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@@ -122,7 +122,7 @@ public final class ShakeMob {
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possibleDrops.put(new ItemStack(Material.RAW_BEEF), 49);
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possibleDrops.put(new ItemStack(Material.RAW_BEEF), 49);
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break;
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break;
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case CREEPER:
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case CREEPER:
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- possibleDrops.put(new ItemStack(Material.SKULL_ITEM, (byte) 0x4), 1);
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+ possibleDrops.put(new ItemStack(Material.SKULL_ITEM, 1, (short) 4), 1);
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possibleDrops.put(new ItemStack(Material.SULPHUR), 99);
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possibleDrops.put(new ItemStack(Material.SULPHUR), 99);
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break;
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break;
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case ENDERMAN:
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case ENDERMAN:
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@@ -158,7 +158,7 @@ public final class ShakeMob {
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possibleDrops.put(new ItemStack(Material.WOOL, Misc.getRandom().nextInt(6) + 1), 100);
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possibleDrops.put(new ItemStack(Material.WOOL, Misc.getRandom().nextInt(6) + 1), 100);
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break;
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break;
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case SKELETON:
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case SKELETON:
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- possibleDrops.put(new ItemStack(Material.SKULL_ITEM), 2);
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+ possibleDrops.put(new ItemStack(Material.SKULL_ITEM, 1, (short) 0), 2);
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possibleDrops.put(new ItemStack(Material.BONE), 49);
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possibleDrops.put(new ItemStack(Material.BONE), 49);
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possibleDrops.put(new ItemStack(Material.ARROW, Misc.getRandom().nextInt(3) + 1), 49);
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possibleDrops.put(new ItemStack(Material.ARROW, Misc.getRandom().nextInt(3) + 1), 49);
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break;
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break;
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@@ -186,7 +186,7 @@ public final class ShakeMob {
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possibleDrops.put(new ItemStack(Material.POTION), 13);
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possibleDrops.put(new ItemStack(Material.POTION), 13);
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break;
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break;
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case ZOMBIE:
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case ZOMBIE:
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- possibleDrops.put(new ItemStack(Material.SKULL_ITEM, (byte) 0x2), 2);
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+ possibleDrops.put(new ItemStack(Material.SKULL_ITEM, 1, (short) 2), 2);
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possibleDrops.put(new ItemStack(Material.ROTTEN_FLESH), 98);
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possibleDrops.put(new ItemStack(Material.ROTTEN_FLESH), 98);
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break;
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break;
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default:
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default:
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