ private static String nStone = LoadProperties.nStone;
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+ private static int rWood = LoadProperties.rWood;
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+ private static String nWood = LoadProperties.nWood;
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+ private static int rDiamond = LoadProperties.rDiamond;
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+ private static String nDiamond = LoadProperties.nDiamond;
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+ private static int rIron = LoadProperties.rIron;
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+ private static String nIron = LoadProperties.nIron;
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+ private static int rString = LoadProperties.rString;
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+ private static String nString = LoadProperties.nString;
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+ private static int rLeather = LoadProperties.rLeather;
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+ private static String nLeather = LoadProperties.nLeather;
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+
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+ private static int dLevel = LoadProperties.repairdiamondlevel;
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+ private static int iLevel = LoadProperties.repairIronLevel;
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+ private static int gLevel = LoadProperties.repairGoldLevel;
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+ private static int sLevel = LoadProperties.repairStoneLevel;
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+ private static boolean spout = LoadProperties.spoutEnabled;
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+
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+ public static void repairCheck(Player player, ItemStack is, Block block){
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+ PlayerProfile PP = Users.getProfile(player);
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+ short durabilityBefore = is.getDurability();
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+ PlayerInventory inventory = player.getInventory();
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+ int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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- if(block != null && mcPermissions.getInstance().repair(player)){
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- if(durabilityBefore > 0 && is.getAmount() < 2){
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+ if(block != null && mcPermissions.getInstance().repair(player)){
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+ if(durabilityBefore > 0 && is.getAmount() < 2){
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- /*
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- * REPAIR ARMOR
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- */
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- if(isArmor(is) && LoadProperties.repairArmor){
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+ /*
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+ * REPAIR ARMOR
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+ */
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+ if(isArmor(is) && LoadProperties.repairArmor){
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- //DIAMOND ARMOR
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- if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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- inventory.removeItem(new ItemStack(rDiamond, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 6, true);
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- }
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+ //DIAMOND ARMOR
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+ if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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+ inventory.removeItem(new ItemStack(rDiamond, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 6, true);
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+ }
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- //IRON ARMOR
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- else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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- inventory.removeItem(new ItemStack(rIron, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, true);
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- }
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+ //IRON ARMOR
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+ else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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+ inventory.removeItem(new ItemStack(rIron, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, true);
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+ }
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- //GOLD ARMOR
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- else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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- inventory.removeItem(new ItemStack(rGold, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 4, true);
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- }
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+ //GOLD ARMOR
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+ else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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+ inventory.removeItem(new ItemStack(rGold, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 4, true);
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+ }
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- //LEATHER ARMOR
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- else if (isLeatherArmor(is) && inventory.contains(rLeather)){
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- inventory.removeItem(new ItemStack(rLeather, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 1, true);
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- }
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+ //LEATHER ARMOR
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+ else if (isLeatherArmor(is) && inventory.contains(rLeather)){
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+ inventory.removeItem(new ItemStack(rLeather, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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+ }
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- //UNABLE TO REPAIR
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- else {
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- needMoreVespeneGas(is, player);
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- }
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- }
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+ //UNABLE TO REPAIR
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+ else {
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+ needMoreVespeneGas(is, player);
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+ }
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+ }
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- /*
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- * REPAIR TOOLS
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- */
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- if(isTools(is) && LoadProperties.repairTools){
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+ /*
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+ * REPAIR TOOLS
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+ */
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+ if(isTools(is) && LoadProperties.repairTools){
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- //STONE TOOLS
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- if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
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- inventory.removeItem(new ItemStack(rStone, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, false);
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- }
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+ //STONE TOOLS
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+ if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
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+ inventory.removeItem(new ItemStack(rStone, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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+ }
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- //WOOD TOOLS
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- else if(isWoodTools(is) && inventory.contains(rWood)){
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- inventory.removeItem(new ItemStack(rWood, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, false);
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- }
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+ //WOOD TOOLS
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+ else if(isWoodTools(is) && inventory.contains(rWood)){
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+ inventory.removeItem(new ItemStack(rWood, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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+ }
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- //IRON TOOLS
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- else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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- inventory.removeItem(new ItemStack(rIron, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 1, true);
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- }
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+ //IRON TOOLS
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+ else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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+ inventory.removeItem(new ItemStack(rIron, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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+ }
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- //DIAMOND TOOLS
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- else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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- inventory.removeItem(new ItemStack(rDiamond, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 1, true);
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- }
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-
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- //GOLD TOOLS
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- else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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- inventory.removeItem(new ItemStack(rGold, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 8, true);
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- }
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-
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- //BOW
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- else if(isBow(is) && inventory.contains(rString)){
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- inventory.removeItem(new ItemStack(rString, 1));
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- repairItem(player, is);
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- xpHandler(player, PP, is, durabilityBefore, 2, false);
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- }
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+ //DIAMOND TOOLS
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+ else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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+ inventory.removeItem(new ItemStack(rDiamond, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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+ }
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+
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+ //GOLD TOOLS
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+ else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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+ inventory.removeItem(new ItemStack(rGold, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 8, true);
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+ }
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+
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+ //BOW
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+ else if(isBow(is) && inventory.contains(rString)){
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+ inventory.removeItem(new ItemStack(rString, 1));
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+ repairItem(player, is);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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+ }
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- //UNABLE TO REPAIR
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- else {
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- needMoreVespeneGas(is, player);
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- }
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- }
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- }
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+ //UNABLE TO REPAIR
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+ else {
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+ needMoreVespeneGas(is, player);
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+ }
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+ }
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+ }
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- else {
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- player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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- }
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+ else {
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+ player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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+ }
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- /*
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- * GIVE SKILL IF THERE IS ENOUGH XP
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- */
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- Skills.XpCheckSkill(SkillType.REPAIR, player);
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- }
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- }
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-
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- public static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
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- {
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- short durabilityAfter = is.getDurability();
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- short dif = (short) (durabilityBefore - durabilityAfter);
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- if(boost)
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- dif = (short) (dif * modify);
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- if(!boost)
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- dif = (short) (dif / modify);
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- if(ItemChecks.isShovel(is))
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- dif = (short) (dif / 3);
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- if(ItemChecks.isSword(is))
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- dif = (short) (dif / 2);
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- if(ItemChecks.isHoe(is))
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- dif = (short) (dif / 2);
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-
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(spout)
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- SpoutStuff.playRepairNoise(player);
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- }
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-
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- /**
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- * Get current Arcane Forging rank.
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- *
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- * @param skillLevel The skill level of the player whose rank is being checked
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- * @return The player's current Arcane Forging rank
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- */
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- public static int getArcaneForgingRank(int skillLevel)
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- {
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- if(skillLevel >= LoadProperties.arcaneRank4)
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- return 4;
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- if (skillLevel >= LoadProperties.arcaneRank3)
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- return 3;
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- if(skillLevel >= LoadProperties.arcaneRank2)
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- return 2;
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- if (skillLevel >= LoadProperties.arcaneRank1)
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- return 1;
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-
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- return 0;
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- }
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-
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- public static void addEnchants(Player player, ItemStack is)
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- {
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- Map<Enchantment, Integer> enchants = is.getEnchantments();
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- if(enchants.size() == 0)
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- return;
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-
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- int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
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- if(rank == 0)
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- {
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- for(Enchantment x : enchants.keySet())
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- is.removeEnchantment(x);
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- player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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- return;
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- }
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-
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- boolean downgraded = false;
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- for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
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- {
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- if(Math.random() * 100 <= getEnchantChance(rank))
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- {
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- int enchantLevel = enchant.getValue();
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- if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
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- {
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- if(Math.random() * 100 <= getDowngradeChance(rank))
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- {
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- is.addEnchantment(enchant.getKey(), enchantLevel--);
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- downgraded = true;
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- }
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- }
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- }
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- else
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- is.removeEnchantment(enchant.getKey());
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- }
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-
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- Map<Enchantment, Integer> newEnchants = is.getEnchantments();
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- if(newEnchants.isEmpty())
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- player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
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- else if(downgraded || newEnchants.size() < enchants.size())
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- player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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- else
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- player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
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- }
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-
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- /**
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- * Gets chance of keeping enchantment during repair.
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- *
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- * @param rank Arcane Forging rank
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- * @return The chance of keeping the enchantment
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- */
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- public static int getEnchantChance(int rank)
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- {
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- switch(rank)
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- {
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- case 4:
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- return LoadProperties.keepEnchantsRank4;
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- case 3:
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- return LoadProperties.keepEnchantsRank3;
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- case 2:
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- return LoadProperties.keepEnchantsRank2;
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- case 1:
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- return LoadProperties.keepEnchantsRank1;
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- default:
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- return 0;
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- }
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- }
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-
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- /**
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- * Gets chance of enchantment being downgraded during repair.
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- *
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- * @param rank Arcane Forging rank
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- * @return The chance of the enchantment being downgraded
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- */
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- public static int getDowngradeChance(int rank)
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- {
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- switch(rank)
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- {
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- case 4:
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- return LoadProperties.downgradeRank4;
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- case 3:
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- return LoadProperties.downgradeRank3;
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- case 2:
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- return LoadProperties.downgradeRank2;
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- case 1:
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- return LoadProperties.downgradeRank1;
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- default:
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- return 100;
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- }
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- }
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-
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- public static boolean isArmor(ItemStack is){
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- return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
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- }
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-
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- public static boolean isLeatherArmor(ItemStack is){
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- switch(is.getType()){
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- case LEATHER_BOOTS:
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- case LEATHER_CHESTPLATE:
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- case LEATHER_HELMET:
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- case LEATHER_LEGGINGS:
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- return true;
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- }
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- return false;
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- }
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-
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- public static boolean isGoldArmor(ItemStack is){
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- switch(is.getType()){
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- case GOLD_BOOTS:
|
|
|
- case GOLD_CHESTPLATE:
|
|
|
- case GOLD_HELMET:
|
|
|
- case GOLD_LEGGINGS:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isIronArmor(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case IRON_BOOTS:
|
|
|
- case IRON_CHESTPLATE:
|
|
|
- case IRON_HELMET:
|
|
|
- case IRON_LEGGINGS:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isDiamondArmor(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case DIAMOND_BOOTS:
|
|
|
- case DIAMOND_CHESTPLATE:
|
|
|
- case DIAMOND_HELMET:
|
|
|
- case DIAMOND_LEGGINGS:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isTools(ItemStack is)
|
|
|
- {
|
|
|
- return isStoneTools(is) || isWoodTools(is) || isGoldTools(is) || isIronTools(is) || isDiamondTools(is) || isBow(is);
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isStoneTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case STONE_AXE:
|
|
|
- case STONE_HOE:
|
|
|
- case STONE_PICKAXE:
|
|
|
- case STONE_SPADE:
|
|
|
- case STONE_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isWoodTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case WOOD_AXE:
|
|
|
- case WOOD_HOE:
|
|
|
- case WOOD_PICKAXE:
|
|
|
- case WOOD_SPADE:
|
|
|
- case WOOD_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isGoldTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case GOLD_AXE:
|
|
|
- case GOLD_HOE:
|
|
|
- case GOLD_PICKAXE:
|
|
|
- case GOLD_SPADE:
|
|
|
- case GOLD_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isIronTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case IRON_AXE:
|
|
|
- case IRON_HOE:
|
|
|
- case IRON_PICKAXE:
|
|
|
- case IRON_SPADE:
|
|
|
- case IRON_SWORD:
|
|
|
- case SHEARS:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- public static boolean isDiamondTools(ItemStack is){
|
|
|
- switch(is.getType()){
|
|
|
- case DIAMOND_AXE:
|
|
|
- case DIAMOND_HOE:
|
|
|
- case DIAMOND_PICKAXE:
|
|
|
- case DIAMOND_SPADE:
|
|
|
- case DIAMOND_SWORD:
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public static boolean isBow(ItemStack is){
|
|
|
- return is.getType() == Material.BOW;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Computes repair bonuses.
|
|
|
- *
|
|
|
- * @param player The player repairing an item
|
|
|
- * @param durability The durability of the item being repaired
|
|
|
- * @param ramt The base amount of durability repaired to the item
|
|
|
- * @return The final amount of durability repaired to the item
|
|
|
- */
|
|
|
- public static short repairCalculate(Player player, short durability, int ramt){
|
|
|
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
- float bonus = (float)(skillLevel/500);
|
|
|
- bonus = (ramt * bonus);
|
|
|
- ramt+=bonus;
|
|
|
- if(checkPlayerProcRepair(player))
|
|
|
- ramt = (short) (ramt * 2);
|
|
|
- durability-=ramt;
|
|
|
- if(durability < 0)
|
|
|
- durability = 0;
|
|
|
- return durability;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Gets the base durability amount to repair an item.
|
|
|
- *
|
|
|
- * @param is The item being repaired
|
|
|
- * @param player The player repairing the item
|
|
|
- * @return The final amount of durability repaired to the item
|
|
|
- */
|
|
|
- public static short getRepairAmount(ItemStack is, Player player){
|
|
|
- short durability = is.getDurability();
|
|
|
- short maxDurability = is.getType().getMaxDurability();
|
|
|
- int ramt = 0;
|
|
|
-
|
|
|
- if(ItemChecks.isShovel(is))
|
|
|
- ramt = maxDurability;
|
|
|
- else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getTypeId() == 359)
|
|
|
- ramt = maxDurability / 2;
|
|
|
- else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || isBow(is))
|
|
|
- ramt = maxDurability / 3;
|
|
|
- else if(ItemChecks.isBoots(is))
|
|
|
- ramt = maxDurability / 4;
|
|
|
- else if(ItemChecks.isHelmet(is))
|
|
|
- ramt = maxDurability / 5;
|
|
|
- else if(ItemChecks.isPants(is))
|
|
|
- ramt = maxDurability / 7;
|
|
|
- else if(ItemChecks.isChestplate(is))
|
|
|
- ramt = maxDurability / 8;
|
|
|
-
|
|
|
- return repairCalculate(player, durability, ramt);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Informs a player that the repair has failed.
|
|
|
- *
|
|
|
- * @param is The item being repaired
|
|
|
- * @param player The player repairing the item
|
|
|
- */
|
|
|
- public static void needMoreVespeneGas(ItemStack is, Player player)
|
|
|
- {
|
|
|
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
-
|
|
|
- if(is.getAmount() > 1)
|
|
|
- player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
|
|
- else
|
|
|
- {
|
|
|
- if(isDiamondTools(is) || isDiamondArmor(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairdiamondlevel)
|
|
|
- player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
|
- }
|
|
|
- else if(isIronTools(is) || isIronArmor(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairIronLevel)
|
|
|
- player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
|
- }
|
|
|
- else if(isGoldTools(is) || isGoldArmor(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairGoldLevel)
|
|
|
- player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
|
|
|
- }
|
|
|
- else if(isStoneTools(is))
|
|
|
- {
|
|
|
- if(skillLevel < LoadProperties.repairStoneLevel)
|
|
|
- player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
|
|
|
- else
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
|
|
|
- }
|
|
|
- else if(isWoodTools(is))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
|
|
|
- else if (isLeatherArmor(is))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
|
|
|
- else if (isBow(is))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Checks for Super Repair bonus.
|
|
|
- *
|
|
|
- * @param player The player repairing an item.
|
|
|
- * @return true if bonus granted, false otherwise
|
|
|
- */
|
|
|
- public static boolean checkPlayerProcRepair(Player player)
|
|
|
- {
|
|
|
- int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
- if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
|
|
|
- {
|
|
|
- player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Repairs an item.
|
|
|
- *
|
|
|
- * @param player The player repairing an item
|
|
|
- * @param enchants The enchantments on the item
|
|
|
- * @param enchantsLevel The level of the enchantments on the item
|
|
|
- */
|
|
|
- public static void repairItem(Player player, ItemStack is)
|
|
|
- {
|
|
|
- //Handle the enchantments
|
|
|
- if(LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player))
|
|
|
- addEnchants(player, is);
|
|
|
- is.setDurability(getRepairAmount(is, player));
|
|
|
- }
|
|
|
+ /*
|
|
|
+ * GIVE SKILL IF THERE IS ENOUGH XP
|
|
|
+ */
|
|
|
+ Skills.XpCheckSkill(SkillType.REPAIR, player);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
|
|
|
+ {
|
|
|
+ short durabilityAfter = is.getDurability();
|
|
|
+ short dif = (short) (durabilityBefore - durabilityAfter);
|
|
|
+ if(boost)
|
|
|
+ dif = (short) (dif * modify);
|
|
|
+ if(!boost)
|
|
|
+ dif = (short) (dif / modify);
|
|
|
+ if(ItemChecks.isShovel(is))
|
|
|
+ dif = (short) (dif / 3);
|
|
|
+ if(ItemChecks.isSword(is))
|
|
|
+ dif = (short) (dif / 2);
|
|
|
+ if(ItemChecks.isHoe(is))
|
|
|
+ dif = (short) (dif / 2);
|
|
|
+
|
|
|
+ PP.addXP(SkillType.REPAIR, dif*10, player);
|
|
|
+
|
|
|
+ //CLANG CLANG
|
|
|
+ if(spout)
|
|
|
+ SpoutStuff.playRepairNoise(player);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Get current Arcane Forging rank.
|
|
|
+ *
|
|
|
+ * @param skillLevel The skill level of the player whose rank is being checked
|
|
|
+ * @return The player's current Arcane Forging rank
|
|
|
+ */
|
|
|
+ public static int getArcaneForgingRank(int skillLevel)
|
|
|
+ {
|
|
|
+ if(skillLevel >= LoadProperties.arcaneRank4)
|
|
|
+ return 4;
|
|
|
+ if (skillLevel >= LoadProperties.arcaneRank3)
|
|
|
+ return 3;
|
|
|
+ if(skillLevel >= LoadProperties.arcaneRank2)
|
|
|
+ return 2;
|
|
|
+ if (skillLevel >= LoadProperties.arcaneRank1)
|
|
|
+ return 1;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static void addEnchants(Player player, ItemStack is)
|
|
|
+ {
|
|
|
+ Map<Enchantment, Integer> enchants = is.getEnchantments();
|
|
|
+ if(enchants.size() == 0)
|
|
|
+ return;
|
|
|
+
|
|
|
+ int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
|
|
|
+ if(rank == 0)
|
|
|
+ {
|
|
|
+ for(Enchantment x : enchants.keySet())
|
|
|
+ is.removeEnchantment(x);
|
|
|
+ player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ boolean downgraded = false;
|
|
|
+ for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
|
|
|
+ {
|
|
|
+ if(Math.random() * 100 <= getEnchantChance(rank))
|
|
|
+ {
|
|
|
+ int enchantLevel = enchant.getValue();
|
|
|
+ if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
|
|
|
+ {
|
|
|
+ if(Math.random() * 100 <= getDowngradeChance(rank))
|
|
|
+ {
|
|
|
+ is.addEnchantment(enchant.getKey(), enchantLevel--);
|
|
|
+ downgraded = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ is.removeEnchantment(enchant.getKey());
|
|
|
+ }
|
|
|
+
|
|
|
+ Map<Enchantment, Integer> newEnchants = is.getEnchantments();
|
|
|
+ if(newEnchants.isEmpty())
|
|
|
+ player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
|
|
|
+ else if(downgraded || newEnchants.size() < enchants.size())
|
|
|
+ player.sendMessage(mcLocale.getString("Repair.Downgraded"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets chance of keeping enchantment during repair.
|
|
|
+ *
|
|
|
+ * @param rank Arcane Forging rank
|
|
|
+ * @return The chance of keeping the enchantment
|
|
|
+ */
|
|
|
+ public static int getEnchantChance(int rank)
|
|
|
+ {
|
|
|
+ switch(rank)
|
|
|
+ {
|
|
|
+ case 4:
|
|
|
+ return LoadProperties.keepEnchantsRank4;
|
|
|
+ case 3:
|
|
|
+ return LoadProperties.keepEnchantsRank3;
|
|
|
+ case 2:
|
|
|
+ return LoadProperties.keepEnchantsRank2;
|
|
|
+ case 1:
|
|
|
+ return LoadProperties.keepEnchantsRank1;
|
|
|
+ default:
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets chance of enchantment being downgraded during repair.
|
|
|
+ *
|
|
|
+ * @param rank Arcane Forging rank
|
|
|
+ * @return The chance of the enchantment being downgraded
|
|
|
+ */
|
|
|
+ public static int getDowngradeChance(int rank)
|
|
|
+ {
|
|
|
+ switch(rank)
|
|
|
+ {
|
|
|
+ case 4:
|
|
|
+ return LoadProperties.downgradeRank4;
|
|
|
+ case 3:
|
|
|
+ return LoadProperties.downgradeRank3;
|
|
|
+ case 2:
|
|
|
+ return LoadProperties.downgradeRank2;
|
|
|
+ case 1:
|
|
|
+ return LoadProperties.downgradeRank1;
|
|
|
+ default:
|
|
|
+ return 100;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isArmor(ItemStack is){
|
|
|
+ return isLeatherArmor(is) || isGoldArmor(is) || isIronArmor(is) || isDiamondArmor(is);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isLeatherArmor(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case LEATHER_BOOTS:
|
|
|
+ case LEATHER_CHESTPLATE:
|
|
|
+ case LEATHER_HELMET:
|
|
|
+ case LEATHER_LEGGINGS:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isGoldArmor(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case GOLD_BOOTS:
|
|
|
+ case GOLD_CHESTPLATE:
|
|
|
+ case GOLD_HELMET:
|
|
|
+ case GOLD_LEGGINGS:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isIronArmor(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case IRON_BOOTS:
|
|
|
+ case IRON_CHESTPLATE:
|
|
|
+ case IRON_HELMET:
|
|
|
+ case IRON_LEGGINGS:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isDiamondArmor(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case DIAMOND_BOOTS:
|
|
|
+ case DIAMOND_CHESTPLATE:
|
|
|
+ case DIAMOND_HELMET:
|
|
|
+ case DIAMOND_LEGGINGS:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isTools(ItemStack is)
|
|
|
+ {
|
|
|
+ return isStoneTools(is) || isWoodTools(is) || isGoldTools(is) || isIronTools(is) || isDiamondTools(is) || isBow(is);
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isStoneTools(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case STONE_AXE:
|
|
|
+ case STONE_HOE:
|
|
|
+ case STONE_PICKAXE:
|
|
|
+ case STONE_SPADE:
|
|
|
+ case STONE_SWORD:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ public static boolean isWoodTools(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case WOOD_AXE:
|
|
|
+ case WOOD_HOE:
|
|
|
+ case WOOD_PICKAXE:
|
|
|
+ case WOOD_SPADE:
|
|
|
+ case WOOD_SWORD:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ public static boolean isGoldTools(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case GOLD_AXE:
|
|
|
+ case GOLD_HOE:
|
|
|
+ case GOLD_PICKAXE:
|
|
|
+ case GOLD_SPADE:
|
|
|
+ case GOLD_SWORD:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ public static boolean isIronTools(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case IRON_AXE:
|
|
|
+ case IRON_HOE:
|
|
|
+ case IRON_PICKAXE:
|
|
|
+ case IRON_SPADE:
|
|
|
+ case IRON_SWORD:
|
|
|
+ case SHEARS:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ public static boolean isDiamondTools(ItemStack is){
|
|
|
+ switch(is.getType()){
|
|
|
+ case DIAMOND_AXE:
|
|
|
+ case DIAMOND_HOE:
|
|
|
+ case DIAMOND_PICKAXE:
|
|
|
+ case DIAMOND_SPADE:
|
|
|
+ case DIAMOND_SWORD:
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static boolean isBow(ItemStack is){
|
|
|
+ return is.getType() == Material.BOW;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Computes repair bonuses.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @param durability The durability of the item being repaired
|
|
|
+ * @param ramt The base amount of durability repaired to the item
|
|
|
+ * @return The final amount of durability repaired to the item
|
|
|
+ */
|
|
|
+ public static short repairCalculate(Player player, short durability, int ramt){
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+ float bonus = (float)(skillLevel/500);
|
|
|
+ bonus = (ramt * bonus);
|
|
|
+ ramt+=bonus;
|
|
|
+ if(checkPlayerProcRepair(player))
|
|
|
+ ramt = (short) (ramt * 2);
|
|
|
+ durability-=ramt;
|
|
|
+ if(durability < 0)
|
|
|
+ durability = 0;
|
|
|
+ return durability;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the base durability amount to repair an item.
|
|
|
+ *
|
|
|
+ * @param is The item being repaired
|
|
|
+ * @param player The player repairing the item
|
|
|
+ * @return The final amount of durability repaired to the item
|
|
|
+ */
|
|
|
+ public static short getRepairAmount(ItemStack is, Player player){
|
|
|
+ short durability = is.getDurability();
|
|
|
+ short maxDurability = is.getType().getMaxDurability();
|
|
|
+ int ramt = 0;
|
|
|
+
|
|
|
+ if(ItemChecks.isShovel(is))
|
|
|
+ ramt = maxDurability;
|
|
|
+ else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getTypeId() == 359)
|
|
|
+ ramt = maxDurability / 2;
|
|
|
+ else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || isBow(is))
|
|
|
+ ramt = maxDurability / 3;
|
|
|
+ else if(ItemChecks.isBoots(is))
|
|
|
+ ramt = maxDurability / 4;
|
|
|
+ else if(ItemChecks.isHelmet(is))
|
|
|
+ ramt = maxDurability / 5;
|
|
|
+ else if(ItemChecks.isPants(is))
|
|
|
+ ramt = maxDurability / 7;
|
|
|
+ else if(ItemChecks.isChestplate(is))
|
|
|
+ ramt = maxDurability / 8;
|
|
|
+
|
|
|
+ return repairCalculate(player, durability, ramt);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Informs a player that the repair has failed.
|
|
|
+ *
|
|
|
+ * @param is The item being repaired
|
|
|
+ * @param player The player repairing the item
|
|
|
+ */
|
|
|
+ public static void needMoreVespeneGas(ItemStack is, Player player)
|
|
|
+ {
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+
|
|
|
+ if(is.getAmount() > 1)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if(isDiamondTools(is) || isDiamondArmor(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairdiamondlevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
|
+ }
|
|
|
+ else if(isIronTools(is) || isIronArmor(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairIronLevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
|
+ }
|
|
|
+ else if(isGoldTools(is) || isGoldArmor(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairGoldLevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
|
|
|
+ }
|
|
|
+ else if(isStoneTools(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairStoneLevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
|
|
|
+ }
|
|
|
+ else if(isWoodTools(is))
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
|
|
|
+ else if (isLeatherArmor(is))
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
|
|
|
+ else if (isBow(is))
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks for Super Repair bonus.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item.
|
|
|
+ * @return true if bonus granted, false otherwise
|
|
|
+ */
|
|
|
+ public static boolean checkPlayerProcRepair(Player player)
|
|
|
+ {
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+ if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
|
|
|
+ {
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Repairs an item.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @param enchants The enchantments on the item
|
|
|
+ * @param enchantsLevel The level of the enchantments on the item
|
|
|
+ */
|
|
|
+ public static void repairItem(Player player, ItemStack is)
|
|
|
+ {
|
|
|
+ //Handle the enchantments
|
|
|
+ if(LoadProperties.mayLoseEnchants && !mcPermissions.getInstance().repairArcaneBypass(player))
|
|
|
+ addEnchants(player, is);
|
|
|
+ is.setDurability(getRepairAmount(is, player));
|
|
|
+ }
|
|
|
}
|