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@@ -1,14 +1,26 @@
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package com.gmail.nossr50.skills;
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package com.gmail.nossr50.skills;
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import org.bukkit.Material;
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import org.bukkit.Material;
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+import org.bukkit.World;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.craftbukkit.entity.CraftItem;
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+import org.bukkit.enchantments.Enchantment;
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+import org.bukkit.entity.Chicken;
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+import org.bukkit.entity.Cow;
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+import org.bukkit.entity.Creeper;
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+import org.bukkit.entity.LivingEntity;
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+import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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+import org.bukkit.entity.Sheep;
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+import org.bukkit.entity.Skeleton;
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+import org.bukkit.entity.Spider;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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+import org.bukkit.material.Wool;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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+import com.gmail.nossr50.locale.mcLocale;
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public class Fishing {
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public class Fishing {
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@@ -37,24 +49,8 @@ public class Fishing {
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public static short getItemMaxDurability(Material mat)
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public static short getItemMaxDurability(Material mat)
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{
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{
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- //Return the max durability of an item
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-
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- //KEY
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- //TOOLS
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- //GOLD = 33, WOOD = 60, STONE = 132, IRON = 251, DIAMOND = 1562
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- //HELMETS
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- //LEATHER = 34, CHAINMAIL = 67, GOLD = 68, IRON = 136, DIAMOND = 272
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- //CHESTPLATES
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- //LEATHER = 49, CHAINMAIL = 96, GOLD = 96, IRON = 192, DIAMOND = 384
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- //LEGGINGS
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- //LEATHER = 46, CHAINMAIL = 92, GOLD = 92, IRON = 184, DIAMOND = 368
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- //BOOTS
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- //LEATHER = 40, CHAINMAIL = 79, GOLD = 80, IRON = 160, DIAMOND = 320
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-
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-
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switch(mat)
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switch(mat)
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{
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{
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- //Leather Items
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case LEATHER_BOOTS:
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case LEATHER_BOOTS:
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return (short) 40;
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return (short) 40;
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case LEATHER_LEGGINGS:
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case LEATHER_LEGGINGS:
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@@ -63,8 +59,90 @@ public class Fishing {
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return (short) 34;
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return (short) 34;
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case LEATHER_CHESTPLATE:
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case LEATHER_CHESTPLATE:
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return (short) 49;
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return (short) 49;
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+ case CHAINMAIL_BOOTS:
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+ return (short) 79;
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+ case CHAINMAIL_LEGGINGS:
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+ return (short) 92;
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+ case CHAINMAIL_HELMET:
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+ return (short) 67;
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+ case CHAINMAIL_CHESTPLATE:
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+ return (short) 96;
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+ case GOLD_BOOTS:
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+ return (short) 80;
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+ case GOLD_LEGGINGS:
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+ return (short) 92;
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+ case GOLD_HELMET:
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+ return (short) 68;
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+ case GOLD_CHESTPLATE:
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+ return (short) 96;
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+ case IRON_BOOTS:
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+ return (short) 160;
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+ case IRON_LEGGINGS:
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+ return (short) 184;
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+ case IRON_HELMET:
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+ return (short) 136;
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+ case IRON_CHESTPLATE:
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+ return (short) 192;
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+ case DIAMOND_BOOTS:
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+ return (short) 320;
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+ case DIAMOND_LEGGINGS:
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+ return (short) 368;
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+ case DIAMOND_HELMET:
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+ return (short) 272;
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+ case DIAMOND_CHESTPLATE:
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+ return (short) 384;
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+ case GOLD_AXE:
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+ return (short) 33;
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+ case GOLD_SWORD:
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+ return (short) 33;
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+ case GOLD_HOE:
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+ return (short) 33;
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+ case GOLD_SPADE:
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+ return (short) 33;
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+ case GOLD_PICKAXE:
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+ return (short) 33;
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+ case WOOD_AXE:
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+ return (short) 60;
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+ case WOOD_SWORD:
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+ return (short) 60;
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+ case WOOD_HOE:
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+ return (short) 60;
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+ case WOOD_SPADE:
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+ return (short) 60;
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+ case WOOD_PICKAXE:
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+ return (short) 60;
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+ case STONE_AXE:
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+ return (short) 132;
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+ case STONE_SWORD:
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+ return (short) 132;
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+ case STONE_HOE:
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+ return (short) 132;
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+ case STONE_SPADE:
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+ return (short) 132;
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+ case STONE_PICKAXE:
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+ return (short) 132;
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+ case IRON_AXE:
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+ return (short) 251;
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+ case IRON_SWORD:
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+ return (short) 251;
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+ case IRON_HOE:
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+ return (short) 251;
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+ case IRON_SPADE:
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+ return (short) 251;
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+ case IRON_PICKAXE:
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+ return (short) 251;
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+ case DIAMOND_AXE:
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+ return (short) 1562;
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+ case DIAMOND_SWORD:
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+ return (short) 1562;
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+ case DIAMOND_HOE:
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+ return (short) 1562;
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+ case DIAMOND_SPADE:
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+ return (short) 1562;
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+ case DIAMOND_PICKAXE:
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+ return (short) 1562;
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default:
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default:
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- return 0;
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+ return (short) 0;
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}
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}
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}
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}
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@@ -74,27 +152,27 @@ public class Fishing {
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{
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{
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case 1:
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case 1:
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getFishingResultsTier1(player, event);
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getFishingResultsTier1(player, event);
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- Users.getProfile(player).addXP(SkillType.FISHING, 200, player);
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+ Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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break;
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break;
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case 2:
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case 2:
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getFishingResultsTier2(player, event);
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getFishingResultsTier2(player, event);
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- Users.getProfile(player).addXP(SkillType.FISHING, 400, player);
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+ Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 2));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 2));
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break;
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break;
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case 3:
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case 3:
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getFishingResultsTier3(player, event);
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getFishingResultsTier3(player, event);
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- Users.getProfile(player).addXP(SkillType.FISHING, 600, player);
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+ Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 3));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 3));
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break;
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break;
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case 4:
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case 4:
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getFishingResultsTier4(player, event);
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getFishingResultsTier4(player, event);
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- Users.getProfile(player).addXP(SkillType.FISHING, 800, player);
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+ Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 4));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 4));
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break;
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break;
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case 5:
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case 5:
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getFishingResultsTier5(player, event);
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getFishingResultsTier5(player, event);
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- Users.getProfile(player).addXP(SkillType.FISHING, 1000, player);
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+ Users.getProfile(player).addXP(SkillType.FISHING, 1500, player);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 5));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 5));
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break;
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break;
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}
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}
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@@ -103,58 +181,59 @@ public class Fishing {
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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{
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{
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- //About 12 items for Tier 1
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int randomNum = (int)(Math.random() * 14);
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int randomNum = (int)(Math.random() * 14);
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CraftItem theCatch = (CraftItem)event.getCaught();
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CraftItem theCatch = (CraftItem)event.getCaught();
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- switch(randomNum)
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+ if(Math.random() * 100 < 20)
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{
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{
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- //Armors
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- case 1:
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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- break;
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- case 2:
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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- break;
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- case 3:
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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- break;
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- case 4:
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- theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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- break;
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- //Tools
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- //WOOD TOOLS
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- case 5:
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- theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
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- break;
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- case 6:
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- theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
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- break;
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- case 7:
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- theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
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- break;
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- case 8:
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- theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
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- break;
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- case 9:
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- theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
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- break;
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- //STONE TOOLS
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- case 10:
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- theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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- break;
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- case 11:
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- theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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- break;
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- case 12:
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- theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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- break;
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- case 13:
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- theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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- break;
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- case 14:
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- theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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- break;
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+ switch(randomNum)
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+ {
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+ case 1:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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+ break;
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+ case 2:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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+ break;
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+ case 3:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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+ break;
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+ case 4:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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+ break;
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+ case 5:
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+ theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
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+ break;
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+ case 6:
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+ theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
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+ break;
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+ case 7:
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+ theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
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+ break;
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+ case 8:
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+ theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
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+ break;
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+ case 9:
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+ theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
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+ break;
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+ case 10:
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+ theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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+ break;
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+ case 11:
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+ theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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+ break;
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+ case 12:
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+ theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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+ break;
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+ case 13:
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+ theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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+ break;
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+ case 14:
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+ theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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+ break;
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+ }
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+ } else
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+ {
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+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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}
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//Change durability to random value
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
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theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
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@@ -163,21 +242,559 @@ public class Fishing {
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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{
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+ int randomNum = (int)(Math.random() * 19);
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+ CraftItem theCatch = (CraftItem)event.getCaught();
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+ if(Math.random() * 100 < 25)
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+ {
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+ switch(randomNum)
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+ {
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+ case 1:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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+ break;
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+ case 2:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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+ break;
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+ case 3:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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+ break;
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+ case 4:
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+ theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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+ break;
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+ case 5:
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+ theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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+ break;
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+ case 6:
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+ theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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+ break;
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+ case 7:
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+ theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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+ break;
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+ case 8:
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+ theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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|
|
|
+ break;
|
|
|
|
+ case 9:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 10:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 11:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 12:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 13:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 14:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 15:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 16:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 17:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 18:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 19:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ } else
|
|
|
|
+ {
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //Change durability to random value
|
|
|
|
+ theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
|
}
|
|
}
|
|
|
|
|
|
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
|
|
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
|
|
{
|
|
{
|
|
|
|
+ int randomNum = (int)(Math.random() * 23);
|
|
|
|
+ CraftItem theCatch = (CraftItem)event.getCaught();
|
|
|
|
|
|
|
|
+ if(Math.random() * 100 < 30)
|
|
|
|
+ {
|
|
|
|
+ switch(randomNum)
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 2:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 3:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 4:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 5:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 6:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 7:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 8:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 9:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 10:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 11:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 12:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 13:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 14:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 15:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 16:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 17:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 18:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 19:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 20:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 21:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 22:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 23:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
|
+ }
|
|
|
|
+ //Change durability to random value
|
|
|
|
+ theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
|
}
|
|
}
|
|
|
|
|
|
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
|
|
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
|
|
{
|
|
{
|
|
|
|
+ int randomNum = (int)(Math.random() * 40);
|
|
|
|
+ CraftItem theCatch = (CraftItem)event.getCaught();
|
|
|
|
|
|
|
|
+ if(Math.random() * 100 < 35)
|
|
|
|
+ {
|
|
|
|
+ switch(randomNum)
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 2:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 3:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 4:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 5:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 6:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 7:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 8:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 9:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 10:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 11:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 12:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 13:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 14:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 15:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 16:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 17:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 18:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 19:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 20:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 21:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 22:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 23:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 24:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 25:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 26:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 27:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 28:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 29:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 30:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 31:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 32:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 33:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 34:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 35:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 36:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 37:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 38:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 39:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
|
|
|
+ break;
|
|
|
|
+ case 40:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ } else
|
|
|
|
+ {
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
|
+ }
|
|
|
|
+ //Change durability to random value
|
|
|
|
+ theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
|
}
|
|
}
|
|
|
|
|
|
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
|
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
|
{
|
|
{
|
|
|
|
+ int randomNum = (int)(Math.random() * 49);
|
|
|
|
+ CraftItem theCatch = (CraftItem)event.getCaught();
|
|
|
|
+
|
|
|
|
+ if(Math.random() * 100 < 40)
|
|
|
|
+ {
|
|
|
|
+ switch(randomNum)
|
|
|
|
+ {
|
|
|
|
+ case 1:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 2:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 3:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 4:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 5:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 6:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 7:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 8:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 9:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 10:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 11:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 12:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 13:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 14:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 15:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 16:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 17:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 18:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 19:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 20:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 21:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 22:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 23:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 24:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 25:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 26:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 27:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 28:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 29:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 30:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 31:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 32:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 33:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 34:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 35:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 36:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 37:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 38:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 39:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
|
|
|
+ break;
|
|
|
|
+ case 40:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
|
|
|
+ break;
|
|
|
|
+ case 41:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 42:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 43:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 44:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 45:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 46:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 47:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 48:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
|
|
+ break;
|
|
|
|
+ case 49:
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
|
|
+ }
|
|
|
|
+ //Change durability to random value
|
|
|
|
+ theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
|
|
|
+ }
|
|
|
|
+ public static void processResults(PlayerFishEvent event)
|
|
|
|
+ {
|
|
|
|
+ Player player = event.getPlayer();
|
|
|
|
+ PlayerProfile PP = Users.getProfile(player);
|
|
|
|
+
|
|
|
|
+ Fishing.getFishingResults(player, event);
|
|
|
|
+ CraftItem theCatch = (CraftItem)event.getCaught();
|
|
|
|
+
|
|
|
|
+ if(theCatch.getItemStack().getType() != Material.RAW_FISH)
|
|
|
|
+ {
|
|
|
|
+ //Inform the player they retrieved a treasure...
|
|
|
|
+ player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
|
|
|
|
+
|
|
|
|
+ //Keep track of whether or not the treasure is enchanted
|
|
|
|
+ boolean enchanted = false;
|
|
|
|
+
|
|
|
|
+ ItemStack fishingResults = theCatch.getItemStack();
|
|
|
|
+ if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
|
|
|
|
+ {
|
|
|
|
+ //Fishing up items will have a 10% chance to enter them into random enchantment lottery
|
|
|
|
+ if(Math.random() * 100 < 10)
|
|
|
|
+ {
|
|
|
|
+ for(Enchantment x : Enchantment.values())
|
|
|
|
+ {
|
|
|
|
+ if(x.canEnchantItem(fishingResults))
|
|
|
|
+ {
|
|
|
|
+ //Actual chance to have an enchantment is related to your fishing skill
|
|
|
|
+ if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
|
|
|
|
+ {
|
|
|
|
+ enchanted = true;
|
|
|
|
+ fishingResults.addEnchantment(x, (int)(Math.random() * x.getMaxLevel()));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ //Inform the player of magical properties
|
|
|
|
+ if(enchanted)
|
|
|
|
+ {
|
|
|
|
+ player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ public static void shakeMob(PlayerFishEvent event)
|
|
|
|
+ {
|
|
|
|
+ LivingEntity le = (LivingEntity)event.getCaught();
|
|
|
|
+ if(le instanceof Player)
|
|
|
|
+ return;
|
|
|
|
+ le.damage(1);
|
|
|
|
+ World world = le.getWorld();
|
|
|
|
|
|
|
|
+ if(le instanceof Sheep)
|
|
|
|
+ {
|
|
|
|
+ Sheep sheep = (Sheep)le;
|
|
|
|
+ if(!sheep.isSheared())
|
|
|
|
+ {
|
|
|
|
+ Wool wool = new Wool();
|
|
|
|
+ wool.setColor(sheep.getColor());
|
|
|
|
+ ItemStack theWool = wool.toItemStack();
|
|
|
|
+ theWool.setAmount((int)(Math.random() * 6));
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), theWool);
|
|
|
|
+ sheep.setSheared(true);
|
|
|
|
+ }
|
|
|
|
+ } else if(le instanceof Pig)
|
|
|
|
+ {
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
|
|
|
|
+ } else if(le instanceof Skeleton)
|
|
|
|
+ {
|
|
|
|
+ if(Math.random() * 10 < 5)
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
|
|
|
+ else
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
|
|
|
+ } else if(le instanceof Cow)
|
|
|
|
+ {
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
|
|
|
+ } else if(le instanceof Spider)
|
|
|
|
+ {
|
|
|
|
+ if(Math.random() * 10 < 5)
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
|
|
|
+ else
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
|
|
|
+ } else if(le instanceof Chicken)
|
|
|
|
+ {
|
|
|
|
+ if(Math.random() * 10 < 5)
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
|
|
|
+ else
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
|
|
|
+ } else if(le instanceof Creeper)
|
|
|
|
+ {
|
|
|
|
+ world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
|
|
|
+ }
|
|
}
|
|
}
|
|
}
|
|
}
|