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+//package com.gmail.nossr50.skills.salvage;
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+//
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+//import com.gmail.nossr50.config.AdvancedConfig;
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+//import com.gmail.nossr50.config.Config;
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+//import com.gmail.nossr50.config.experience.ExperienceConfig;
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+//import com.gmail.nossr50.datatypes.interactions.NotificationType;
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+//import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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+//import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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+//import com.gmail.nossr50.datatypes.skills.SubSkillType;
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+//import com.gmail.nossr50.locale.LocaleLoader;
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+//import com.gmail.nossr50.mcMMO;
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+//import com.gmail.nossr50.skills.SkillManager;
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+//import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
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+//import com.gmail.nossr50.util.EventUtils;
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+//import com.gmail.nossr50.util.Misc;
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+//import com.gmail.nossr50.util.Permissions;
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+//import com.gmail.nossr50.util.StringUtils;
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+//import com.gmail.nossr50.util.player.NotificationManager;
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+//import com.gmail.nossr50.util.random.RandomChanceSkillStatic;
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+//import com.gmail.nossr50.util.random.RandomChanceUtil;
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+//import com.gmail.nossr50.util.skills.RankUtils;
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+//import com.gmail.nossr50.util.skills.SkillUtils;
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+//import com.gmail.nossr50.util.sounds.SoundManager;
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+//import com.gmail.nossr50.util.sounds.SoundType;
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+//import org.bukkit.Location;
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+//import org.bukkit.Material;
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+//import org.bukkit.enchantments.Enchantment;
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+//import org.bukkit.entity.Player;
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+//import org.bukkit.inventory.ItemStack;
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+//import org.bukkit.inventory.meta.EnchantmentStorageMeta;
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+//
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+//import java.util.Map;
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+//import java.util.Map.Entry;
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+//
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+//public class SalvageManager extends SkillManager {
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+// private boolean placedAnvil;
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+// private int lastClick;
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+//
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+// public SalvageManager(McMMOPlayer mcMMOPlayer) {
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+// super(mcMMOPlayer, PrimarySkillType.SALVAGE);
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+// }
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+//
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+// /**
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+// * Handles notifications for placing an anvil.
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+// */
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+// public void placedAnvilCheck() {
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+// Player player = getPlayer();
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+//
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+// if (getPlacedAnvil()) {
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+// return;
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+// }
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+//
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+// if (Config.getInstance().getSalvageAnvilMessagesEnabled()) {
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+// NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Salvage.Listener.Anvil");
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+// }
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+//
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+// if (Config.getInstance().getSalvageAnvilPlaceSoundsEnabled()) {
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+// SoundManager.sendSound(player, player.getLocation(), SoundType.ANVIL);
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+// }
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+//
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+// togglePlacedAnvil();
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+// }
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+//
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+// public void handleSalvage(Location location, ItemStack item) {
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+// Player player = getPlayer();
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+//
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+// Salvageable salvageable = mcMMO.getSalvageableManager().getSalvageable(item.getType());
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+//
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+// if (item.getItemMeta() != null && item.getItemMeta().isUnbreakable()) {
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+// NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
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+// return;
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+// }
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+//
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+// // Permissions checks on material and item types
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+// if (!Permissions.salvageItemType(player, salvageable.getSalvageItemType())) {
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+// NotificationManager.sendPlayerInformation(player, NotificationType.NO_PERMISSION, "mcMMO.NoPermission");
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+// return;
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+// }
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+//
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+// if (!Permissions.salvageMaterialType(player, salvageable.getSalvageMaterialType())) {
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+// NotificationManager.sendPlayerInformation(player, NotificationType.NO_PERMISSION, "mcMMO.NoPermission");
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+// return;
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+// }
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+//
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+// /*int skillLevel = getSkillLevel();*/
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+// int minimumSalvageableLevel = salvageable.getMinimumLevel();
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+//
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+// // Level check
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+// if (getSkillLevel() < minimumSalvageableLevel) {
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+// NotificationManager.sendPlayerInformation(player, NotificationType.REQUIREMENTS_NOT_MET, "Salvage.Skills.Adept.Level", String.valueOf(RankUtils.getUnlockLevel(SubSkillType.SALVAGE_ARCANE_SALVAGE)), StringUtils.getPrettyItemString(item.getType()));
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+// return;
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+// }
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+//
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+// int potentialSalvageYield = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
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+//
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+// if (potentialSalvageYield <= 0) {
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+// NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");
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+// return;
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+// }
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+//
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+// potentialSalvageYield = Math.min(potentialSalvageYield, getSalvageLimit()); // Always get at least something back, if you're capable of salvaging it.
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+//
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+// player.getInventory().setItemInMainHand(new ItemStack(Material.AIR));
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+// location.add(0.5, 1, 0.5);
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+//
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+// Map<Enchantment, Integer> enchants = item.getEnchantments();
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+//
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+// ItemStack enchantBook = null;
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+// if (!enchants.isEmpty()) {
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+// enchantBook = arcaneSalvageCheck(enchants);
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+// }
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+//
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+// //Lottery on Salvageable Amount
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+//
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+// int lotteryResults = 1;
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+// int chanceOfSuccess = 99;
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+//
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+// for(int x = 0; x < potentialSalvageYield-1; x++) {
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+//
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+// if(RandomChanceUtil.rollDice(chanceOfSuccess, 100)) {
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+// chanceOfSuccess-=3;
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+// chanceOfSuccess = Math.max(chanceOfSuccess, 90);
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+//
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+// lotteryResults+=1;
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+// }
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+// }
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+//
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+// if(lotteryResults == potentialSalvageYield && potentialSalvageYield != 1 && RankUtils.isPlayerMaxRankInSubSkill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE)) {
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+// NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Perfect", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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+// } else if(salvageable.getMaximumQuantity() == 1 || getSalvageLimit() >= salvageable.getMaximumQuantity()) {
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+// NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Normal", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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+// } else {
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+// NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.Lottery.Untrained", String.valueOf(lotteryResults), StringUtils.getPrettyItemString(item.getType()));
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+// }
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+//
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+// ItemStack salvageResults = new ItemStack(salvageable.getSalvageMaterial(), lotteryResults);
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+//
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+// //Call event
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+// if (EventUtils.callSalvageCheckEvent(player, item, salvageResults, enchantBook).isCancelled()) {
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+// return;
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+// }
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+//
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+// Location anvilLoc = location.clone();
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+// Location playerLoc = player.getLocation().clone();
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+// double distance = anvilLoc.distance(playerLoc);
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+//
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+// double speedLimit = .6;
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+// double minSpeed = .3;
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+//
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+// //Clamp the speed and vary it by distance
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+// double vectorSpeed = Math.min(speedLimit, Math.max(minSpeed, distance * .2));
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+//
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+// //Add a very small amount of height
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+// anvilLoc.add(0, .1, 0);
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+//
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+// if (enchantBook != null) {
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+// Misc.spawnItemTowardsLocation(anvilLoc.clone(), playerLoc.clone(), enchantBook, vectorSpeed);
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+// }
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+//
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+// Misc.spawnItemTowardsLocation(anvilLoc.clone(), playerLoc.clone(), salvageResults, vectorSpeed);
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+//
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+// // BWONG BWONG BWONG - CLUNK!
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+// if (Config.getInstance().getSalvageAnvilUseSoundsEnabled()) {
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+// SoundManager.sendSound(player, player.getLocation(), SoundType.ITEM_BREAK);
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+// }
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+//
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+// NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Salvage.Skills.Success");
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+// }
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+//
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+// /*public double getMaxSalvagePercentage() {
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+// return Math.min((((Salvage.salvageMaxPercentage / Salvage.salvageMaxPercentageLevel) * getSkillLevel()) / 100.0D), Salvage.salvageMaxPercentage / 100.0D);
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+// }*/
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+//
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+// public int getSalvageLimit() {
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+// return (RankUtils.getRank(getPlayer(), SubSkillType.SALVAGE_SCRAP_COLLECTOR));
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+// }
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+//
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+// /**
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+// * Gets the Arcane Salvage rank
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+// *
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+// * @return the current Arcane Salvage rank
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+// */
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+// public int getArcaneSalvageRank() {
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+// return RankUtils.getRank(getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE);
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+// }
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+//
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+// /*public double getExtractFullEnchantChance() {
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+// int skillLevel = getSkillLevel();
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+//
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+// for (Tier tier : Tier.values()) {
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+// if (skillLevel >= tier.getLevel()) {
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+// return tier.getExtractFullEnchantChance();
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+// }
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+// }
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+//
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+// return 0;
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+// }
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+//
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+// public double getExtractPartialEnchantChance() {
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+// int skillLevel = getSkillLevel();
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+//
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+// for (Tier tier : Tier.values()) {
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+// if (skillLevel >= tier.getLevel()) {
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+// return tier.getExtractPartialEnchantChance();
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+// }
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+// }
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+//
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+// return 0;
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+// }*/
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+//
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+// public double getExtractFullEnchantChance() {
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+// if(Permissions.hasSalvageEnchantBypassPerk(getPlayer()))
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+// return 100.0D;
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+//
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+// return AdvancedConfig.getInstance().getArcaneSalvageExtractFullEnchantsChance(getArcaneSalvageRank());
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+// }
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+//
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+// public double getExtractPartialEnchantChance() {
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+// return AdvancedConfig.getInstance().getArcaneSalvageExtractPartialEnchantsChance(getArcaneSalvageRank());
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+// }
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+//
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+// private ItemStack arcaneSalvageCheck(Map<Enchantment, Integer> enchants) {
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+// Player player = getPlayer();
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+//
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+// if (!RankUtils.hasUnlockedSubskill(player, SubSkillType.SALVAGE_ARCANE_SALVAGE) || !Permissions.arcaneSalvage(player)) {
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+// NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.ArcaneFailed");
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+// return null;
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+// }
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+//
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+// ItemStack book = new ItemStack(Material.ENCHANTED_BOOK);
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+// EnchantmentStorageMeta enchantMeta = (EnchantmentStorageMeta) book.getItemMeta();
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+//
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+// boolean downgraded = false;
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+// int arcaneFailureCount = 0;
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+//
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+// for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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+//
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+// int enchantLevel = enchant.getValue();
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+//
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+// if(!ExperienceConfig.getInstance().allowUnsafeEnchantments()) {
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+// if(enchantLevel > enchant.getKey().getMaxLevel()) {
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+// enchantLevel = enchant.getKey().getMaxLevel();
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+// }
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+// }
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+//
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+// if (!Salvage.arcaneSalvageEnchantLoss
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+// || Permissions.hasSalvageEnchantBypassPerk(player)
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+// || RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractFullEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
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+// enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel, true);
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+// }
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+// else if (enchantLevel > 1
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+// && Salvage.arcaneSalvageDowngrades
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+// && RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkillStatic(getExtractPartialEnchantChance(), getPlayer(), SubSkillType.SALVAGE_ARCANE_SALVAGE))) {
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+// enchantMeta.addStoredEnchant(enchant.getKey(), enchantLevel - 1, true);
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+// downgraded = true;
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+// } else {
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+// arcaneFailureCount++;
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+// }
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+// }
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+//
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+// if(failedAllEnchants(arcaneFailureCount, enchants.entrySet().size()))
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+// {
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+// NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.ArcaneFailed");
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+// return null;
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+// } else if(downgraded)
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+// {
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+// NotificationManager.sendPlayerInformationChatOnly(player, "Salvage.Skills.ArcanePartial");
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+// }
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+//
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+// book.setItemMeta(enchantMeta);
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+// return book;
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+// }
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+//
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+// private boolean failedAllEnchants(int arcaneFailureCount, int size) {
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+// return arcaneFailureCount == size;
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+// }
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+//
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+// /**
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+// * Check if the player has tried to use an Anvil before.
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+// * @param actualize
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+// *
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+// * @return true if the player has confirmed using an Anvil
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+// */
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+// public boolean checkConfirmation(boolean actualize) {
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+// Player player = getPlayer();
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+// long lastUse = getLastAnvilUse();
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+//
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+// if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getSalvageConfirmRequired()) {
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+// return true;
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+// }
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+//
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+// if (!actualize) {
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+// return false;
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+// }
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+//
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+// actualizeLastAnvilUse();
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+//
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+// NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name"));
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+//
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+// return false;
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+// }
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+//
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+// /*
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+// * Salvage Anvil Placement
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+// */
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+//
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+// public boolean getPlacedAnvil() {
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+// return placedAnvil;
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+// }
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+//
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+// public void togglePlacedAnvil() {
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+// placedAnvil = !placedAnvil;
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+// }
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+//
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+// /*
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+// * Salvage Anvil Usage
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+// */
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+//
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+// public int getLastAnvilUse() {
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+// return lastClick;
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+// }
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+//
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+// public void setLastAnvilUse(int value) {
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+// lastClick = value;
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+// }
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+//
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+// public void actualizeLastAnvilUse() {
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+// lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
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+// }
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+//}
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