Browse Source

Don't pass our events around so much.

GJ 12 years ago
parent
commit
d46b134dbb

+ 1 - 0
src/main/java/com/gmail/nossr50/config/AdvancedConfig.java

@@ -25,6 +25,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
     /* ACROBATICS */
     public double getDodgeChanceMax() { return config.getDouble("Skills.Acrobatics.Dodge_ChanceMax", 20.0D); }
     public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge_MaxBonusLevel", 800); }
+    public int getDodgeDamageModifier() { return config.getInt("Skills.Acrobatics.Dodge_DamageModifer", 2); }
 
     public double getRollChanceMax() { return config.getDouble("Skills.Acrobatics.Roll_ChanceMax", 100.0D); }
     public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); }

+ 4 - 0
src/main/java/com/gmail/nossr50/skills/SkillManager.java

@@ -41,4 +41,8 @@ public abstract class SkillManager {
     public SkillType getSkill() {
         return skill;
     }
+
+    public void applyXpGain(int xp) {
+        mcMMOPlayer.beginXpGain(skill, xp);
+    }
 }

+ 25 - 5
src/main/java/com/gmail/nossr50/skills/acrobatics/Acrobatics.java

@@ -1,6 +1,8 @@
 package com.gmail.nossr50.skills.acrobatics;
 
 import org.bukkit.Material;
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.LightningStrike;
 import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.config.AdvancedConfig;
@@ -16,6 +18,7 @@ public final class Acrobatics {
     public static double dodgeMaxChance = AdvancedConfig.getInstance().getDodgeChanceMax();
     public static int dodgeMaxBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
     public static int dodgeXpModifier = AdvancedConfig.getInstance().getDodgeXPModifier();
+    public static int dodgeDamageModifier = AdvancedConfig.getInstance().getDodgeDamageModifier();
 
     public static double rollMaxChance = AdvancedConfig.getInstance().getRollChanceMax();
     public static int rollMaxBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
@@ -38,12 +41,25 @@ public final class Acrobatics {
         return (player.getItemInHand().getType() != Material.ENDER_PEARL) && !(afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player);
     }
 
+    public static boolean canDodge(Player player, Entity damager) {
+        if (Permissions.dodge(player)) {
+            if (damager instanceof Player && SkillType.ACROBATICS.getPVPEnabled()) {
+                return true;
+            }
+            else if (!(damager instanceof Player) && SkillType.ACROBATICS.getPVEEnabled() && !(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled)) {
+                return true;
+            }
+        }
+
+        return false;
+    }
+
     public static int processRoll(Player player, int damage) {
         if (player.isSneaking() && Permissions.gracefulRoll(player)) {
             return processGracefulRoll(player, damage);
         }
 
-        int modifiedDamage = calculateModifiedDamage(damage, rollThreshold);
+        int modifiedDamage = calculateModifiedRollDamage(damage, rollThreshold);
 
         if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, rollMaxChance, rollMaxBonusLevel, 1)) {
             player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
@@ -59,7 +75,7 @@ public final class Acrobatics {
     }
 
     private static int processGracefulRoll(Player player, int damage) {
-        int modifiedDamage = calculateModifiedDamage(damage, gracefulRollThreshold);
+        int modifiedDamage = calculateModifiedRollDamage(damage, gracefulRollThreshold);
 
         if (!isFatal(player, modifiedDamage) && isSuccessfulRoll(player, gracefulRollMaxChance, gracefulRollMaxBonusLevel, gracefulRollSuccessModifier)) {
             player.sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
@@ -74,15 +90,19 @@ public final class Acrobatics {
         return damage;
     }
 
-    private static boolean isFatal(Player player, int damage) {
+    protected static boolean isFatal(Player player, int damage) {
         return player.getHealth() - damage < 1;
     }
 
-    private static int calculateModifiedDamage(int damage, int damageThreshold) {
+    protected static int calculateModifiedDodgeDamage(int damage, int damageModifier) {
+        return Math.max(damage / damageModifier, 1);
+    }
+
+    protected static int calculateModifiedRollDamage(int damage, int damageThreshold) {
         return Math.max(damage - damageThreshold, 0);
     }
 
-    private static boolean isSuccessfulRoll(Player player, double maxChance, int maxLevel, int successModifier) {
+    protected static boolean isSuccessfulRoll(Player player, double maxChance, int maxLevel, int successModifier) {
         double successChance = (maxChance / maxLevel) * Math.min(Users.getPlayer(player).getProfile().getSkillLevel(SkillType.ACROBATICS), maxLevel) * successModifier;
 
         return successChance > Misc.getRandom().nextInt(PerksUtils.handleLuckyPerks(player, SkillType.ACROBATICS));

+ 24 - 8
src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java

@@ -1,11 +1,15 @@
 package com.gmail.nossr50.skills.acrobatics;
 
-import org.bukkit.event.entity.EntityDamageEvent;
+import org.bukkit.entity.Player;
 
 import com.gmail.nossr50.datatypes.McMMOPlayer;
+import com.gmail.nossr50.datatypes.PlayerProfile;
+import com.gmail.nossr50.locale.LocaleLoader;
 import com.gmail.nossr50.skills.SkillManager;
+import com.gmail.nossr50.skills.utilities.SkillTools;
 import com.gmail.nossr50.skills.utilities.SkillType;
 import com.gmail.nossr50.util.Misc;
+import com.gmail.nossr50.util.ParticleEffectUtils;
 
 public class AcrobaticsManager extends SkillManager {
     public AcrobaticsManager (McMMOPlayer mcMMOPlayer) {
@@ -17,15 +21,27 @@ public class AcrobaticsManager extends SkillManager {
      *
      * @param event The event to check
      */
-    public void dodgeCheck(EntityDamageEvent event) {
-        DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
+    public int dodgeCheck(int damage) {
+        int modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
+        Player player = getPlayer();
 
-        double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
+        if (!Acrobatics.isFatal(player, modifiedDamage) && SkillTools.activationSuccessful(player, skill, Acrobatics.dodgeMaxChance, Acrobatics.dodgeMaxBonusLevel)) {
+            ParticleEffectUtils.playDodgeEffect(player);
 
-        if (chance > Misc.getRandom().nextInt(activationChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
-            eventHandler.modifyEventDamage();
-            eventHandler.sendAbilityMessage();
-            eventHandler.processXpGain(eventHandler.damage * Acrobatics.dodgeXpModifier);
+            PlayerProfile playerProfile = getProfile();
+
+            if (playerProfile.useChatNotifications()) {
+                player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
+            }
+
+            // Why do we check respawn cooldown here?
+            if (System.currentTimeMillis() >= playerProfile.getRespawnATS() + Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS) {
+                applyXpGain(damage * Acrobatics.dodgeXpModifier);
+            }
+
+            return modifiedDamage;
         }
+
+        return damage;
     }
 }

+ 4 - 9
src/main/java/com/gmail/nossr50/skills/utilities/CombatTools.java

@@ -8,7 +8,6 @@ import org.bukkit.entity.Arrow;
 import org.bukkit.entity.Entity;
 import org.bukkit.entity.EntityType;
 import org.bukkit.entity.IronGolem;
-import org.bukkit.entity.LightningStrike;
 import org.bukkit.entity.LivingEntity;
 import org.bukkit.entity.Player;
 import org.bukkit.entity.Skeleton;
@@ -253,23 +252,19 @@ public final class CombatTools {
 
             ItemStack heldItem = player.getItemInHand();
 
+            if (Acrobatics.canDodge(player, damager)) {
+                event.setDamage(SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).dodgeCheck(event.getDamage()));
+            }
+
             if (damager instanceof Player) {
                 if (SkillType.SWORDS.getPVPEnabled() && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
                     SkillManagerStore.getInstance().getSwordsManager(player.getName()).counterAttackChecks((LivingEntity) damager, event.getDamage());
                 }
-
-                if (SkillType.ACROBATICS.getPVPEnabled() && Permissions.dodge(player)) {
-                    SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).dodgeCheck(event);
-                }
             }
             else {
                 if (SkillType.SWORDS.getPVEEnabled() && damager instanceof LivingEntity && ItemChecks.isSword(heldItem) && Permissions.counterAttack(player)) {
                     SkillManagerStore.getInstance().getSwordsManager(player.getName()).counterAttackChecks((LivingEntity) damager, event.getDamage());
                 }
-
-                if (SkillType.ACROBATICS.getPVEEnabled() && !(damager instanceof LightningStrike && Acrobatics.dodgeLightningDisabled) && Permissions.dodge(player)) {
-                    SkillManagerStore.getInstance().getAcrobaticsManager(player.getName()).dodgeCheck(event);
-                }
             }
         }
     }

+ 2 - 0
src/main/resources/advanced.yml

@@ -22,8 +22,10 @@ Skills:
     Acrobatics:
         # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
         # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
+        # Dodge_DamageModifer: Dodge damage will be divided by this multiplier
         Dodge_ChanceMax: 20.0
         Dodge_MaxBonusLevel: 800
+        Dodge_DamageModifier: 2
 
         # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
         # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax