|
@@ -1,15 +1,13 @@
|
|
|
package com.gmail.nossr50.skills.runnables;
|
|
|
|
|
|
-import java.util.ArrayList;
|
|
|
import java.util.HashMap;
|
|
|
-import java.util.List;
|
|
|
+import java.util.Iterator;
|
|
|
import java.util.Map;
|
|
|
import java.util.Map.Entry;
|
|
|
|
|
|
import org.bukkit.entity.LivingEntity;
|
|
|
import org.bukkit.entity.Player;
|
|
|
|
|
|
-import com.gmail.nossr50.mcMMO;
|
|
|
import com.gmail.nossr50.locale.LocaleLoader;
|
|
|
import com.gmail.nossr50.skills.utilities.CombatTools;
|
|
|
import com.gmail.nossr50.util.ParticleEffectUtils;
|
|
@@ -17,28 +15,18 @@ import com.gmail.nossr50.util.ParticleEffectUtils;
|
|
|
public class BleedTimer implements Runnable {
|
|
|
private final static int MAX_BLEED_TICKS = 10;
|
|
|
private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
|
|
|
- private static Map<LivingEntity, Integer> bleedAddList = new HashMap<LivingEntity, Integer>();
|
|
|
- private static List<LivingEntity> bleedRemoveList = new ArrayList<LivingEntity>();
|
|
|
- private static boolean lock = false;
|
|
|
|
|
|
@Override
|
|
|
public void run() {
|
|
|
- updateBleedList();
|
|
|
- bleedSimulate();
|
|
|
- }
|
|
|
-
|
|
|
- private void bleedSimulate() {
|
|
|
- lock = true;
|
|
|
-
|
|
|
- for (Entry<LivingEntity, Integer> entry : bleedList.entrySet()) {
|
|
|
+ for (Iterator<Entry<LivingEntity, Integer>> bleedIterator = bleedList.entrySet().iterator(); bleedIterator.hasNext();) {
|
|
|
+ Entry<LivingEntity, Integer> entry = bleedIterator.next();
|
|
|
LivingEntity entity = entry.getKey();
|
|
|
|
|
|
if (entry.getValue() <= 0 || !entity.isValid()) {
|
|
|
- remove(entity);
|
|
|
- break;
|
|
|
+ bleedIterator.remove();
|
|
|
+ continue;
|
|
|
}
|
|
|
|
|
|
- // Player bleed simulation
|
|
|
if (entity instanceof Player) {
|
|
|
Player player = (Player) entity;
|
|
|
|
|
@@ -46,10 +34,10 @@ public class BleedTimer implements Runnable {
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
- //Never kill with Bleeding
|
|
|
+ // Never kill with Bleeding
|
|
|
if (player.getHealth() - 1 > 0) {
|
|
|
CombatTools.dealDamage(player, 1);
|
|
|
- ParticleEffectUtils.playBleedEffect(player);
|
|
|
+ ParticleEffectUtils.playBleedEffect(entity);
|
|
|
}
|
|
|
|
|
|
entry.setValue(entry.getValue() - 1);
|
|
@@ -58,29 +46,12 @@ public class BleedTimer implements Runnable {
|
|
|
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
|
|
|
}
|
|
|
}
|
|
|
- // Bleed monsters/animals
|
|
|
else {
|
|
|
CombatTools.dealDamage(entity, 2);
|
|
|
- entry.setValue(entry.getValue() - 1);
|
|
|
ParticleEffectUtils.playBleedEffect(entity);
|
|
|
+ entry.setValue(entry.getValue() - 1);
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
- // Unlock list now that we are done
|
|
|
- lock = false;
|
|
|
- }
|
|
|
-
|
|
|
- private void updateBleedList() {
|
|
|
- if (lock) {
|
|
|
- mcMMO.p.getLogger().warning("mcBleedTimer attempted to update the bleedList but the list was locked!");
|
|
|
- }
|
|
|
- else {
|
|
|
- bleedList.keySet().removeAll(bleedRemoveList);
|
|
|
- bleedRemoveList.clear();
|
|
|
-
|
|
|
- bleedList.putAll(bleedAddList);
|
|
|
- bleedAddList.clear();
|
|
|
- }
|
|
|
}
|
|
|
|
|
|
/**
|
|
@@ -101,15 +72,8 @@ public class BleedTimer implements Runnable {
|
|
|
* @param entity LivingEntity to remove
|
|
|
*/
|
|
|
public static void remove(LivingEntity entity) {
|
|
|
- if (lock) {
|
|
|
- if (!bleedRemoveList.contains(entity)) {
|
|
|
- bleedRemoveList.add(entity);
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- if (bleedList.containsKey(entity)) {
|
|
|
- bleedList.remove(entity);
|
|
|
- }
|
|
|
+ if (bleedList.containsKey(entity)) {
|
|
|
+ bleedList.remove(entity);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -122,41 +86,12 @@ public class BleedTimer implements Runnable {
|
|
|
public static void add(LivingEntity entity, int ticks) {
|
|
|
int newTicks = ticks;
|
|
|
|
|
|
- if (lock) {
|
|
|
- if (bleedAddList.containsKey(entity)) {
|
|
|
- newTicks += bleedAddList.get(entity);
|
|
|
- bleedAddList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
|
|
|
- }
|
|
|
- else {
|
|
|
- bleedAddList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
|
|
|
- }
|
|
|
+ if (bleedList.containsKey(entity)) {
|
|
|
+ newTicks += bleedList.get(entity);
|
|
|
+ bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
|
|
|
}
|
|
|
else {
|
|
|
- if (bleedList.containsKey(entity)) {
|
|
|
- newTicks += bleedList.get(entity);
|
|
|
- bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
|
|
|
-
|
|
|
- // Need to find a better way to ensure that the entity stays in bleedList
|
|
|
- // when some ticks are added but already marked for removal.
|
|
|
- // Suggestion: Why not use Iterator.remove() and drop the lock boolean?
|
|
|
- // TODO: Actually implement this suggestion?
|
|
|
- if (bleedRemoveList.contains(entity)) {
|
|
|
- bleedRemoveList.remove(entity);
|
|
|
- }
|
|
|
- }
|
|
|
- else {
|
|
|
- bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
|
|
|
- }
|
|
|
+ bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
- /**
|
|
|
- * Check to see if a LivingEntity is in the bleedList
|
|
|
- *
|
|
|
- * @param entity LivingEntity to check if in the bleedList
|
|
|
- * @return true if in the list, false if not
|
|
|
- */
|
|
|
- public static boolean contains(LivingEntity entity) {
|
|
|
- return (bleedList.containsKey(entity) || bleedAddList.containsKey(entity));
|
|
|
- }
|
|
|
}
|