Procházet zdrojové kódy

Locale file updates.

GJ před 12 roky
rodič
revize
b5542effc2

+ 12 - 9
src/main/resources/locale/locale_cs_CZ.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\
 Archery.Effect.0=P\u0159esn\u00e1 trefa
 Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
 Archery.Effect.2=Om\u00e1men\u00ed (Hr\u00e1\u010di)
-Archery.Effect.3=Dezorientuje nepratele a zpusobi 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Sb\u011br \u0161\u00edp\u016f
 Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
 Archery.Listener=Lukostrelba
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovke
 Fishing.SkillName=RYBARENI
 Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]\u0160ance na dovednost Zahradn\u00edk: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
 Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
 Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
 Swords.Effect.0=Protiutok
-Swords.Effect.1=Odra\u017e 50% zran\u011bn\u00ed
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Hrozivy utok (SCHOPNOST)
-Swords.Effect.3=25% zraneni AoE, Krvaceni+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Hrozivy utok krvaceni+
-Swords.Effect.5=Krvaceni po dobu 5 ticku
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Krv\u00e1cen\u00ed
 Swords.Effect.7=Aplikuj krv\u00e1cejic\u00ed DoTku
 Swords.Listener=Mece:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]D\u00e9lka Hroziv\u00e9ho \u00datoku: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Ekologicky informovane
 Taming.Ability.Bonus.1=Vlci, vyhn\u011bte se nebezpe\u010d\u00ed
 Taming.Ability.Bonus.2=Husta srst
-Taming.Ability.Bonus.3=1/2 Zran\u011bn\u00ed, odolnost proti ohni
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Otresuvzdorny
-Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u00e1vaj\u00ed 1/6 norm\u00e1ln\u00edho zran\u011bn\u00ed
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Nabrousene drapy
-Taming.Ability.Bonus.7=+2 Zraneni
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee
 Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0160ance na vych\u00edlen\u00ed \u0161\u00edpu: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]\u0160ance na odzbrojen\u00ed: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee
 Unarmed.Effect.5=Na \u010das ti zatvrd\u00ed ruku
 Unarmed.Effect.6=Vych\u00fdlen\u00ed \u0161\u00edpu
 Unarmed.Effect.7=Odrazeni sipu
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Neozbrojeny:
 Unarmed.SkillName=NEOZBROJENY
 Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**

+ 11 - 8
src/main/resources/locale/locale_cy.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
 Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Ffwr Trwchus
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
 Taming.Ability.Bonus.9={0}% Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Dim Arfau:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]] ** arno\\\'i hun wedi gwisgo i ffwrdd **

+ 15 - 12
src/main/resources/locale/locale_da.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skyde Evne Bonus Skade: [[YELLOW]]{0}
 Archery.Effect.0=Evne Skud
 Archery.Effect.1=For\u00f8ger skade for\u00e5rsaget med buer
 Archery.Effect.2=Lam (Spillere)
-Archery.Effect.3=Desorienterer angribere og skader 4 liv
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Genbrug Pile
 Archery.Effect.5=Chance for at tage pile ud af lig
 Archery.Listener=Bueskydning:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]Du f\u00f8ler et strejf a magi med denne fangst...
 Fishing.SkillName=FISKER
 Fishing.Skillup=[[YELLOW]]Fisker evne for\u00f8get med {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]2x Tabs Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Gr\u00f8n Terra L\u00e6ngde: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]Du mangler flere fr\u00f8 for at sprede Gr\u00f8n Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00f8nne Fingre Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Angrib med et modangreb!
 Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
 Swords.Combat.SS.Struck=[[DARK_RED]]Ramt af F\u00e6gtekunstens S\u00e5r!
 Swords.Effect.0=Modangreb
-Swords.Effect.1=Reflekter 50% af den skade du tager
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=F\u00e6gteKunst (Evne)
-Swords.Effect.3=25% skade af omr\u00e5de af effekt, Bl\u00f8de+ omr\u00e5de af effekt
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=F\u00e6gteKunst Bl\u00f8dning+
-Swords.Effect.5=5 Tick Bl\u00f8dning
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bl\u00f8de
 Swords.Effect.7=S\u00e6t en Bl\u00f8dning med skade over tid (DoT=Skade over tid)
 Swords.Listener=Sv\u00e6rd:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]F\u00e6gtekunstens L\u00e6ngde: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Omgivelses bevidst
 Taming.Ability.Bonus.1=Ulve undviger fare
 Taming.Ability.Bonus.2=Tyk Pels
-Taming.Ability.Bonus.3=1/2 Skade, Ild Modstand
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Sikker
-Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
-Taming.Ability.Bonus.7=+2 Skade
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for at heale mens angrebet.
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (OMGIVELSES BEVIDST)
 Taming.Ability.Locked.1=L\u00c5ST INDTIL {0}+ EVNE (TYK PELS)
 Taming.Ability.Locked.2=L\u00c5ST INDTIL {0}+ EVNE (SHOCK SIKKER)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Jern Arm Stil
 Unarmed.Ability.Bonus.1=+{0} DMG Upgradering
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pile Undvignings Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Afv\u00e6bnings Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Din modstander har et Jerngreb!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Dit Jerngreb lod dig modst\u00e5 afv\u00e6bning!
 Unarmed.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DINE N\u00c6VER**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Jern Arm Stil
 Unarmed.Effect.5=Forst\u00e6rker din arm over tiden
 Unarmed.Effect.6=Pile Undvigning
 Unarmed.Effect.7=Undvig Pile
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Ubev\u00e6bnet:
 Unarmed.SkillName=UBEV\u00c6BNET
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserker er nu aftaget**
@@ -371,7 +374,7 @@ Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GR
 Commands.mcrank.Player=[[RED]]M\u00c5L: [[WHITE]]{0}
 Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{1}
 Commands.mcrank.Unranked=[[WHITE]]Degraderet
-Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
+Commands.mcrefresh.Success=[[RED]]{0}\'\'s nedk\u00f8ling er blevet genindl\u00e6st.
 Commands.mcremove.Success=[[GREEN]]{0} er succesfuldt fjernet fra databasen!
 Commands.mctop.Tip=[[GOLD]]Tip: Brug [[RED]]/mcrank[[GOLD]] for at se all dine personlige rangs!
 Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u00c6ndrer m\u00e5let
@@ -492,7 +495,7 @@ Guides.Mining=[[DARK_AQUA]]Omkring Mining:\n[[YELLOW]]Mining best\u00e5r af at m
 Guides.Page.Invalid=Ikke et gyldigt side nummer!
 Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
 Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
-Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
+Guides.Swords=[[DARK_AQUA]]Omkring Sv\u00e6rd:\n[[YELLOW]]Denne evne giver kamp bonuser til alle som k\u00e6mper med et\n[[YELLOW]]sv\u00e6rd.\n[[DARK_AQUA]]F\u00e5 XP:\n[[YELLOW]]Du f\u00e5r XP baseret p\u00e5 den m\u00e6ngde skade du giver til kreaturer eller \n[[YELLOW]]andre spillere mens du bruger sv\u00e6rd.\n[[DARK_AQUA]]Hvordan virker F\u00e6gteKunst?\n[[YELLOW]]F\u00e6gteKunst er en aktiv evne, do kan aktivere den ved at\n[[YELLOW]]h\u00f8jre-klikke med et sv\u00e6rd. Denne evne tillader dig at give \n[[YELLOW]]et OaE (Omr\u00e5de af Effekt) slag. Denne OaE vil give en bonus p\u00e5 25%\n[[YELLOW]]skade og vil give en bl\u00f8dning som varer i 5 ticks.\n[[DARK_AQUA]]Hvordan cirker ModAngreb?\n[[YELLOW]]ModAngreb er en passiv evne. n\u00e5r du bliver angrebet af kreaturer,\n[[YELLOW]]vil du have en chance for at modst\u00e5 50% af skaden som blev \n[[YELLOW]]givet.\n[[DARK_AQUA]]Hvordan virker Bl\u00f8dning?\n[[YELLOW]]Bl\u00f8dning f\u00e5r fjender til at tage skade hvert andet sekund. \n[[YELLOW]]M\u00e5let vil bl\u00f8de indtil effekten aftager, eller de d\u00f8r, \n[[YELLOW]]Hvad der nu kommer f\u00f8rst.\n[[YELLOW]]L\u00e6ngden af bl\u00f8dningen bliver st\u00f8rre desto st\u00f8rre sv\u00e6rd evne du har.
 Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
 Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
 Guides.Usage=[[RED]] Korrekt brug er /{0} ? [page]
@@ -526,7 +529,7 @@ Perks.activationtime.desc=Forl\u00e6nger evne aktivations tid med {0} sekunder
 Perks.activationtime.bonus=[[GOLD]] ({0}s med Udholdenheds Frynsegode)
 Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
 Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] havde ikke evner nom til at give dig nogen viden.
-Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
+Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Du har stj\u00e5let [[BLUE]]{0}[[DARK_AQUA]] levels fra [[YELLOW]]{1}.
 Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] var ikke i stand til at stj\u00e6le viden fra dig!
 Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] har stj\u00e5let [[BLUE]]{1}[[DARK_RED]] levels fra dig!
 Spout.Donate=[[YELLOW]][mcMMO] Doner!

+ 12 - 9
src/main/resources/locale/locale_de.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Kunstschuss Zusatzschaden: [[YELLOW]]{0}
 Archery.Effect.0=Kunstschuss
 Archery.Effect.1=Erh\u00f6ht Schaden vom Bogen
 Archery.Effect.2=Bet\u00e4ubung (Spieler)
-Archery.Effect.3=Verwirrt Feinde und verursacht 4 Schaden
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Pfeil-R\u00fcckgewinnung
 Archery.Effect.5=Chance auf Pfeil-R\u00fcckgewinnung von Leichen
 Archery.Listener=Bogen:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[AQUA]]Dich ber\u00fchrt ein leichter Zauber bei diesem Fang
 Fishing.SkillName=ANGELN
 Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Bauernfr\u00fchst\u00fcck Rang:[[YELLOW]] {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Gr\u00fcnes Land Dauer: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00fcner Daumen Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff!
 Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF**
 Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00c4GEZAHNSCHLAG!
 Swords.Effect.0=Gegenangriff
-Swords.Effect.1=Reflektiert 50% des erhaltenen Schadens
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=S\u00e4gezahnschlag (F\u00e4higkeit)
-Swords.Effect.3=25% Umgebungsschaden, Blutung+
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=S\u00e4gezahnschlag, Blutung+
-Swords.Effect.5=5 Ticks Blutung
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Blutung
 Swords.Effect.7=Verursacht Blutungsschaden \u00fcber Zeit (DoT)
 Swords.Listener=Schwert:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]S\u00e4gezahnschlag Dauer: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Umweltbewusst
 Taming.Ability.Bonus.1=W\u00f6lfe weichen Gefahren aus
 Taming.Ability.Bonus.2=Dicker Pelz
-Taming.Ability.Bonus.3=Halber Schaden, Feuer-Resistent
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Schock-Sicher
-Taming.Ability.Bonus.5=Explosionen verursachen 1/6 Schaden
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen
-Taming.Ability.Bonus.7=+2 Schaden
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Schnell-Imbiss
-Taming.Ability.Bonus.9={0}% Chance auf Heilung bei Attacke
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst)
 Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz)
 Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Eiserner Arm
 Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00c4USTE**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Eiserner Arm
 Unarmed.Effect.5=Verh\u00e4rtet deinen Arm einige Zeit
 Unarmed.Effect.6=Pfeil-Ablenkung
 Unarmed.Effect.7=Lenkt Pfeile ab
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unbewaffnet:
 Unarmed.SkillName=UNBEWAFFNET
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserker ausgelaufen**

+ 12 - 9
src/main/resources/locale/locale_es.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YE
 Archery.Effect.0=Habilidad de Tiro
 Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
 Archery.Effect.2=Aturdir (Jugadores)
-Archery.Effect.3=Desorienta a los enemigos y saca 4 corazones de da\u00f1o
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Recuperaci\u00f3n de Flecha
 Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres
 Archery.Listener=Arquer\u00eda: 
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
 Fishing.SkillName=PESCADOR
 Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
 Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
 Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
 Swords.Effect.0=Contra Ataque
-Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Ataque Dentado (HABILIDAD)
-Swords.Effect.3=25% de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Ataque Dentado Sangriento+
-Swords.Effect.5=Sangrado de 5 Ticks
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Sangrado
 Swords.Effect.7=Aplicar sangrado que da\u00f1a con el tiempo
 Swords.Listener=Espadas: 
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Consciente del Entorno
 Taming.Ability.Bonus.1=Lobos evitan peligros
 Taming.Ability.Bonus.2=Piel Gruesa
-Taming.Ability.Bonus.3=1/2 Da\u00f1o, Resistencia al Fuego
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=A Prueba de Golpes
-Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Garras Afiladas
-Taming.Ability.Bonus.7=+2 de Da\u00f1o
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
 Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desviar Flechas: [[YELLOW]]{0}%
 Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Estilo del Pu\u00f1o de Hierro
 Unarmed.Effect.5=Endurece su brazo con el tiempo
 Unarmed.Effect.6=Flecha Desviada
 Unarmed.Effect.7=Desviar flechas
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Desarmado: 
 Unarmed.SkillName=DESARMADO
 Unarmed.Skills.Berserk.Off=[[RED]]**Enloquecido ha expirado**

+ 12 - 9
src/main/resources/locale/locale_fi.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

+ 30 - 27
src/main/resources/locale/locale_fr.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts
 Archery.Effect.0=Tir pr\u00e9cis
 Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
 Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
-Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che
 Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
 Archery.Listener=Archerie :
@@ -86,15 +86,15 @@ Fishing.Effect.4=Secousse (sur monstres)
 Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
 Fishing.Effect.6=Fisherman\'s Diet
 Fishing.Effect.7=Improves hunger restored from fished foods
-Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
+Fishing.Enchant.Chance=[[RED]]Chasse magique: [[YELLOW]]{0}
 Fishing.Chance.Raining=[[BLUE]] Rain Bonus
 Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
 Fishing.Listener=P\u00eache :
 Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
 Fishing.SkillName=P\u00caCHE
 Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
-Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
+Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop: [[YELLOW]]{0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -108,8 +108,8 @@ Herbalism.Effect.0=Main verte (Comp\u00e9tence)
 Herbalism.Effect.1=Propage les plantes / triple drops
 Herbalism.Effect.2=Doigts verts (Wheat)
 Herbalism.Effect.3=Auto-Plants crops when harvesting
-Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
-Herbalism.Effect.5=Make bricks mossy, or make grass grow
+Herbalism.Effect.4=Pouce Vert (Cobble/Stone Brick/Dirt)
+Herbalism.Effect.5=Faire des briques avec mousse ou faire pousser l\'herbe
 Herbalism.Effect.6=R\u00e9gime de fermier
 Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme
 Herbalism.Effect.8=Double drops
@@ -141,8 +141,8 @@ Mining.Effect.6=Grosses explosions
 Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
 Mining.Effect.8=Expert en d\u00e9molition
 Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
-Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
-Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
+Mining.Effect.Decrease=[[RED]]Baisse de l\'expertise en d\u00e9molition: [[YELLOW]]{0}
+Mining.Effect.DropChance=[[RED]]Double Drop: [[YELLOW]]{0}
 Mining.Listener=Minage :
 Mining.SkillName=MINAGE
 Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
@@ -167,13 +167,13 @@ Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[G
 Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
 Repair.AnvilPlaced.Spout2=Right click to repair!
 Repair.Effect.0=R\u00e9paration
-Repair.Effect.1=Repair Tools & Armor
-Repair.Effect.10=Gold Repair ({0}+ SKILL)
-Repair.Effect.11=Repair Gold Tools & Armor
-Repair.Effect.12=Iron Repair ({0}+ SKILL)
-Repair.Effect.13=Repair Iron Tools & Armor
-Repair.Effect.14=Stone Repair ({0}+ SKILL)
-Repair.Effect.15=Repair Stone Tools
+Repair.Effect.1=R\u00e9parer Outils & Armures
+Repair.Effect.10=R\u00e9paration d\'Or ({0}+ SKILL)
+Repair.Effect.11=R\u00e9parer Outils & Armures en Or
+Repair.Effect.12=R\u00e9paration en Fer ({0}+ SKILL)
+Repair.Effect.13=R\u00e9paration Outils & Armures en Fer
+Repair.Effect.14=R\u00e9paration en Pierre ({0}+ SKILL)
+Repair.Effect.15=R\u00e9parer Outils en Pierre
 Repair.Effect.2=Ma\u00eetrise du forgeage
 Repair.Effect.3=Am\u00e9liore la r\u00e9paration
 Repair.Effect.4=Superbe r\u00e9paration
@@ -199,7 +199,7 @@ Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
 Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
 Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
 Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
-Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
+Repair.Skills.Mastery=[[RED]]Maitrise en r\u00e9paration: [[YELLOW]]Extra {0} durabilit\u00e9 en place
 Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
 Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
 Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
@@ -212,7 +212,7 @@ Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies ar
 Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
 Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
 Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
-Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
+Swords.Combat.Bleed.Chance=[[RED]]Saignement: [[YELLOW]]{0}
 Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
 Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
 Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
 Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
 Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
 Swords.Effect.0=Contre-attaque
-Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
-Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
-Swords.Effect.5=5 ticks
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Saignement
 Swords.Effect.7=Applique un saignement
 Swords.Listener=\u00c9p\u00e9es :
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
 Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
 Taming.Ability.Bonus.2=Fourrure \u00e9paisse
-Taming.Ability.Bonus.3=D\u00e9g\u00e2ts r\u00e9duits de moiti\u00e9, r\u00e9sistance au feu
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=R\u00e9sistance aux chocs
-Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
-Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast food
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -283,8 +283,9 @@ Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les envi
 Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
 Unarmed.Ability.Bonus.0=Poings de fer
 Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
-Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Rejet de fl\u00e8che: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Poings de fer
 Unarmed.Effect.5=Durcit vos poings au fil du temps
 Unarmed.Effect.6=D\u00e9viation de fl\u00e8che
 Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Poings :
 Unarmed.SkillName=POINGS
 Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e**
@@ -307,7 +310,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk
 Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
 Woodcutting.Ability.0=Soufflage
 Woodcutting.Ability.1=Cong\u00e9s de coup
-Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
+Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop: [[YELLOW]]{0}
 Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
 Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
 Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
@@ -497,7 +500,7 @@ Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players var
 Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
 Guides.Usage=[[RED]] Usage is /{0} ? [page]
 Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
-Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
+Inspect.Offline=[[RED]]Tu n\'as pas la permission d\'inspecter un joueur hors ligne!
 Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
 Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
 Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !

+ 15 - 12
src/main/resources/locale/locale_it.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW
 Archery.Effect.0=Tiro da Maestro
 Archery.Effect.1=Aumenta il danno fatto con gli archi
 Archery.Effect.2=Stordire (Giocatori)
-Archery.Effect.3=Disorienta i nemici e infligge 4 danni
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Recupero Frecce
 Archery.Effect.5=Probabilit\u00e0 di recuperare frecce dai cadaveri
 Archery.Listener=Tiro con l\'Arco:
@@ -94,14 +94,14 @@ Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
 Fishing.SkillName=PESCA
 Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]Ti servono pi\u00f9 semi per diffondere Terra Verde.
 Herbalism.Ability.GTh.Chance=[[RED]]Possibilit\u00e0 di Pollice Verde: [[YELLOW]]{0}
 Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
 Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
 Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
-Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0}
+Herbalism.Ability.HylianLuck=[[RED]]Probabilit\u00e0 di Fotruna Hylian: [[YELLOW]]{0}
 Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA**
 Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA**
 Herbalism.Effect.0=TERRA VERDE (CAPACIT\u00c0)
@@ -114,9 +114,9 @@ Herbalism.Effect.6=Dieta del Contadino
 Herbalism.Effect.7=Aumenta la fame recuperata tramite cibi coltivati
 Herbalism.Effect.8=Doppi Drop (Ogni Pianta)
 Herbalism.Effect.9=Raddoppia il normale drop
-Herbalism.Effect.10=Hylian Luck
-Herbalism.Effect.11=Gives a small chance of finding rare items
-Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
+Herbalism.Effect.10=Fortuna Hylian
+Herbalism.Effect.11=D\u00e0 una modesta possibilit\u00e0 di trovare oggetti rari
+Herbalism.HylianLuck=[[GREEN]]Oggi la fortuna di Hyrule \u00e8 con te!
 Herbalism.Listener=Erboristeria: 
 Herbalism.SkillName=ERBORISTERIA
 Herbalism.Skills.GTe.Off=[[RED]]**Terra Verde si \u00e8 esaurita**
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco!
 Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
 Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
 Swords.Effect.0=Contrattacco
-Swords.Effect.1=Riflette il 50% del danno subito
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Colpi Seghettati (CAPACITA\')
-Swords.Effect.3=+25% Danno ad Area, Emorragia+ ad Area
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Colpi Seghettati Emorragia+
-Swords.Effect.5=Emorragia da 5 Tick
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Emorragia
 Swords.Effect.7=Infligge danno ciclico da sanguinamento
 Swords.Listener=Spade:
@@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Sicurezza Ambientale
 Taming.Ability.Bonus.1=I lupi evitano il pericolo
 Taming.Ability.Bonus.2=Pelliccia Folta
-Taming.Ability.Bonus.3=1/2 Danno, Resistenza al Fuoco
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=A Prova d\'Urto
-Taming.Ability.Bonus.5=Gli esplosivi fanno 1/6 del normale danno
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Artigli Affilati
-Taming.Ability.Bonus.7=+2 al Danno
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Servizio Fast Food
 Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca
 Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
 Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Possibilit\u00e0 di Disarmare: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Il tuo avversario ha una presa di ferro!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]La tua presa di ferro ha evitato che venissi disarmato!
 Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Stile del Braccio di Ferro
 Unarmed.Effect.5=Ti indurisce il braccio col passare del tempo
 Unarmed.Effect.6=Deviare Frecce
 Unarmed.Effect.7=Deviare frecce
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Lotta:
 Unarmed.SkillName=LOTTA
 Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 esaurito**

+ 12 - 9
src/main/resources/locale/locale_ko.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[\ub179\uc0c9]] ** \uce74\uc6b4\ud130 \uacf5\uaca9 **
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=\ub450\uaebc\uc6b4 \ubaa8\ud53c
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=\ubb34\uae30 :
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**\ubc84\uc11c\ud06c \ud574\uc81c**

+ 12 - 9
src/main/resources/locale/locale_lv.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Pretsitiens 
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi 
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=NEAPBRU\u0145OTS
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

+ 84 - 81
src/main/resources/locale/locale_nl.properties

@@ -19,12 +19,12 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
 Archery.SkillName=ARCHERY
-Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1})
+Archery.Skillup=[[YELLOW]] Boogschieten ervaring toegenomen met {0}. Totaal ({1})
 Axes.Ability.Bonus.0=Axe Mastery
 Axes.Ability.Bonus.1=Bonus {0} damage
 Axes.Ability.Bonus.2=Armor Impact
@@ -53,10 +53,10 @@ Axes.Effect.9=Deal bonus damage to unarmored foes
 Axes.Listener=Axes:
 Axes.SkillName=AXES
 Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
-Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
-Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
+Axes.Skills.SS.On=[[GREEN]]**SCHEDEL SPLIJTER GEACTIVEERD**
+Axes.Skills.SS.Refresh=[[GREEN]]Jou [[YELLOW]]Schedel Splijten [[GREEN]]kracht is hersteld!
 Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
-Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
+Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Schedel Splijter[[DARK_GREEN]]gebruikt!
 Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
 Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
 Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
@@ -88,13 +88,13 @@ Fishing.Effect.6=Fisherman\'s Diet
 Fishing.Effect.7=Improves hunger restored from fished foods
 Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
 Fishing.Chance.Raining=[[BLUE]] Rain Bonus
-Fishing.ItemFound=[[GRAY]]Treasure found!
+Fishing.ItemFound=[[GRAY]]Schat gevonden!
 Fishing.Listener=Vissen:
-Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
+Fishing.MagicFound=[[GRAY]]Jij voelt een vleugje magie met deze vangst...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -117,20 +117,20 @@ Herbalism.Effect.9=Double the normal loot
 Herbalism.Effect.10=Hylian Luck
 Herbalism.Effect.11=Gives a small chance of finding rare items
 Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
-Herbalism.Listener=Kruidkunde:
+Herbalism.Listener=Kruidenkunde:
 Herbalism.SkillName=HERBALISM
 Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
 Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
-Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
-Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
+Herbalism.Skills.GTe.Refresh=[[GREEN]]Jou [[YELLOW]]groene Vingers [[GREEN]]kracht is hersteld!
+Herbalism.Skills.GTe.Other.Off=[[RED]]Groene vingers[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
 Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
 Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
-Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
+Mining.Ability.Length=[[RED]]Super BrekerLengte: [[YELLOW]]{0}s
 Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
 Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
 Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
 Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
-Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PICKAXE GEREED**
+Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PIKHOUWEEL GEREED**
 Mining.Effect.0=Super Breaker (ABILITY)
 Mining.Effect.1=Speed+, Triple Drop Chance
 Mining.Effect.2=Double Drops
@@ -149,8 +149,8 @@ Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
 Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
 Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
 Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
-Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
-Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
+Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Jou[[YELLOW]]Super Breek[[GREEN]]kracht is hersteld!
+Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen met {0}. Totaal: ({1})
 Mining.Blast.Boom=[[GRAY]]**BOOM**
 Mining.Blast.Effect.0=+35% ore yield
 Mining.Blast.Effect.1=+40% ore yield
@@ -163,7 +163,7 @@ Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
 Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
 Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
 Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
-Mining.Blast.Refresh=[[GREEN]]Jou[[YELLOW]]explosie mijnen [[GREEN]]bekwaamheid is hersteld!
+Mining.Blast.Refresh=[[GREEN]]Jou[[YELLOW]]explosie mijn [[GREEN]]kracht is hersteld!
 Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
 Repair.AnvilPlaced.Spout2=Right click to repair!
 Repair.Effect.0=Repair
@@ -187,31 +187,31 @@ Repair.Effect.17=Salvage Tools & Armor
 Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
 Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
 Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
-Repair.Listener=Repair:
-Repair.SkillName=REPAIR
+Repair.Listener=Repareer:
+Repair.SkillName=REPAREER
 Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
 Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
 Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
 Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
 Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
 Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
-Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
+Repair.Skills.FeltEasy=[[GRAY]]Dat voelde makkelijk.
 Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
 Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
 Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
 Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
 Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
 Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
-Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
+Repair.Skillup=[[YELLOW]]Repareer ervaring toegenomen met {0}. Totaal: ({1})
 Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
-Repair.Arcane.Chance.Success=[[GRAY]]AF Succes Percentage: [[YELLOW]]{0}%
+Repair.Arcane.Chance.Success=[[GRAY]] Mystiek Smeden Succes Percentage: [[YELLOW]]{0}%
 Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
-Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
+Repair.Arcane.Fail=[[RED]]Mysterieuze kracht heeft het voorwerp voorgoed verlaten.
 Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
 Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
 Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
 Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
-Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
+Swords.Ability.Ready=[[GREEN]]**JIJ HOUD JOU WAPEN GEREED**
 Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
 Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
 Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
@@ -220,35 +220,35 @@ Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
 Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
 Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
 Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
-Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
+Swords.Combat.Countered=[[GREEN]]**TEGEN-AANVAL**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
-Swords.Listener=Swords:
-Swords.SkillName=SWORDS
+Swords.Listener=Zwaarden:
+Swords.SkillName=ZWAARDEN
 Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
-Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
+Swords.Skills.SS.On=[[GREEN]]**GEKARTELDE SLAG GEACTIVEERD**
 Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
-Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
-Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
-Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
+Swords.Skills.SS.Other.Off=[[RED]]Gekartelde Slag[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
+Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Gekartelde Slag[[DARK_GREEN]]gebruikt!
+Swords.Skillup=[[YELLOW]]Zwaarden ervaring toegenomen met {0}. Totaal: ({1})
 Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
-Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.2=Dikke Vacht
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -280,16 +280,17 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
 Taming.Summon.Complete=[[GREEN]]Summoning complete
 Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
 Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
-Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
+Unarmed.Ability.Berserk.Length=[[RED]]Razernij Lengte: [[YELLOW]]{0}s
 Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
 Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
-Unarmed.Effect.0=Berserk (ABILITY)
+Unarmed.Effect.0=Razernij (KRACHT)
 Unarmed.Effect.1=+50% DMG, Breaks weak materials
 Unarmed.Effect.2=Disarm (Players)
 Unarmed.Effect.3=Drops the foes item held in hand
@@ -297,16 +298,18 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
-Unarmed.Listener=Unarmed:
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
+Unarmed.Listener=Ongewapend:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**Razernij is uitgewerkt**
-Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
-Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
-Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]berserker [[DARK_GREEN]]gebruikt!
-Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
+Unarmed.Skills.Berserk.On=[[GREEN]]**RAZERNIJ GEACTIVEERD**
+Unarmed.Skills.Berserk.Other.Off=[[RED]]Razernij [[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
+Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Razernij [[DARK_GREEN]]gebruikt!
+Unarmed.Skills.Berserk.Refresh=[[GREEN]]Jou[[YELLOW]]Razernij [[GREEN]]kracht is hersteld!
 Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
 Woodcutting.Ability.0=Bladblazer
-Woodcutting.Ability.1=Blaadjes wegblazen
+Woodcutting.Ability.1=Bladeren wegblazen
 Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
 Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
 Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
@@ -321,11 +324,11 @@ Woodcutting.SkillName=Houthakken
 Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
 Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
 Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
-Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
+Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Boom Veller[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
 Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
-Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
+Woodcutting.Skills.TreeFeller.Splinter=[[RED]]JOU BIJL SPLINTERT IN DUIZENDEN STUKJES!
 Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
-Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
+Woodcutting.Skillup=[[YELLOW]]Houthakken toegenomen met {0}. Totaal ({1})
 Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
 Ability.Generic.Template.Lock=[[GRAY]]{0}
 Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
@@ -335,7 +338,7 @@ Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
 Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
 Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\\!
 Combat.Gore=[[GREEN]]**GESTOLD BLOED**
-Combat.Ignition=[[RED]]**IGNITION**
+Combat.Ignition=[[RED]]**ONTSTEKING**
 Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
 Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
 Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
@@ -348,18 +351,18 @@ Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
 Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
 Commands.Ability.Off=Ability use toggled [[RED]]off
 Commands.Ability.On=Ability use toggled [[GREEN]]on
-Commands.AdminChat.Off=Alleen Admin tekst [[RED]]Uit
+Commands.AdminChat.Off=Alleen Admin gesprek[[RED]]Uit
 Commands.AdminChat.On=Admin Chat only [[GREEN]]On
 Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
 Commands.AdminToggle=[[RED]]- Toggle admin chat
 Commands.Chat.Console=*Console*
-Commands.Disabled=[[RED]]This command is disabled.
-Commands.DoesNotExist=[[RED]]Player does not exist in the database!
+Commands.Disabled=[[RED]]Deze opdracht is gedeactiveerd.
+Commands.DoesNotExist=[[RED]]Speler bestaat niet in de database!
 Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
 Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
 Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
 Commands.Inspect=<player> [[RED]]- View detailed player info
-Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
+Commands.Invite.Accepted=[[GREEN]]Uitnodiging geacepteerd. Jij hebt de groep  {0} betreden
 Commands.Invite.Success=[[GREEN]]Invite sent successfully.
 Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
 Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]---
@@ -374,34 +377,34 @@ Commands.mcrank.Unranked=[[WHITE]]Unranked
 Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
 Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
 Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
-Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
+Commands.mmoedit=[player] <Kracht> <Nieuwe waarde> [[RED]] - Pas doel aan
 Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
 Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
 Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
 Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
 Commands.ModDescription=[[RED]]- Read brief mod description
-Commands.NoConsole=This command does not support console usage.
+Commands.NoConsole=Deze commando wordt niet ondersteund vanuit de console.
 Commands.Other=[[GREEN]]--OTHER COMMANDS--
 Commands.Party.Accept=[[RED]]- Accept party invite
 Commands.Party.Chat.Off=Party Chat only [[RED]]Off
 Commands.Party.Chat.On=Party Chat only [[GREEN]]On
 Commands.Party.Chat.Prefix=[[GREEN]]([[WHITE]]{0}[[GREEN]])
 Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
-Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
-Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
+Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]Jij hebt een groep uitnodiging ontvangen voor {0} van {1}
+Commands.Party.Invite.1=[[YELLOW]]Tiep [[GREEN]]/accept[[YELLOW]] om de uitnodiging te accepteren
 Commands.Party.Invite=<player> [[RED]]- Send party invite
 Commands.Party.Join=Joined Party: {0}
 Commands.Party.Kick=[[RED]]Je bent gekickt uit de groep {0}!
-Commands.Party.Leave=[[RED]]Je hebt de party verlaten
+Commands.Party.Leave=[[RED]]Je hebt de groep verlaten
 Commands.Party.Members=[[GREEN]]Party Members: {0}
-Commands.Party.None=[[RED]]Je bent niet in een party.
+Commands.Party.None=[[RED]]Je bent niet in een groep.
 Commands.Party.Quit=[[RED]]- Leave your current party
 Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
 Commands.Party.Toggle=[[RED]]- Toggle Party Chat
 Commands.Party=<party-name> [[RED]]- Create/Join designated party
-Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
+Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Kracht Level [[YELLOW]]Leiderbord--
 Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
-Commands.PowerLevel=[[DARK_RED]]Vermogen: [[GREEN]]{0}
+Commands.PowerLevel=[[DARK_RED]]KRACHT LEVEL: [[GREEN]]{0}
 Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
 Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
 Commands.Reset=[[RED]]Reset a skill\'s level to 0
@@ -425,7 +428,7 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
 mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
 mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
 Commands.Party.InParty=[[GREEN]]Groep: {0}
-Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
+Party.Forbidden=[mcMMO] Groepen niet toegestaan op deze wereld (zie Machtigingen)
 Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
 Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
 Party.Help.2=[[RED]]Consult /party ? for more information
@@ -434,49 +437,49 @@ Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
 Party.Help.5=[[RED]]To password protect your party, use /party password <password>
 Party.Help.6=[[RED]]Om een speler uit je groep te kicken, gebruik /party kick <speler>
 Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
-Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
-Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
+Party.InformedOnJoin={0} [[GREEN]] is tot je groep toegetreden
+Party.InformedOnQuit={0} [[GREEN]] heeft je groep verlaten
 Party.InvalidName=[[DARK_RED]]That is not a valid party name.
 Party.IsLocked=[[RED]]This party is already locked!
 Party.IsntLocked=[[RED]]This party is not locked!
 Party.Locked=[[RED]]Groep is gesloten, alleen groepsleider kan uitnodigen.
-Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
+Party.NotInYourParty=[[DARK_RED]]{0} zit niet in jou groep
 Party.NotOwner=[[DARK_RED]]You are not the party leader.
 Party.Owner.New=[[GREEN]]{0} is the new party leader.
 Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
 Party.Owner.Player=[[GREEN]]You are now the party leader.
 Party.Password.Incorrect=[[RED]]Party password is incorrect.
-Party.PasswordSet=[[GREEN]]Party password set to {0}
+Party.PasswordSet=[[GREEN]]Groep wachtwoord veranderd in {0}
 Party.Player.Invalid=[[RED]]That is not a valid player.
 Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
 Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport.
 Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
 Party.Teleport.Self=[[RED]]You can\'t teleport to yourself!
-Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
-Party.Unlocked=[[GRAY]]Party is unlocked
+Party.Teleport.Target=[[GREEN]]{0} is naar jou toe gedeporteerd.
+Party.Unlocked=[[GRAY]]groep is ontgrendeld
 Commands.XPGain.Acrobatics=Falling
 Commands.XPGain.Archery=Attacking Monsters
-Commands.XPGain.Axes=Attacking Monsters
+Commands.XPGain.Axes=Monsters aanvallen
 Commands.XPGain.Excavation=Graven en schatten vinden
-Commands.XPGain.Fishing=Vissen (wat denk je zelf?)
+Commands.XPGain.Fishing=Vissen (Wat denk je zelf?)
 Commands.XPGain.Herbalism=Kruiden Verzamelen
 Commands.XPGain.Mining=Het Mijnen van Steen & Erts
 Commands.XPGain.Repair=Repairing
-Commands.XPGain.Swords=Attacking Monsters
+Commands.XPGain.Swords=Monsters aanvallen
 Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
 Commands.XPGain.Unarmed=Attacking Monsters
 Commands.XPGain.Woodcutting=Chopping down trees
 Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
-Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
-Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
+Commands.xplock.locked=[[GOLD]]Jou XP BALK is nu bevroren op {0}!
+Commands.xplock.unlocked=[[GOLD]]Jou XP BALK is nu[[GREEN]]ONTGRENDELD[[GOLD]]!
 Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
-Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
+Commands.xprate.over=[[RED]]mcMMO XP Verdubbeling Evenement is VOORBIJ!!
 Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
 Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
 Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
 Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
 Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
-XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
+XPRate.Event=[[GOLD]]mcMMO is momenteel in een XP verdubbeling evenement! XP verdubbeling is {0}x!
 Effects.Effects=EFFECTEN
 Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
 Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
@@ -498,17 +501,17 @@ Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players
 Guides.Usage=[[RED]] Usage is /{0} ? [page]
 Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
 Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
-Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
-Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
-Inspect.TooFar=[[RED]]You are too far away to inspect that player!
+Inspect.OfflineStats=mcMMO statistieken voor offline-speler [[YELLOW]]{0}
+Inspect.Stats=[[GREEN]]mcMMO Statistieken voor [[YELLOW]]{0}
+Inspect.TooFar=[[RED]]Jij bent te ver weg om deze speler te inspecteren!
 Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
 Item.ChimaeraWing.Pass=**CHIMAERA WING**
 Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
 Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
 Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
-Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
+Skills.NeedMore=[[DARK_RED]]Jij hebt te weinig [[GRAY]]{0}
 Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
-Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
+Skills.TooTired=[[RED]]Jij bent te moe om die kracht opnieuw te gebruiken. [[YELLOW]]({0}s)
 Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
 Stats.Header.Gathering=[[GOLD]]-=VERZAMELAAR VAARDIGHEDEN=-
 Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-

+ 12 - 9
src/main/resources/locale/locale_no.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]** Motangrep **
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]** Berserk har blitt slitt av **

+ 12 - 9
src/main/resources/locale/locale_pl.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=LOWIENIE RYB
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Krwawienie
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Miecze
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 do Obrazen
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Styl zelaznego ramienia
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Odbicie strzaly
 Unarmed.Effect.7=Odbijanie strzal
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

+ 12 - 9
src/main/resources/locale/locale_pl_PL.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

+ 12 - 9
src/main/resources/locale/locale_pt_BR.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

+ 20 - 17
src/main/resources/locale/locale_ru.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\
 Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
 Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
 Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
-Archery.Effect.3=\u0414\u0435\u0437\u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u0438 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 4 \u0443\u0440\u043e\u043d\u0430
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b
 Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432
 Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
@@ -94,14 +94,14 @@ Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u04
 Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
 Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
-Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
 Herbalism.Ability.GTe.NeedMore=[[RED]]\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0435\u043c\u044f\u043d \u0434\u043b\u044f \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u044f.
 Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
 Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
 Herbalism.Ability.GTh.Stage=[[RED]]\u0421\u0442\u0430\u0434\u0438\u044f \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]] \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0443\u0442 \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u0438 {0}
 Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
-Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0}
+Herbalism.Ability.HylianLuck=[[RED]]\u0428\u0430\u043d\u0441 \u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u043e\u0439 \u0423\u0434\u0430\u0447\u0438: [[YELLOW]]{0}
 Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
 Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
 Herbalism.Effect.0=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415)
@@ -114,9 +114,9 @@ Herbalism.Effect.6=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f
 Herbalism.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b
 Herbalism.Effect.8=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439)
 Herbalism.Effect.9=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
-Herbalism.Effect.10=Hylian Luck
-Herbalism.Effect.11=Gives a small chance of finding rare items
-Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
+Herbalism.Effect.10=\u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430
+Herbalism.Effect.11=\u0414\u0430\u0435\u0442 \u043d\u0435\u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0440\u0435\u0434\u043a\u0438\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b
+Herbalism.HylianLuck=[[GREEN]]\u0423\u0434\u0430\u0447\u0430 \u0425\u0430\u0439\u0440\u0443\u043b\u0430 \u0441\u0435\u0433\u043e\u0434\u043d\u044f \u0441 \u0442\u043e\u0431\u043e\u0439!
 Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
 Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e
 Herbalism.Skills.GTe.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d
 Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
 Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
 Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
-Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50% \u0423\u0440\u043e\u043d\u0430
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
-Swords.Effect.3=25% \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435 
-Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
 Swords.Effect.7=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c
 Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u043c\u0435\u0447\u0430\u043c\u0438:
@@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u
 Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
 Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
 Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
-Taming.Ability.Bonus.3=1/2 \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
-Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u043e\u0441\u044f\u0442 1/6 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
-Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
 Taming.Ability.Bonus.9={0}% \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
 Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u0421\u041e\u0417\u041d\u0410\u041d\u0418\u0415)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u043
 Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u043e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0441\u0442\u0440\u0435\u043b: [[YELLOW]]{0} %
 Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]\u0423 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u0412\u0430\u0448\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0442\u0438\u043b\u0430 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435!
 Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437
 Unarmed.Effect.5=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438
 Unarmed.Effect.6=\u0421\u0442\u0440\u0435\u043b\u044b \u043e\u0442\u0440\u0430\u0436\u0430\u044e\u0442\u0441\u044f
 Unarmed.Effect.7=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
 Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419
 Unarmed.Skills.Berserk.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
@@ -371,7 +374,7 @@ Commands.mcrank.Overall=[[YELLOW]]\u041e\u0431\u0449\u0438\u0439[[GREEN]] - [[GO
 Commands.mcrank.Player=[[RED]]\u0426\u0415\u041b\u042c: [[WHITE]]{0}
 Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1}
 Commands.mcrank.Unranked=[[WHITE]]\u0420\u044f\u0434\u043e\u0432\u043e\u0439
-Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
+Commands.mcrefresh.Success=[[RED]]{0} \u043e\u0447\u043a\u043e\u0432 \u0443\u043c\u0435\u043d\u0438\u0439 \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e
 Commands.mcremove.Success=[[GREEN]]{0} \u0431\u044b\u043b \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0443\u0434\u0430\u043b\u0435\u043d \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445!
 Commands.mctop.Tip=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcrank[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u0432\u0430\u0448\u0438 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435 \u0440\u0430\u043d\u0433\u0438!
 Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438
@@ -449,7 +452,7 @@ Party.Password.Incorrect=[[RED]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u044
 Party.PasswordSet=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0}
 Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a.
 Party.Teleport.Dead=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443.
-Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport.
+Party.Teleport.Hurt=[[RED]]\u0417\u0430 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0435 {0} \u0441\u0435\u043a\u0443\u043d\u0434 \u0432\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f.
 Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
 Party.Teleport.Self=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435!
 Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
@@ -490,7 +493,7 @@ Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u0420\u0443\u043a\u043e\u0432\u043e\u0434\
 Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
 Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
 Guides.Page.Invalid=\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b!
-Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
+Guides.Page.OutOfRange=\u042d\u0442\u0430 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442, \u0432\u0441\u0435\u0433\u043e \u0435\u0441\u0442\u044c {0} \u0441\u0442\u0440\u0430\u043d\u0438\u0446.
 Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
 Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
 Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
@@ -524,9 +527,9 @@ Perks.cooldowns.desc=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u04
 Perks.activationtime.name=\u0412\u044b\u043d\u043e\u0441\u043b\u0438\u0432\u043e\u0441\u0442\u044c
 Perks.activationtime.desc=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0} \u0441\u0435\u043a\u0443\u043d\u0434.
 Perks.activationtime.bonus=[[GOLD]] ({0}% \u0441 \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c)
-Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
+Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]\u0412\u044b \u043f\u043e\u0442\u0435\u0440\u044f\u043b\u0438 [[BLUE]]{0}[[DARK_RED]] \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438.
 Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043d\u0435\u043a\u0432\u0430\u043b\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u043c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0432\u0430\u043c \u043b\u044e\u0431\u044b\u0435 \u0437\u043d\u0430\u043d\u0438\u044f.
-Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
+Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0412\u044b \u0443\u043a\u0440\u0430\u043b\u0438 [[BLUE]]{0}[[DARK_AQUA]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 [[YELLOW]]{1}
 Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u043d\u0435 \u0441\u043f\u043e\u0441\u043e\u0431\u0435\u043d \u0443\u043a\u0440\u0430\u0441\u0442\u044c \u0432\u0430\u0448\u0438 \u0437\u043d\u0430\u043d\u0438\u044f!
 Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] \u0443\u043a\u0440\u0430\u043b [[BLUE]]{1}[[DARK_RED]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 \u0432\u0430\u0441!
 Spout.Donate=[[YELLOW]][mcMMO] \u041f\u043e\u0436\u0435\u0440\u0442\u0432\u043e\u0432\u0430\u043d\u043e!

+ 12 - 9
src/main/resources/locale/locale_sv.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=FISHING
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

+ 12 - 9
src/main/resources/locale/locale_tr_TR.properties

@@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
 Archery.Effect.0=Skill Shot
 Archery.Effect.1=Increases damage done with bows
 Archery.Effect.2=Daze (Players)
-Archery.Effect.3=Disorients foes and deals 4 DMG
+Archery.Effect.3=Disorients foes and deals {0} DMG
 Archery.Effect.4=Arrow Retrieval
 Archery.Effect.5=Chance to retrieve arrows from corpses
 Archery.Listener=Archery:
@@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
 Fishing.SkillName=BALIK TUTMA
 Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
 Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
-Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
+Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
 Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
 Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
 Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
@@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
 Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
 Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
 Swords.Effect.0=Counter Attack
-Swords.Effect.1=Reflect 50% of damage taken
+Swords.Effect.1=Reflect {0} of damage taken
 Swords.Effect.2=Serrated Strikes (ABILITY)
-Swords.Effect.3=25% DMG AoE, Bleed+ AoE
+Swords.Effect.3={0} DMG AoE, Bleed+ AoE
 Swords.Effect.4=Serrated Strikes Bleed+
-Swords.Effect.5=5 Tick Bleed
+Swords.Effect.5={0} Tick Bleed
 Swords.Effect.6=Bleed
 Swords.Effect.7=Apply a bleed DoT
 Swords.Listener=Swords:
@@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
 Taming.Ability.Bonus.0=Environmentally Aware
 Taming.Ability.Bonus.1=Wolves avoid danger
 Taming.Ability.Bonus.2=Thick Fur
-Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
+Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
 Taming.Ability.Bonus.4=Shock Proof
-Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
+Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
 Taming.Ability.Bonus.6=Sharpened Claws
-Taming.Ability.Bonus.7=+2 Damage
+Taming.Ability.Bonus.7=+{0} Damage
 Taming.Ability.Bonus.8=Fast Food Service
-Taming.Ability.Bonus.9={0}% Chance for heal on attack
+Taming.Ability.Bonus.9={0} Chance for heal on attack
 Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
 Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
 Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
@@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
 Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
 Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
 Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
+Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
 Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
 Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
 Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
@@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
 Unarmed.Effect.5=Hardens your arm over time
 Unarmed.Effect.6=Arrow Deflect
 Unarmed.Effect.7=Deflect arrows
+Unarmed.Effect.8=Iron Grip
+Unarmed.Effect.9=Prevents you from being disarmed
 Unarmed.Listener=Unarmed:
 Unarmed.SkillName=UNARMED
 Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**

Rozdílová data souboru nebyla zobrazena, protože soubor je příliš velký
+ 46 - 43
src/main/resources/locale/locale_zh_CN.properties


Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů