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@@ -30,6 +30,7 @@ import com.gmail.nossr50.m;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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+import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.locale.mcLocale;
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public class Fishing {
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@@ -42,16 +43,23 @@ public class Fishing {
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if(lvl >= LoadProperties.fishingTier1 && lvl < LoadProperties.fishingTier2)
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{
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return 1;
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- } else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
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+ }
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+ else if (lvl >= LoadProperties.fishingTier2 && lvl < LoadProperties.fishingTier3)
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{
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return 2;
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- } else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
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+ }
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+ else if (lvl >= LoadProperties.fishingTier3 && lvl < LoadProperties.fishingTier4)
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{
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return 3;
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- } else
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+ }
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+ else if (lvl >= LoadProperties.fishingTier4 && lvl < LoadProperties.fishingTier5)
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{
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return 4;
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}
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+ else
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+ {
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+ return 5;
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+ }
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}
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public static void getFishingResults(Player player, PlayerFishEvent event)
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@@ -70,6 +78,9 @@ public class Fishing {
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case 4:
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getFishingResultsTier4(player, event);
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break;
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+ case 5:
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+ getFishingResultsTier5(player, event);
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+ break;
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}
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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@@ -78,962 +89,1075 @@ public class Fishing {
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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{
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- int randomNum = (int)(Math.random() * 15);
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+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
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Item theCatch = (Item)event.getCaught();
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
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{
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- switch(randomNum)
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+ for(FishingTreasure treasure : LoadProperties.fishingRewardsTier1)
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{
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- case 1:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 2:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 3:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 4:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 5:
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- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 6:
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- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 7:
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- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 8:
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- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 9:
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- if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 10:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 11:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 12:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 13:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 14:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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+ if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
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+ {
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+ if(skillLevel >= treasure.getDropLevel() && skillLevel <= treasure.getMaxLevel())
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+ {
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+ Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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+ theCatch.setItemStack(treasure.getDrop());
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+ }
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+ }
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}
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- } else
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+ }
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+ else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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-
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+
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+// Item theCatch = (Item)event.getCaught();
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+// if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
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+// {
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+// switch(randomNum)
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+// {
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+// case 1:
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+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 2:
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+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 3:
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+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 4:
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+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 5:
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+// if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 6:
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+// if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 7:
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+// if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 8:
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+// if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 9:
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+// if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 10:
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+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 11:
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+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 12:
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+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 13:
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+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// case 14:
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+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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+// theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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+// else
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// break;
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+// }
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+// } else
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+// {
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+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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+// }
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+// //Change durability to random value
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+// theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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- int randomNum = (int)(Math.random() * 20);
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+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
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Item theCatch = (Item)event.getCaught();
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-
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if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
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{
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- switch(randomNum)
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+ for(FishingTreasure treasure : LoadProperties.fishingRewardsTier2)
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{
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- case 1:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 2:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 3:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 4:
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- if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 5:
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- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 6:
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- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 7:
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- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 8:
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- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 9:
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- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 10:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 11:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 12:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 13:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 14:
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- if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 15:
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- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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- break;
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- case 16:
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- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
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- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
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- else
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- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 17:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 18:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 19:
|
|
|
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
+ if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
|
|
+ {
|
|
|
+ if(skillLevel >= treasure.getDropLevel() && skillLevel <= treasure.getMaxLevel())
|
|
|
+ {
|
|
|
+ Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
|
|
|
+ theCatch.setItemStack(treasure.getDrop());
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- } else
|
|
|
+ }
|
|
|
+ else
|
|
|
{
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
}
|
|
|
-
|
|
|
//Change durability to random value
|
|
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
+
|
|
|
+// int randomNum = (int)(Math.random() * 20);
|
|
|
+// Item theCatch = (Item)event.getCaught();
|
|
|
+//
|
|
|
+// if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
|
|
|
+// {
|
|
|
+// switch(randomNum)
|
|
|
+// {
|
|
|
+// case 1:
|
|
|
+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 2:
|
|
|
+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 3:
|
|
|
+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 4:
|
|
|
+// if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 5:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 6:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 7:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 8:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 9:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 10:
|
|
|
+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 11:
|
|
|
+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 12:
|
|
|
+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 13:
|
|
|
+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 14:
|
|
|
+// if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 15:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 16:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 17:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 18:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 19:
|
|
|
+// if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// }
|
|
|
+// } else
|
|
|
+// {
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+// }
|
|
|
+//
|
|
|
+// //Change durability to random value
|
|
|
+// theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
}
|
|
|
|
|
|
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
|
|
|
{
|
|
|
- int randomNum = (int)(Math.random() * 24);
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
|
|
|
Item theCatch = (Item)event.getCaught();
|
|
|
-
|
|
|
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
|
|
|
{
|
|
|
- switch(randomNum)
|
|
|
+ for(FishingTreasure treasure : LoadProperties.fishingRewardsTier3)
|
|
|
{
|
|
|
- case 1:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 6:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 7:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 8:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 9:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 10:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 11:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 12:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 13:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 14:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 15:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 16:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 17:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 18:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 19:
|
|
|
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 20:
|
|
|
- if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 21:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 22:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 23:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
+ if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
|
|
+ {
|
|
|
+ if(skillLevel >= treasure.getDropLevel() && skillLevel <= treasure.getMaxLevel())
|
|
|
+ {
|
|
|
+ Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
|
|
|
+ theCatch.setItemStack(treasure.getDrop());
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- }
|
|
|
+ }
|
|
|
else
|
|
|
{
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
}
|
|
|
//Change durability to random value
|
|
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
+
|
|
|
+// int randomNum = (int)(Math.random() * 24);
|
|
|
+// Item theCatch = (Item)event.getCaught();
|
|
|
+//
|
|
|
+// if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
|
|
|
+// {
|
|
|
+// switch(randomNum)
|
|
|
+// {
|
|
|
+// case 1:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 2:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 3:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 4:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 5:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 6:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 7:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 8:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 9:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 10:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 11:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 12:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 13:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 14:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 15:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 16:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 17:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 18:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 19:
|
|
|
+// if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 20:
|
|
|
+// if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 21:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 22:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 23:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// }
|
|
|
+// }
|
|
|
+// else
|
|
|
+// {
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+// }
|
|
|
+// //Change durability to random value
|
|
|
+// theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
}
|
|
|
|
|
|
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
|
|
|
{
|
|
|
- int randomNum = (int)(Math.random() * 41);
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
|
|
|
Item theCatch = (Item)event.getCaught();
|
|
|
-
|
|
|
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
|
|
|
{
|
|
|
- switch(randomNum)
|
|
|
+ for(FishingTreasure treasure : LoadProperties.fishingRewardsTier4)
|
|
|
{
|
|
|
- case 1:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 6:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 7:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 8:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 9:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 10:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 11:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 12:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 13:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 14:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 15:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 16:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 17:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 18:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 19:
|
|
|
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 20:
|
|
|
- if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 21:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 22:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 23:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 24:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 25:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 26:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 27:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 28:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 29:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 30:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 31:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 32:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 33:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 34:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 35:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 36:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 37:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 38:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 39:
|
|
|
- if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 40:
|
|
|
- if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
+ if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
|
|
+ {
|
|
|
+ if(skillLevel >= treasure.getDropLevel() && skillLevel <= treasure.getMaxLevel())
|
|
|
+ {
|
|
|
+ Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
|
|
|
+ theCatch.setItemStack(treasure.getDrop());
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- } else
|
|
|
+ }
|
|
|
+ else
|
|
|
{
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
}
|
|
|
//Change durability to random value
|
|
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
+
|
|
|
+// int randomNum = (int)(Math.random() * 41);
|
|
|
+// Item theCatch = (Item)event.getCaught();
|
|
|
+//
|
|
|
+// if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
|
|
|
+// {
|
|
|
+// switch(randomNum)
|
|
|
+// {
|
|
|
+// case 1:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 2:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 3:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 4:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 5:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 6:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 7:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 8:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 9:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 10:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 11:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 12:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 13:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 14:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 15:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 16:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 17:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 18:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 19:
|
|
|
+// if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 20:
|
|
|
+// if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 21:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 22:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 23:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 24:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 25:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 26:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 27:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 28:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 29:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 30:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 31:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 32:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 33:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 34:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 35:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 36:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 37:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 38:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 39:
|
|
|
+// if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 40:
|
|
|
+// if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// }
|
|
|
+// } else
|
|
|
+// {
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+// }
|
|
|
+// //Change durability to random value
|
|
|
+// theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
}
|
|
|
|
|
|
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
|
|
{
|
|
|
- int randomNum = (int)(Math.random() * 50);
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
|
|
|
Item theCatch = (Item)event.getCaught();
|
|
|
-
|
|
|
if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
|
|
|
{
|
|
|
- switch(randomNum)
|
|
|
+ for(FishingTreasure treasure : LoadProperties.fishingRewardsTier5)
|
|
|
{
|
|
|
- case 1:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 5:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 6:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 7:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 8:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 9:
|
|
|
- if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 10:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 11:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 12:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 13:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 14:
|
|
|
- if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 15:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 16:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 17:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 18:
|
|
|
- if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 19:
|
|
|
- if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 20:
|
|
|
- if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 21:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 22:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 23:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 24:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 25:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 26:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 27:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 28:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 29:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 30:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 31:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 32:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 33:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 34:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 35:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 36:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 37:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 38:
|
|
|
- if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 39:
|
|
|
- if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 40:
|
|
|
- if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 41:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 42:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 43:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 44:
|
|
|
- if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 45:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 46:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 47:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 48:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
- case 49:
|
|
|
- if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
- theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
- else
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
- break;
|
|
|
+ if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
|
|
|
+ {
|
|
|
+ if(skillLevel >= treasure.getDropLevel() && skillLevel <= treasure.getMaxLevel())
|
|
|
+ {
|
|
|
+ Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
|
|
|
+ theCatch.setItemStack(treasure.getDrop());
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
- } else {
|
|
|
- theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
}
|
|
|
//Change durability to random value
|
|
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
+
|
|
|
+// int randomNum = (int)(Math.random() * 50);
|
|
|
+// Item theCatch = (Item)event.getCaught();
|
|
|
+//
|
|
|
+// if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
|
|
|
+// {
|
|
|
+// switch(randomNum)
|
|
|
+// {
|
|
|
+// case 1:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 2:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 3:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 4:
|
|
|
+// if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 5:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 6:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 7:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 8:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 9:
|
|
|
+// if(LoadProperties.ironTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 10:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 11:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 12:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 13:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 14:
|
|
|
+// if(LoadProperties.goldTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 15:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 16:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 17:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 18:
|
|
|
+// if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 19:
|
|
|
+// if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 20:
|
|
|
+// if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 21:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 22:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 23:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 24:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 25:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 26:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 27:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 28:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 29:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 30:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 31:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 32:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 33:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 34:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 35:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 36:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 37:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 38:
|
|
|
+// if(LoadProperties.records && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 39:
|
|
|
+// if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 40:
|
|
|
+// if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 41:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 42:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 43:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 44:
|
|
|
+// if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 45:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 46:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 47:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 48:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// case 49:
|
|
|
+// if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
+// else
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
|
|
+// break;
|
|
|
+// }
|
|
|
+// } else {
|
|
|
+// theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
+// }
|
|
|
+// //Change durability to random value
|
|
|
+// theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
|
}
|
|
|
public static void processResults(PlayerFishEvent event)
|
|
|
{
|