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Greater Impact now uses the rank system

nossr50 6 年之前
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b39340227f

+ 2 - 1
Changelog.txt

@@ -118,7 +118,8 @@ Version 2.1.0
  ! (Skills) Removed traps from fishing
  ! (Skills) Dodge now uses a rank system
  ! (Skills) Arrow Retrieval now uses a rank system
-
+ ! (Skills) Axes' Critical Strikes now uses a rank system
+ ! (Skills) Axes' Greater Impact now uses a rank system
  ! (Kraken) Removed everything involving the kraken
  = (Skills) Shake now sends custom damage types for better nocheat compat
  ! (Config) Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle

+ 1 - 1
src/main/java/com/gmail/nossr50/datatypes/skills/SubSkillType.java

@@ -23,7 +23,7 @@ public enum SubSkillType {
     AXES_ARMOR_IMPACT(20),
     AXES_AXE_MASTERY(4),
     AXES_CRITICAL_STRIKES(1),
-    AXES_GREATER_IMPACT,
+    AXES_GREATER_IMPACT(1),
     AXES_SKULL_SPLITTER(1),
 
     /* Excavation */

+ 5 - 0
src/main/resources/skillranks.yml

@@ -96,6 +96,11 @@ Axes:
             Rank_1: 2
         RetroMode:
             Rank_1: 20
+    GreaterImpact:
+        Standard:
+            Rank_1: 25
+        RetroMode:
+            Rank_1: 250
     ArmorImpact:
         Standard:
             Rank_1: 5