Bläddra i källkod

Add missing skill properties to archery config

nossr50 6 år sedan
förälder
incheckning
dac447f381

+ 3 - 0
src/main/java/com/gmail/nossr50/config/hocon/skills/archery/ConfigArchery.java

@@ -13,6 +13,9 @@ public class ConfigArchery {
     @Setting(value = "Skill-Shot")
     private ConfigArcherySkillShot skillShot = new ConfigArcherySkillShot();
 
+    @Setting("Arrow-Retrieval")
+    private ConfigArcheryArrowRetrieval arrowRetrieval = new ConfigArcheryArrowRetrieval();
+
     public ConfigArcheryDaze getDaze() {
         return daze;
     }

+ 25 - 0
src/main/java/com/gmail/nossr50/config/hocon/skills/archery/ConfigArcheryArrowRetrieval.java

@@ -0,0 +1,25 @@
+package com.gmail.nossr50.config.hocon.skills.archery;
+
+import com.gmail.nossr50.config.ConfigConstants;
+import com.gmail.nossr50.datatypes.skills.properties.AbstractMaxBonusLevel;
+import com.gmail.nossr50.datatypes.skills.properties.MaxBonusLevel;
+import ninja.leaping.configurate.objectmapping.Setting;
+import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
+
+@ConfigSerializable
+public class ConfigArcheryArrowRetrieval {
+
+    @Setting(value = ConfigConstants.MAX_CHANCE_FIELD_NAME, comment = ConfigConstants.MAX_CHANCE_FIELD_DESCRIPTION)
+    private double maxChance = 100.0D;
+
+    @Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME)
+    private MaxBonusLevel maxBonusLevel = new AbstractMaxBonusLevel(100);
+
+    public double getMaxChance() {
+        return maxChance;
+    }
+
+    public MaxBonusLevel getMaxBonusLevel() {
+        return maxBonusLevel;
+    }
+}

+ 1 - 1
src/main/java/com/gmail/nossr50/config/hocon/skills/archery/ConfigArcheryDaze.java

@@ -15,7 +15,7 @@ public class ConfigArcheryDaze {
         + "\nDefault value: "+DAZE_MAX_CHANCE_DEFAULT)
     private double maxChance = DAZE_MAX_CHANCE_DEFAULT;
 
-    @Setting(value = "Max-Bonus-Level")
+    @Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME)
     private MaxBonusLevel maxBonusLevel = new AbstractMaxBonusLevel(100);
 
     @Setting(value = "Bonus-Damage", comment = "How much bonus damage is applied when daze is applied to a target." +

+ 1 - 1
src/main/resources/advanced.yml

@@ -488,7 +488,7 @@ Skills:
                 Standard: 100
                 RetroMode: 1000
             AntiTheft: false
-        ArrowDeflect:
+        ArrowDeflect:32
             # ChanceMax: Maximum chance of deflecting arrows
             # MaxBonusLevel: Level when the maximum chance to deflect is reached
             ChanceMax: 50.0