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				@@ -7,6 +7,7 @@ import org.bukkit.TreeSpecies; 
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				 import org.bukkit.block.Block;
 
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				 import org.bukkit.entity.Player;
 
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				 import org.bukkit.inventory.ItemStack;
 
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				+import org.bukkit.material.Tree;
 
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				 import org.bukkit.event.block.BlockBreakEvent;
 
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				 import org.bukkit.event.player.PlayerAnimationEvent;
 
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				 import org.bukkit.Bukkit;
 
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				@@ -48,7 +49,7 @@ public class WoodCutting { 
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				      * @param PP The PlayerProfile of the player
 
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				      */
 
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				     private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile PP) {
 
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				-        if(toBeFelled.size() > LoadProperties.treeFellerThreshold) {
 
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				+        if (toBeFelled.size() > LoadProperties.treeFellerThreshold) {
 
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				             player.sendMessage(mcLocale.getString("Skills.Woodcutting.TreeFellerThreshold"));
 
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				             return;
 
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				         }
 
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				@@ -82,7 +83,8 @@ public class WoodCutting { 
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				         for (Block x : toBeFelled) {
 
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				             if (m.blockBreakSimulate(x, player, true)) {
 
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				                 if (x.getType() == Material.LOG) {
 
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				-                    TreeSpecies species = TreeSpecies.getByData(x.getData());
 
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				+                    Tree tree = (Tree) x.getState().getData();
 
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				+                    TreeSpecies species = tree.getSpecies();
 
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				                     switch (species) {
 
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				                     case GENERIC:
 
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				@@ -140,10 +142,8 @@ public class WoodCutting { 
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				                 else if (x.getType() == Material.LEAVES) {
 
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				                     final int SAPLING_DROP_CHANCE = 90;
 
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				-                    item = new ItemStack(Material.SAPLING, 1, (short) 0, (byte) (x.getData() - 8)); //Drop the right type of sapling
 
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				-
 
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				-                    if(Math.random() * 100 <= 90)
 
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				-                        m.mcRandomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
 
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				+                    item = new ItemStack(Material.SAPLING, 1, (short) 0, (byte) (x.getData() & 3)); //Drop the right type of sapling
 
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				+                    m.mcRandomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
 
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				                     //Remove the block
 
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				                     x.setData((byte) 0);
 
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