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update changelog

nossr50 4 年之前
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共有 1 个文件被更改,包括 4 次插入1 次删除
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      Changelog.txt

+ 4 - 1
Changelog.txt

@@ -1,13 +1,16 @@
 Version 2.1.152
 Version 2.1.152
-    Updated hu_HU locale (thanks andris)
     Fixed a bug where Tree Feller would sometimes double drop blocks inappropriately
     Fixed a bug where Tree Feller would sometimes double drop blocks inappropriately
     Added some code to prevent a possible NPE when spawning items in a world that got unloaded
     Added some code to prevent a possible NPE when spawning items in a world that got unloaded
+    Fixed a bug with bleed damage calculations and player armor
     (API) New ENUM ItemSpawnReason which gives context for why mcMMO is dropping an item
     (API) New ENUM ItemSpawnReason which gives context for why mcMMO is dropping an item
     (API) McMMOItemSpawnEvent::getItemSpawnReason() was added
     (API) McMMOItemSpawnEvent::getItemSpawnReason() was added
     (API) Many instances of spawning items that didn't used to create and call an McMMOItemSpawnEvent now do
     (API) Many instances of spawning items that didn't used to create and call an McMMOItemSpawnEvent now do
+    Updated hu_HU locale (thanks andris)
 
 
     NOTES:
     NOTES:
     I really should stop letting my OCD compel me to rewrite code all the time.
     I really should stop letting my OCD compel me to rewrite code all the time.
+    Bleed was meant to do reduced damage to players wearing 4 pieces of armor or more, it was incorrectly counting everyone as wearing 4 pieces even when they weren't.
+    This means Bleed was doing a bit less damage than was intended against players without a full set of armor equipped.
 
 
 Version 2.1.151
 Version 2.1.151
     Added new config for chat options named 'chat.yml'
     Added new config for chat options named 'chat.yml'