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@@ -16,8 +16,8 @@ public class UnarmedBonusDamageEventHandler {
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protected void calculateDamageBonus() {
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int damageBonus = 3 + (manager.getSkillLevel() / Unarmed.ironArmIncreaseLevel);
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- if (damageBonus > Unarmed.ironArmBonusDamage) {
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- damageBonus = Unarmed.ironArmBonusDamage;
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+ if (damageBonus > Unarmed.ironArmMaxBonusDamage) {
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+ damageBonus = Unarmed.ironArmMaxBonusDamage;
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}
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this.damageBonus = damageBonus;
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