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+/*
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+ This file is part of mcMMO.
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+
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+ mcMMO is free software: you can redistribute it and/or modify
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+ it under the terms of the GNU General Public License as published by
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+ the Free Software Foundation, either version 3 of the License, or
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+ (at your option) any later version.
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+
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+ mcMMO is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ GNU General Public License for more details.
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+
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+ You should have received a copy of the GNU General Public License
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+ along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
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+*/
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+package com.gmail.nossr50.skills;
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+
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+import java.util.ArrayList;
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+import java.util.Iterator;
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+import java.util.List;
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+
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+import org.bukkit.Location;
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+import org.bukkit.Material;
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+import org.bukkit.block.Block;
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+import org.bukkit.entity.Player;
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+import org.bukkit.inventory.ItemStack;
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+import org.bukkit.event.entity.EntityDamageEvent;
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+import org.bukkit.event.entity.EntityExplodeEvent;
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+import org.bukkit.event.entity.ExplosionPrimeEvent;
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+import com.gmail.nossr50.Users;
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+import com.gmail.nossr50.m;
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+import com.gmail.nossr50.mcMMO;
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+import com.gmail.nossr50.datatypes.PlayerProfile;
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+import com.gmail.nossr50.datatypes.SkillType;
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+
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+public class BlastMining{
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+
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+ public static void explosionBlockDrops(Block block, Location loc)
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+ {
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+ int id = block.getTypeId();
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+ Material mat = Material.getMaterial(id);
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+ byte damage = 0;
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+ ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
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+
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+ if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
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+ {
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+ m.mcDropItem(loc, item);
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+ return;
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+ }
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+
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+ switch (id)
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+ {
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+ //GLOWSTONE
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+ case 89:
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+ mat = Material.getMaterial(348);
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+ item = new ItemStack(mat, 1, (byte)0, damage);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ break;
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+ //REDSTONE
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+ case 73:
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+ mat = Material.getMaterial(331);
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+ item = new ItemStack(mat, 1, (byte)0, damage);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ break;
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+ case 74:
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+ mat = Material.getMaterial(331);
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+ item = new ItemStack(mat, 1, (byte)0, damage);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ break;
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+ //LAPIS
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+ case 21:
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+ mat = Material.getMaterial(351);
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+ item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ if(Math.random() * 10 > 5)
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+ m.mcDropItem(loc, item);
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+ break;
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+ //DIAMOND
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+ case 56:
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+ mat = Material.getMaterial(264);
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+ item = new ItemStack(mat, 1, (byte)0, damage);
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+ m.mcDropItem(loc, item);
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+ break;
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+ //STONE
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+ case 1:
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+ mat = Material.getMaterial(4);
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+ item = new ItemStack(mat, 1, (byte)0, damage);
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+ m.mcDropItem(loc, item);
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+ break;
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+ //COAL
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+ case 16:
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+ mat = Material.getMaterial(263);
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+ item = new ItemStack(mat, 1, (byte)0, damage);
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+ m.mcDropItem(loc, item);
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+ break;
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+ }
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+ }
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+
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+ /*
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+ * Process the drops from the explosion
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+ */
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+ public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
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+ {
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+ float yield = event.getYield();
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+ List<Block> blocks = event.blockList();
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+ Iterator<Block> iterator = blocks.iterator();
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+
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+ List<Block> ores = new ArrayList<Block>();
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+ List<Block> debris = new ArrayList<Block>();
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+
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+ while(iterator.hasNext())
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+ {
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+ Block temp = iterator.next();
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+ int id = temp.getTypeId();
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+ if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
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+ {
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+ ores.add(temp);
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+ }
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+ else
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+ {
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+ debris.add(temp);
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+ }
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+ }
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+
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+ //Normal explosion
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+ if(skillLevel < 125)
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+ return;
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+
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+ //Drop 10% more ores
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+ if(skillLevel >= 125 && skillLevel < 250)
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+ {
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+ event.setYield(0);
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+ Iterator<Block> iterator2 = ores.iterator();
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+ Iterator<Block> iterator3 = debris.iterator();
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+ while(iterator2.hasNext())
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+ {
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+ Block temp = iterator2.next();
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+ if(Math.random() * 100 < (yield + 10))
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+ {
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+ explosionBlockDrops(temp, event.getLocation());
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+ }
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+ }
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+ while(iterator3.hasNext())
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+ {
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+ Block temp = iterator3.next();
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+ if(Math.random() * 100 < yield)
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+ {
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+ explosionBlockDrops(temp, event.getLocation());
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+ }
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+ }
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+ }
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+
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+ //Drop 20% more ores
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+ if(skillLevel >= 250 && skillLevel < 375)
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+ {
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+ event.setYield(0);
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+ Iterator<Block> iterator2 = ores.iterator();
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+ Iterator<Block> iterator3 = debris.iterator();
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+ while(iterator2.hasNext())
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+ {
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+ Block temp = iterator2.next();
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+ if(Math.random() * 100 < (yield + 20))
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+ {
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+ explosionBlockDrops(temp, event.getLocation());
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+ }
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+ }
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+ while(iterator3.hasNext())
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+ {
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+ Block temp = iterator3.next();
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+ if(Math.random() * 100 < yield)
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+ {
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+ explosionBlockDrops(temp, event.getLocation());
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+ }
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+ }
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+ }
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+
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+ //No debris
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+ if(skillLevel >= 375 && skillLevel < 625)
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+ {
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+ event.setYield(0);
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+ Iterator<Block> iterator2 = ores.iterator();
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+
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+ while(iterator2.hasNext())
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+ {
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+ Block temp = iterator2.next();
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+ if(Math.random() * 100 < yield + 20)
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+ {
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+ explosionBlockDrops(temp, event.getLocation());
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+ }
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+ }
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+ }
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+
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+ //Double Drops
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+ if(skillLevel >= 625 && skillLevel < 875)
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+ {
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+ event.setYield(0);
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+ Iterator<Block> iterator2 = ores.iterator();
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+
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+ while(iterator2.hasNext())
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+ {
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+ Block temp = iterator2.next();
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+ if(Math.random() * 100 < yield + 20)
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+ {
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+ explosionBlockDrops(temp, event.getLocation());
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+ if(Math.random() * 1000 <= skillLevel)
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+ explosionBlockDrops(temp, event.getLocation());
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+ }
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+ }
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+ }
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+
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+ //Triple Drops
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+ if(skillLevel >= 875)
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+ {
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+ event.setYield(0);
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+ Iterator<Block> iterator2 = ores.iterator();
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+
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+ while(iterator2.hasNext())
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+ {
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+ Block temp = iterator2.next();
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+ if(Math.random() * 100 < yield + 20)
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+ {
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+ explosionBlockDrops(temp, event.getLocation());
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+ if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
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+ explosionBlockDrops(temp, event.getLocation());
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+ if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
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+ explosionBlockDrops(temp, event.getLocation());
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+ }
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+ }
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+ }
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+ }
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+
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+
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+ /*
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+ * Bigger Bombs (Unlocked at Mining 250)
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+ *
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+ * Increases radius of explosion by 1 at 250.
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+ * Increases radius of explosion by 2 at 500.
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+ * Increases radius of explosion by 3 at 750.
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+ * Increases radius of explosion by 4 at 1000.
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+ */
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+ public static void biggerBombs(int skillLevel, ExplosionPrimeEvent event)
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+ {
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+ float radius = event.getRadius();
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+ if(skillLevel < 250)
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+ return;
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+ if(skillLevel >= 250)
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+ radius++;
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+ if(skillLevel >= 500)
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+ radius++;
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+ if(skillLevel >= 750)
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+ radius++;
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+ if(skillLevel >= 1000)
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+ radius++;
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+
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+ event.setRadius(radius);
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+ }
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+
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+ /*
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+ * Demolitions Expertise (Unlocked at Mining 500)
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+ *
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+ * Reduces explosion damage to 1/4 of normal at 500.
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+ * Reduces explosion damage to 1/2 of normal at 1000.
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+ */
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+ public static void demolitionsExpertise(Player player, EntityDamageEvent event)
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+ {
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+ PlayerProfile PP = Users.getProfile(player);
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+ int skill = PP.getSkillLevel(SkillType.MINING);
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+ int damage = event.getDamage();
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+ if(skill < 500)
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+ return;
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+ if(skill >= 500 && skill < 1000)
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+ damage = damage/4;
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+ if(skill >= 1000)
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+ damage = damage/2;
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+
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+ event.setDamage(damage);
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+ }
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+
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+}
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