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@@ -2,6 +2,7 @@ package com.gmail.nossr50.config;
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import java.util.ArrayList;
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import java.util.HashMap;
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+import java.util.HashSet;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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@@ -9,63 +10,17 @@ import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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-public class Misc
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-{
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- String location = "mcmmo.properties";
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-
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+public class Misc {
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public HashMap<Entity, Integer> arrowTracker = new HashMap<Entity, Integer>();
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public ArrayList<LivingEntity> bleedTracker = new ArrayList<LivingEntity>();
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public HashMap<Integer, Player> tntTracker = new HashMap<Integer, Player>();
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- mcMMO plugin = null;
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-
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- //BLEED QUE STUFF
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- public LivingEntity[] bleedQue = new LivingEntity[20];
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- public int bleedQuePos = 0;
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- public LivingEntity[] bleedRemovalQue = new LivingEntity[20];
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- public int bleedRemovalQuePos = 0;
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+ mcMMO plugin;
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- public Misc(mcMMO mcMMO)
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- {
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- plugin = mcMMO;
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- }
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-
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- public void addToBleedQue(LivingEntity entity)
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- {
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- //Assign entity to empty position
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- bleedQue[bleedQuePos] = entity;
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-
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- //Move position up by 1 increment
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- bleedQuePos++;
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-
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- //Check if array is full
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- if(bleedQuePos >= bleedQue.length)
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- {
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- //Create new temporary array
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- LivingEntity[] temp = new LivingEntity[bleedQue.length*2];
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- //Copy data from bleedQue to temporary array
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- System.arraycopy(bleedQue, 0, temp, 0, bleedQue.length);
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- //Point bleedQue to new array
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- bleedQue = temp;
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- }
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- }
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-
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- public void addToBleedRemovalQue(LivingEntity entity)
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- {
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- //Assign entity to empty position
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- bleedRemovalQue[bleedRemovalQuePos] = entity;
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-
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- //Move position up by 1 increment
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- bleedRemovalQuePos++;
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-
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- //Check if array is full
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- if(bleedRemovalQuePos >= bleedRemovalQue.length)
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- {
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- //Create new temporary array
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- LivingEntity[] temp = new LivingEntity[bleedRemovalQue.length*2];
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- //Copy data from bleedRemovalQue to temporary array
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- System.arraycopy(bleedRemovalQue, 0, temp, 0, bleedRemovalQue.length);
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- //Point bleedRemovalQue to new array
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- bleedRemovalQue = temp;
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- }
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+ /* BLEED QUE STUFF */
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+ public HashSet<LivingEntity> bleedQue = new HashSet<LivingEntity>();
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+ public HashSet<LivingEntity> bleedRemovalQue = new HashSet<LivingEntity>();
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+
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+ public Misc(mcMMO mcMMO) {
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+ this.plugin = mcMMO;
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}
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}
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