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Properly name these config nodes

I forgot that we don’t use underscores here
TfT_02 10 years ago
parent
commit
dbc7b98b0d

+ 2 - 2
src/main/java/com/gmail/nossr50/config/AdvancedConfig.java

@@ -802,8 +802,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
     public int getSmeltingVanillaXPBoostMultiplier(Smelting.Tier tier) { return config.getInt("Skills.Smelting.VanillaXPMultiplier.Rank_" + tier.toNumerical()); }
 
     /* SWORDS */
-    public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.Damage_Player", 1.0); }
-    public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.Damage_Mobs", 2.0); }
+    public double getBleedDamagePlayer() { return config.getDouble("Skills.Swords.Bleed.DamagePlayer", 1.0); }
+    public double getBleedDamageMobs() { return config.getDouble("Skills.Swords.Bleed.DamageMobs", 2.0); }
 
     public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed.MaxTicks", 3); }
     public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed.BaseTicks", 2); }

+ 4 - 4
src/main/resources/advanced.yml

@@ -447,10 +447,10 @@ Skills:
             ChanceMax: 75.0
             MaxBonusLevel: 750
 
-            # Damage_Player: Bleeding damage dealt to players
-            # Damage_Mobs: Bleeding damage dealt to mobs
-            Damage_Player: 1.0
-            Damage_Mobs: 2.0
+            # DamagePlayer: Bleeding damage dealt to players
+            # DamageMobs: Bleeding damage dealt to mobs
+            DamagePlayer: 1.0
+            DamageMobs: 2.0
 
             # These settings determine how long the Bleeding effect lasts
             MaxTicks: 3