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															@@ -1,7 +1,7 @@ 
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															 package com.gmail.nossr50.config.hocon.skills.axes; 
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															 package com.gmail.nossr50.config.hocon.skills.axes; 
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															 import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty; 
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															 import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty; 
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															-import com.gmail.nossr50.datatypes.skills.properties.AbstractMaximumProgressionLevel; 
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															+import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling; 
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															 import com.gmail.nossr50.datatypes.skills.properties.DamageProperty; 
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															 import com.gmail.nossr50.datatypes.skills.properties.DamageProperty; 
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															 import ninja.leaping.configurate.objectmapping.Setting; 
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															 import ninja.leaping.configurate.objectmapping.Setting; 
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															 import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; 
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															 import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; 
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															@@ -17,7 +17,7 @@ public class ConfigAxesCriticalStrikes { 
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															     @Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." + 
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															     @Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." + 
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															             "\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.") 
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															             "\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.") 
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															-    private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(100, 1000); 
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															+    private AbstractSkillCeiling maximumProgressionLevel = new AbstractSkillCeiling(100, 1000); 
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															     @Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.") 
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															     @Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.") 
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															     private DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0); 
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															     private DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0); 
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															@@ -26,7 +26,7 @@ public class ConfigAxesCriticalStrikes { 
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															         return maxActivationChance; 
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															         return maxActivationChance; 
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															     } 
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															     } 
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															-    public AbstractMaximumProgressionLevel getMaximumProgressionLevel() { 
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															+    public AbstractSkillCeiling getMaximumProgressionLevel() { 
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															         return maximumProgressionLevel; 
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															         return maximumProgressionLevel; 
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															     } 
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															     } 
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