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Reworked Iron Arm Style into Steel Arm Style which scales over 20 ranks

nossr50 4 years ago
parent
commit
c6b2cba007

+ 9 - 0
Changelog.txt

@@ -1,3 +1,12 @@
+Version 2.1.142
+    Iron Arm Style renamed to Steel Arm Style
+    Steel Arm Style now scales over 20 ranks instead of 5
+    Added 'mcmmo.ability.unarmed.steelarmstyle' permission node
+    Removed 'mcmmo.ability.unarmed.ironarmstyle' permission node
+    Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Name'
+    Added locale entry 'Unarmed.SubSkill.SteelArmStyle.Description'
+    Updated locale entry 'Unarmed.Ability.Bonus.0'
+
 Version 2.1.141
     Added some missing values for 1.16.2 compatibility modes
 

+ 1 - 1
pom.xml

@@ -2,7 +2,7 @@
     <modelVersion>4.0.0</modelVersion>
     <groupId>com.gmail.nossr50.mcMMO</groupId>
     <artifactId>mcMMO</artifactId>
-    <version>2.1.141</version>
+    <version>2.1.142-SNAPSHOT</version>
     <name>mcMMO</name>
     <url>https://github.com/mcMMO-Dev/mcMMO</url>
     <scm>

+ 2 - 2
src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java

@@ -61,7 +61,7 @@ public class UnarmedCommand extends SkillCommand {
 
         // IRON ARM
         if (canIronArm) {
-            ironArmBonus = UserManager.getPlayer(player).getUnarmedManager().getIronArmDamage();
+            ironArmBonus = UserManager.getPlayer(player).getUnarmedManager().getSteelArmStyleDamage();
         }
 
         // IRON GRIP
@@ -75,7 +75,7 @@ public class UnarmedCommand extends SkillCommand {
     @Override
     protected void permissionsCheck(Player player) {
         canBerserk = RankUtils.hasUnlockedSubskill(player, SubSkillType.UNARMED_BERSERK) && Permissions.berserk(player);
-        canIronArm = canUseSubskill(player, SubSkillType.UNARMED_IRON_ARM_STYLE);
+        canIronArm = canUseSubskill(player, SubSkillType.UNARMED_STEEL_ARM_STYLE);
         canDeflect = canUseSubskill(player, SubSkillType.UNARMED_ARROW_DEFLECT);
         canDisarm = canUseSubskill(player, SubSkillType.UNARMED_DISARM);
         canIronGrip = canUseSubskill(player, SubSkillType.UNARMED_IRON_GRIP);

+ 1 - 1
src/main/java/com/gmail/nossr50/datatypes/skills/PrimarySkillType.java

@@ -61,7 +61,7 @@ public enum PrimarySkillType {
     TAMING(TamingManager.class, Color.PURPLE,
             ImmutableList.of(SubSkillType.TAMING_BEAST_LORE, SubSkillType.TAMING_CALL_OF_THE_WILD, SubSkillType.TAMING_ENVIRONMENTALLY_AWARE, SubSkillType.TAMING_FAST_FOOD_SERVICE, SubSkillType.TAMING_GORE, SubSkillType.TAMING_HOLY_HOUND, SubSkillType.TAMING_SHARPENED_CLAWS, SubSkillType.TAMING_SHOCK_PROOF, SubSkillType.TAMING_THICK_FUR, SubSkillType.TAMING_PUMMEL)),
     UNARMED(UnarmedManager.class, Color.BLACK, SuperAbilityType.BERSERK, ToolType.FISTS,
-            ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_IRON_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
+            ImmutableList.of(SubSkillType.UNARMED_BERSERK, SubSkillType.UNARMED_UNARMED_LIMIT_BREAK, SubSkillType.UNARMED_BLOCK_CRACKER, SubSkillType.UNARMED_ARROW_DEFLECT, SubSkillType.UNARMED_DISARM, SubSkillType.UNARMED_STEEL_ARM_STYLE, SubSkillType.UNARMED_IRON_GRIP)),
     WOODCUTTING(WoodcuttingManager.class, Color.OLIVE, SuperAbilityType.TREE_FELLER, ToolType.AXE,
             ImmutableList.of(SubSkillType.WOODCUTTING_LEAF_BLOWER, SubSkillType.WOODCUTTING_TREE_FELLER, SubSkillType.WOODCUTTING_HARVEST_LUMBER));
 

+ 1 - 1
src/main/java/com/gmail/nossr50/datatypes/skills/SubSkillType.java

@@ -95,7 +95,7 @@ public enum SubSkillType {
     UNARMED_BERSERK(1),
     UNARMED_BLOCK_CRACKER,
     UNARMED_DISARM(1),
-    UNARMED_IRON_ARM_STYLE(5),
+    UNARMED_STEEL_ARM_STYLE(20),
     UNARMED_IRON_GRIP(1),
     UNARMED_UNARMED_LIMIT_BREAK(10),
 

+ 12 - 13
src/main/java/com/gmail/nossr50/skills/unarmed/UnarmedManager.java

@@ -36,10 +36,10 @@ public class UnarmedManager extends SkillManager {
     }
 
     public boolean canUseIronArm() {
-        if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE))
+        if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE))
             return false;
 
-        return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
+        return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE);
     }
 
     public boolean canUseBerserk() {
@@ -146,23 +146,22 @@ public class UnarmedManager extends SkillManager {
     /**
      * Handle the effects of the Iron Arm ability
      */
-    public double calculateIronArmDamage() {
-        if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer())) {
+    public double calculateSteelArmStyleDamage() {
+        if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
             return 0;
         }
 
-        return getIronArmDamage();
+        return getSteelArmStyleDamage();
     }
 
-    public double getIronArmDamage() {
-        int rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
+    public double getSteelArmStyleDamage() {
+        double rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE);
+        double bonus = 0;
 
-        if(rank == 1)
-        {
-            return 1.5;
-        } else {
-            return 3 + (rank * 2);
-        }
+        if(rank >= 18)
+            bonus = 1 + rank - 18;
+
+        return bonus + 0.5 + (rank / 2);
     }
 
     /**

+ 1 - 1
src/main/java/com/gmail/nossr50/util/skills/CombatUtils.java

@@ -188,7 +188,7 @@ public final class CombatUtils {
 
         //Only execute bonuses if the player is not spamming
         if (unarmedManager.canUseIronArm()) {
-            finalDamage+=(unarmedManager.calculateIronArmDamage() * mcMMOPlayer.getAttackStrength());
+            finalDamage+=(unarmedManager.calculateSteelArmStyleDamage() * mcMMOPlayer.getAttackStrength());
         }
 
         if (unarmedManager.canUseBerserk()) {

+ 4 - 4
src/main/resources/locale/locale_en_US.properties

@@ -489,7 +489,7 @@ Taming.Summon.COTW.BreedingDisallowed=[[GREEN]](Call Of The Wild) [[RED]]You can
 Taming.Summon.COTW.NeedMoreItems=[[GREEN]](Call Of The Wild) [[GRAY]]You need [[YELLOW]]{0}[[GRAY]] more [[DARK_AQUA]]{1}[[GRAY]](s)
 Taming.Summon.Name.Format=[[GOLD]](COTW) [[WHITE]]{0}'s {1}
 #UNARMED
-Unarmed.Ability.Bonus.0=Iron Arm Style
+Unarmed.Ability.Bonus.0=Steel Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.IronGrip.Attacker=Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
@@ -504,8 +504,8 @@ Unarmed.SubSkill.Disarm.Stat=Disarm Chance
 Unarmed.SubSkill.UnarmedLimitBreak.Name=Unarmed Limit Break
 Unarmed.SubSkill.UnarmedLimitBreak.Description=Breaking your limits. Increased damage against tough opponents. Intended for PVP, up to server settings for whether or not it will boost damage in PVE.
 Unarmed.SubSkill.UnarmedLimitBreak.Stat=Limit Break Max DMG
-Unarmed.SubSkill.IronArmStyle.Name=Iron Arm Style
-Unarmed.SubSkill.IronArmStyle.Description=Hardens your arm over time
+Unarmed.SubSkill.SteelArmStyle.Name=Steel Arm Style
+Unarmed.SubSkill.SteelArmStyle.Description=Hardens your arm over time
 Unarmed.SubSkill.ArrowDeflect.Name=Arrow Deflect
 Unarmed.SubSkill.ArrowDeflect.Description=Deflect arrows
 Unarmed.SubSkill.ArrowDeflect.Stat=Arrow Deflect Chance
@@ -947,7 +947,7 @@ Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]
 ##Unarmed
 Guides.Unarmed.Section.0=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
 Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
-Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
+Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Steel Arm Style work?\n[[YELLOW]]Steel Arm Style increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
 Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
 Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
 Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.

+ 3 - 3
src/main/resources/plugin.yml

@@ -664,7 +664,7 @@ permissions:
         children:
             mcmmo.ability.unarmed.berserk: true
             mcmmo.ability.unarmed.blockcracker: true
-            mcmmo.ability.unarmed.ironarmstyle: true
+            mcmmo.ability.unarmed.steelarmstyle: true
             mcmmo.ability.unarmed.arrowdeflect: true
             mcmmo.ability.unarmed.disarm: true
             mcmmo.ability.unarmed.irongrip: true
@@ -675,8 +675,8 @@ permissions:
         description: Allows access to the Berserker ability
     mcmmo.ability.unarmed.blockcracker:
         description: Allows access to the Block Cracker ability
-    mcmmo.ability.unarmed.ironarmstyle:
-        description: Allows bonus damage from the Iron Arm ability
+    mcmmo.ability.unarmed.steelarmstyle:
+        description: Allows bonus damage from the Steel Arm Style ability
     mcmmo.ability.unarmed.arrowdeflect:
         description: Allows access to the Arrow Deflect ability
     mcmmo.ability.unarmed.disarm:

+ 39 - 9
src/main/resources/skillranks.yml

@@ -546,19 +546,49 @@ Unarmed:
             Rank_1: 60
         RetroMode:
             Rank_1: 600
-    IronArmStyle:
+    SteelArmStyle:
         Standard:
             Rank_1: 1
-            Rank_2: 25
-            Rank_3: 50
-            Rank_4: 75
-            Rank_5: 100
+            Rank_2: 10
+            Rank_3: 15
+            Rank_4: 20
+            Rank_5: 25
+            Rank_6: 30
+            Rank_7: 35
+            Rank_8: 40
+            Rank_9: 45
+            Rank_10: 50
+            Rank_11: 55
+            Rank_12: 60
+            Rank_13: 65
+            Rank_14: 70
+            Rank_15: 75
+            Rank_16: 80
+            Rank_17: 85
+            Rank_18: 90
+            Rank_19: 95
+            Rank_20: 100
         RetroMode:
             Rank_1: 1
-            Rank_2: 250
-            Rank_3: 500
-            Rank_4: 750
-            Rank_5: 1000
+            Rank_2: 100
+            Rank_3: 150
+            Rank_4: 200
+            Rank_5: 250
+            Rank_6: 300
+            Rank_7: 350
+            Rank_8: 400
+            Rank_9: 450
+            Rank_10: 500
+            Rank_11: 550
+            Rank_12: 600
+            Rank_13: 650
+            Rank_14: 700
+            Rank_15: 750
+            Rank_16: 800
+            Rank_17: 850
+            Rank_18: 900
+            Rank_19: 950
+            Rank_20: 1000
 
 Woodcutting:
     Splinter: