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use players for events

t00thpick1 10 years ago
parent
commit
cfc51e9b96

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java

@@ -437,7 +437,7 @@ public class FishingManager extends SkillManager {
             }
 
             Misc.dropItem(target.getLocation(), drop);
-            CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1)); // Make it so you can shake a mob no more than 4 times.
+            CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1), getPlayer()); // Make it so you can shake a mob no more than 4 times.
             applyXpGain(ExperienceConfig.getInstance().getFishingShakeXP(), XPGainReason.PVE);
         }
     }

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/swords/SwordsManager.java

@@ -83,7 +83,7 @@ public class SwordsManager extends SkillManager {
         }
 
         if (SkillUtils.activationSuccessful(SecondaryAbility.COUNTER, getPlayer(), getSkillLevel(), activationChance)) {
-            CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
+            CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
 
             getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Countered"));