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This is actually not correct.

t00thpick1 9 năm trước cách đây
mục cha
commit
ac9447d439

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/salvage/SalvageManager.java

@@ -91,7 +91,7 @@ public class SalvageManager extends SkillManager {
             return;
         }
 
-        salvageableAmount = Math.min((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
+        salvageableAmount = Math.max((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
 
         player.setItemInHand(new ItemStack(Material.AIR));
         location.add(0, 1, 0);