|  | @@ -123,6 +123,15 @@ public class RandomChanceUtil
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				|  |  |       */
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				|  |  |      public static double getRandomChanceExecutionChance(RandomChanceExecution randomChance) {
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				|  |  |          double chanceOfSuccess = getChanceOfSuccess(randomChance.getXPos(), randomChance.getProbabilityCap(), LINEAR_CURVE_VAR);
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				|  |  | +
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				|  |  | +        return chanceOfSuccess;
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    public static double getRandomChanceExecutionChance(RandomChanceStatic randomChance) {
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				|  |  | +        double chanceOfSuccess = getChanceOfSuccess(randomChance.getXPos(), randomChance.getProbabilityCap(), LINEAR_CURVE_VAR);
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				|  |  | +
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				|  |  | +        chanceOfSuccess = addLuck(randomChance.isLucky(), chanceOfSuccess);
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				|  |  | +
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				|  |  |          return chanceOfSuccess;
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				|  |  |      }
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				|  |  |  
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				|  | @@ -262,15 +271,18 @@ public class RandomChanceUtil
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				|  |  |      }
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				|  |  |  
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				|  |  |      public static String[] calculateAbilityDisplayValuesStatic(Player player, PrimarySkillType primarySkillType, double chance) {
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				|  |  | -        RandomChanceStatic rcs = new RandomChanceStatic(chance);
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				|  |  | +        RandomChanceStatic rcs = new RandomChanceStatic(chance, false);
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				|  |  |          double successChance = getRandomChanceExecutionChance(rcs);
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				|  |  |  
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				|  |  | +        RandomChanceStatic rcs_lucky = new RandomChanceStatic(chance, true);
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				|  |  | +        double successChance_lucky = getRandomChanceExecutionChance(rcs_lucky);
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				|  |  | +
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				|  |  |          String[] displayValues = new String[2];
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				|  |  |  
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				|  |  |          boolean isLucky = Permissions.lucky(player, primarySkillType);
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				|  |  |  
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				|  |  |          displayValues[0] = percent.format(Math.min(successChance, 100.0D) / 100.0D);
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				|  |  | -        displayValues[1] = isLucky ? percent.format(Math.min(successChance * 1.3333D, 100.0D) / 100.0D) : null;
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				|  |  | +        displayValues[1] = isLucky ? percent.format(Math.min(successChance_lucky, 100.0D) / 100.0D) : null;
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				|  |  |  
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				|  |  |          return displayValues;
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				|  |  |      }
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				|  | @@ -280,6 +292,8 @@ public class RandomChanceUtil
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				|  |  |          successChance *= multiplier; //Currently only used for graceful roll
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				|  |  |          String[] displayValues = new String[2];
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				|  |  |  
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				|  |  | +        //TODO: Account for lucky in this
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				|  |  | +
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				|  |  |          boolean isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
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				|  |  |  
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				|  |  |          displayValues[0] = percent.format(Math.min(successChance, 100.0D) / 100.0D);
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