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Fixing styling on Axes

nossr50 6 years ago
parent
commit
ba34442ebb

+ 4 - 2
src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java

@@ -111,11 +111,13 @@ public class AxesCommand extends SkillCommand {
         }
 
         if (canCritical) {
-            messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
+            messages.add(getStatMessage(SubSkillType.AXES_CRITICAL_STRIKES, critChance)
+                    + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
         }
 
         if (canSkullSplitter) {
-            messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
+            messages.add(getStatMessage(SubSkillType.AXES_SKULL_SPLITTER, skullSplitterLength)
+                    + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
         }
 
         return messages;

+ 2 - 2
src/main/resources/locale/locale_en_US.properties

@@ -174,16 +174,16 @@ Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
 Axes.Ability.Lower=[[GRAY]]You lower your Axe.
 Axes.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Axe.
 Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
-Axes.Combat.CritChance=Chance to critically strike: [[YELLOW]]{0}
 Axes.Combat.CriticalHit=CRITICAL HIT!
 Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
 Axes.Combat.GI.Struck=**HIT BY GREATER IMPACT**
 Axes.Combat.SS.Struck=[[DARK_RED]]Struck by SKULL SPLITTER!
-Axes.Combat.SS.Length=Skull Splitter Length: [[YELLOW]]{0}s
 Axes.SubSkill.SkullSplitter.Name=Skull Splitter
 Axes.SubSkill.SkullSplitter.Description=Deal AoE Damage
+Axes.SubSkill.SkullSplitter.Stat=Skull Splitter Duration
 Axes.SubSkill.CriticalStrikes.Name=Critical Strikes
 Axes.SubSkill.CriticalStrikes.Description=Double Damage
+Axes.SubSkill.CriticalStrikes.Stat=Critical Strike Chance
 Axes.SubSkill.AxeMastery.Name=Axe Mastery
 Axes.SubSkill.AxeMastery.Description=Adds bonus DMG
 Axes.SubSkill.ArmorImpact.Name=Armor Impact