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Command update - Swords

GJ 13 år sedan
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cc60f2f308

+ 57 - 17
src/main/java/com/gmail/nossr50/commands/skills/SwordsCommand.java

@@ -1,5 +1,7 @@
 package com.gmail.nossr50.commands.skills;
 
+import java.text.DecimalFormat;
+
 import org.bukkit.command.Command;
 import org.bukkit.command.CommandExecutor;
 import org.bukkit.command.CommandSender;
@@ -10,6 +12,7 @@ import com.gmail.nossr50.datatypes.PlayerProfile;
 import com.gmail.nossr50.datatypes.SkillType;
 import com.gmail.nossr50.locale.LocaleLoader;
 import com.gmail.nossr50.util.Page;
+import com.gmail.nossr50.util.Permissions;
 import com.gmail.nossr50.util.Users;
 
 public class SwordsCommand implements CommandExecutor {
@@ -19,6 +22,10 @@ public class SwordsCommand implements CommandExecutor {
     private String bleedChance;
     private String serratedStrikesLength;
 
+    private boolean canCounter;
+    private boolean canSerratedStrike;
+    private boolean canBleed;
+
     @Override
     public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
         if (CommandHelper.noConsoleUsage(sender)) {
@@ -34,23 +41,46 @@ public class SwordsCommand implements CommandExecutor {
 
         skillValue = (float) PP.getSkillLevel(SkillType.SWORDS);
         dataCalculations(skillValue);
+        permissionsCheck(player);
 
         player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Swords.SkillName") }));
         player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Swords") }));
         player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.SWORDS), PP.getSkillXpLevel(SkillType.SWORDS), PP.getXpToLevel(SkillType.SWORDS) }));
 
-        player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
-        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") }));
-        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") }));
-        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") }));
-        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
+        if (canBleed || canCounter || canSerratedStrike) {
+            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
+        }
+
+        if (canCounter) {
+            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") }));
+        }
+
+        if (canSerratedStrike) {
+            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") }));
+            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") }));
+        }
+
+        if (canBleed) {
+            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") }));
+        }
+
+        if (canBleed || canCounter || canSerratedStrike) {
+            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
+        }
+
+        if (canCounter) {
+            player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
+        }
+
+        if (canBleed) {
+            player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
+            player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
+            player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
+        }
 
-        player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
-        player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
-        player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
-        player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
-        player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
-        player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
+        if (canSerratedStrike) {
+            player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }));
+        }
 
         Page.grabGuidePageForSkill(SkillType.SWORDS, player, args);
 
@@ -58,22 +88,32 @@ public class SwordsCommand implements CommandExecutor {
     }
 
     private void dataCalculations(float skillValue) {
+        DecimalFormat percent = new DecimalFormat("##0.00%");
+
         serratedStrikesLength = String.valueOf(2 + ((int) skillValue / 50));
 
         if (skillValue >= 750) {
             bleedLength = "3";
-            bleedChance = "75";
-            counterAttackChance = "30";
+            bleedChance = "75.00%";
+            counterAttackChance = "30.00%";
         }
         else if (skillValue >= 600) {
             bleedLength = "2";
-            bleedChance = String.valueOf(skillValue / 10);
-            counterAttackChance = "30";
+            bleedChance = percent.format(skillValue / 1000);
+            counterAttackChance = "30.00%";
         }
         else {
             bleedLength = "2";
-            bleedChance = String.valueOf(skillValue / 10);
-            counterAttackChance = String.valueOf(skillValue / 20);  
+            bleedChance = percent.format(skillValue / 1000);
+            counterAttackChance = percent.format(skillValue / 2000);
         }
     }
+
+    private void permissionsCheck(Player player) {
+        Permissions permInstance = Permissions.getInstance();
+
+        canBleed = permInstance.swordsBleed(player);
+        canCounter = permInstance.counterAttack(player);
+        canSerratedStrike = permInstance.serratedStrikes(player);
+    }
 }

+ 4 - 5
src/main/resources/locale/locale_en_US.properties

@@ -220,8 +220,8 @@ Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
 Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
 
 ##Arcane Forging
-Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
+Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
+Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
 Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
 Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
 Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
@@ -231,15 +231,14 @@ Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 #SWORDS
 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
 Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
-Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
+Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
 Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
 Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
 Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
 Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
-Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
+Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
 Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
-Swords.Combat.Parry.Chance=[[RED]]Parry Chance: [[YELLOW]]{0} %
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
 Swords.Effect.1=Reflect 50% of damage taken