Преглед изворни кода

Removed the option to use Woodcutting without an axe from the config
file.

GJ пре 12 година
родитељ
комит
c30fdef615
3 измењених фајлова са 1 додато и 3 уклоњено
  1. 1 0
      Changelog.txt
  2. 0 2
      src/main/java/com/gmail/nossr50/config/Config.java
  3. 0 1
      src/main/resources/config.yml

+ 1 - 0
Changelog.txt

@@ -12,6 +12,7 @@ Version 1.4.03-dev
  = Fixed bug with repairing using materials with byte metadata
  ! Moved the Salvage unlock level from config.yml to advanced.yml
  - Removed option to disable Salvage via the config file. This should be handled via permissions instead.
+ - Removed the option to use Woodcutting without an axe from the config file.
 
 Version 1.4.02
  + Added API to get the skill and power level caps.

+ 0 - 2
src/main/java/com/gmail/nossr50/config/Config.java

@@ -197,8 +197,6 @@ public class Config extends AutoUpdateConfigLoader {
     public int getTamingCOTWOcelotCost() { return config.getInt("Skills.Taming.Call_Of_The_Wild.Fish_Required", 10); }
 
     /* Woodcutting */
-    public boolean getWoodcuttingRequiresTool() { return config.getBoolean("Skills.Woodcutting.Requires_Axe", true); }
-
     public int getWoodcuttingXPOak() { return config.getInt("Experience.Woodcutting.Oak", 70); }
     public int getWoodcuttingXPBirch() { return config.getInt("Experience.Woodcutting.Birch", 90); }
     public int getWoodcuttingXPSpruce() { return config.getInt("Experience.Woodcutting.Spruce", 80); }

+ 0 - 1
src/main/resources/config.yml

@@ -184,7 +184,6 @@ Skills:
             SmoothBrick_To_CrackedBrick: true
     Woodcutting:
         Level_Cap: 0
-        Requires_Axe: true
 
 #
 #  Settings for Double Drops