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@@ -262,8 +262,14 @@ public class RepairManager extends SkillManager {
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private short repairCalculate(short durability, int repairAmount) {
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Player player = getPlayer();
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- if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY) && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
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- double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
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+ if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)
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+ && RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_REPAIR_MASTERY)) {
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+
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+ double maxBonusCalc = Repair.repairMasteryMaxBonus / 100.0D;
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+ double skillLevelBonusCalc = (Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * (getSkillLevel() / 100.0D);
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+ double bonus = repairAmount * Math.min(skillLevelBonusCalc, maxBonusCalc);
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+
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+
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repairAmount += bonus;
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}
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