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@@ -16,12 +16,13 @@
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*/
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package com.gmail.nossr50.skills;
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-import org.bukkit.Material;
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import org.bukkit.ChatColor;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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+import org.bukkit.inventory.PlayerInventory;
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+
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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@@ -34,9 +35,6 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
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- /*
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- * Repair requirements for each material
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- */
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private static int rGold = LoadProperties.rGold;
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private static String nGold = LoadProperties.nGold;
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private static int rStone = LoadProperties.rStone;
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@@ -51,13 +49,19 @@ public class Repair {
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private static String nString = LoadProperties.nString;
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private static int rLeather = LoadProperties.rLeather;
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private static String nLeather = LoadProperties.nLeather;
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-
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+
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+ private static int dLevel = LoadProperties.repairdiamondlevel;
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+ private static int iLevel = LoadProperties.repairIronLevel;
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+ private static int gLevel = LoadProperties.repairGoldLevel;
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+ private static int sLevel = LoadProperties.repairStoneLevel;
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+ private static boolean spout = LoadProperties.spoutEnabled;
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+
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public static void repairCheck(Player player, ItemStack is, Block block){
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PlayerProfile PP = Users.getProfile(player);
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- short durabilityBefore = player.getItemInHand().getDurability();
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- short durabilityAfter = 0;
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- short dif = 0;
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-
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+ short durabilityBefore = is.getDurability();
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+ PlayerInventory inventory = player.getInventory();
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+ int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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+
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//Stuff for keeping enchants
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Enchantment[] enchants = new Enchantment[is.getEnchantments().size()];
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int[] enchantsLevel = new int[is.getEnchantments().size()];
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@@ -71,7 +75,7 @@ public class Repair {
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}
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if(block != null && mcPermissions.getInstance().repair(player)){
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- if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
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+ if(durabilityBefore > 0 && is.getAmount() < 2){
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/*
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* REPAIR ARMOR
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@@ -79,63 +83,31 @@ public class Repair {
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if(isArmor(is) && LoadProperties.repairArmor){
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//DIAMOND ARMOR
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- if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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- removeItem(player, rDiamond);
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+ if(isDiamondArmor(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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+ inventory.removeItem(new ItemStack(rDiamond, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- dif = (short) (dif * 6); //Boost XP
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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+ xpHandler(player, PP, is, durabilityBefore, 6, true);
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}
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//IRON ARMOR
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- else if (isIronArmor(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
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- removeItem(player, rIron);
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+ else if (isIronArmor(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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+ inventory.removeItem(new ItemStack(rIron, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- dif = (short) (dif * 2); //Boost XP
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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+ xpHandler(player, PP, is, durabilityBefore, 2, true);
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}
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//GOLD ARMOR
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- else if (isGoldArmor(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
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- removeItem(player, rGold);
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+ else if (isGoldArmor(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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+ inventory.removeItem(new ItemStack(rGold, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- dif = (short) (dif * 4); //Boost XP
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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+ xpHandler(player, PP, is, durabilityBefore, 4, true);
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}
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//LEATHER ARMOR
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- else if (isLeatherArmor(is) && hasItem(player, rLeather)){
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- removeItem(player, rLeather);
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+ else if (isLeatherArmor(is) && inventory.contains(rLeather)){
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+ inventory.removeItem(new ItemStack(rLeather, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- dif = (short) (dif * 1); //Boost XP
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//UNABLE TO REPAIR
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@@ -150,124 +122,45 @@ public class Repair {
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if(isTools(is) && LoadProperties.repairTools){
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//STONE TOOLS
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- if(isStoneTools(is) && hasItem(player, rStone) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairStoneLevel){
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- removeItem(player, rStone);
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+ if(isStoneTools(is) && inventory.contains(rStone) && skillLevel >= sLevel){
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+ inventory.removeItem(new ItemStack(rStone, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- if(m.isShovel(is))
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- dif = (short) (dif / 3);
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- if(m.isSwords(is))
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- dif = (short) (dif / 2);
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- if(m.isHoe(is))
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- dif = (short) (dif / 2);
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- //STONE NERF
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- dif = (short) (dif / 2);
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-
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//WOOD TOOLS
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- else if(isWoodTools(is) && hasItem(player,rWood)){
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- removeItem(player,rWood);
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+ else if(isWoodTools(is) && inventory.contains(rWood)){
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+ inventory.removeItem(new ItemStack(rWood, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- if(m.isShovel(is))
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- dif = (short) (dif / 3);
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- if(m.isSwords(is))
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- dif = (short) (dif / 2);
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- if(m.isHoe(is))
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- dif = (short) (dif / 2);
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- //WOOD NERF
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- dif = (short) (dif / 2);
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-
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//IRON TOOLS
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- else if(isIronTools(is) && hasItem(player, rIron) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairIronLevel){
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- removeItem(player, rIron);
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+ else if(isIronTools(is) && inventory.contains(rIron) && skillLevel >= iLevel){
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+ inventory.removeItem(new ItemStack(rIron, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- if(m.isShovel(is))
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- dif = (short) (dif / 3);
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- if(m.isSwords(is))
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- dif = (short) (dif / 2);
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- if(m.isHoe(is))
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- dif = (short) (dif / 2);
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-
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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-
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//DIAMOND TOOLS
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- else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
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- removeItem(player, rDiamond);
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+ else if (isDiamondTools(is) && inventory.contains(rDiamond) && skillLevel >= dLevel){
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+ inventory.removeItem(new ItemStack(rDiamond, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- if(m.isShovel(is))
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- dif = (short) (dif / 3);
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- if(m.isSwords(is))
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- dif = (short) (dif / 2);
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- if(m.isHoe(is))
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- dif = (short) (dif / 2);
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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-
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+ xpHandler(player, PP, is, durabilityBefore, 1, true);
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}
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//GOLD TOOLS
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- else if(isGoldTools(is) && hasItem(player, rGold) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairGoldLevel){
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- removeItem(player, rGold);
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+ else if(isGoldTools(is) && inventory.contains(rGold) && skillLevel >= gLevel){
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+ inventory.removeItem(new ItemStack(rGold, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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- dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
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- if(m.isShovel(is))
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- dif = (short) (dif / 3);
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- if(m.isSwords(is))
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- dif = (short) (dif / 2);
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- if(m.isHoe(is))
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- dif = (short) (dif / 2);
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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+ xpHandler(player, PP, is, durabilityBefore, 8, true);
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}
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//BOW
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- else if(isBow(is) && hasItem(player, rString)){
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- removeItem(player, rString);
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+ else if(isBow(is) && inventory.contains(rString)){
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+ inventory.removeItem(new ItemStack(rString, 1));
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repairItem(player, enchants, enchantsLevel);
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-
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- durabilityAfter = player.getItemInHand().getDurability();
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- dif = (short) (durabilityBefore - durabilityAfter);
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-
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- //STRING NERF
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- dif = (short) (dif / 2);
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-
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- PP.addXP(SkillType.REPAIR, dif*10, player);
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-
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-
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- //CLANG CLANG
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- if(LoadProperties.spoutEnabled)
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- SpoutStuff.playRepairNoise(player);
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+ xpHandler(player, PP, is, durabilityBefore, 2, false);
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}
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//UNABLE TO REPAIR
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@@ -288,22 +181,46 @@ public class Repair {
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}
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}
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- public static int getArcaneForgingRank(PlayerProfile PP){
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- int rank = 0;
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-
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- if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank4)
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- rank = 4;
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-
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- else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank3)
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- rank = 3;
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+ public static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost)
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+ {
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+ short durabilityAfter = is.getDurability();
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+ short dif = (short) (durabilityBefore - durabilityAfter);
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+ if(boost)
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+ dif = (short) (dif * modify);
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+ if(!boost)
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+ dif = (short) (dif / modify);
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+ if(m.isShovel(is))
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+ dif = (short) (dif / 3);
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+ if(m.isSwords(is))
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+ dif = (short) (dif / 2);
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+ if(m.isHoe(is))
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+ dif = (short) (dif / 2);
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- else if(PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank2)
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- rank = 2;
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+ PP.addXP(SkillType.REPAIR, dif*10, player);
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- else if (PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.arcaneRank1)
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- rank = 1;
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+ //CLANG CLANG
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+ if(spout)
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+ SpoutStuff.playRepairNoise(player);
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+ }
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+
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+ /**
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+ * Get current Arcane Forging rank.
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+ *
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+ * @param skillLevel The skill level of the player whose rank is being checked
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+ * @return The player's current Arcane Forging rank
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+ */
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+ public static int getArcaneForgingRank(int skillLevel)
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+ {
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+ if(skillLevel >= LoadProperties.arcaneRank4)
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+ return 4;
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+ if (skillLevel >= LoadProperties.arcaneRank3)
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+ return 3;
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+ if(skillLevel >= LoadProperties.arcaneRank2)
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+ return 2;
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+ if (skillLevel >= LoadProperties.arcaneRank1)
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+ return 1;
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- return rank;
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+ return 0;
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}
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public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
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@@ -311,7 +228,7 @@ public class Repair {
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return;
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int pos = 0;
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- int rank = getArcaneForgingRank(PP);
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+ int rank = getArcaneForgingRank(PP.getSkillLevel(SkillType.REPAIR));
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if(rank == 0)
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{
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@@ -374,7 +291,15 @@ public class Repair {
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player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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}
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}
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- public static int getEnchantChance(int rank){
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+
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+ /**
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+ * Gets chance of keeping enchantment during repair.
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+ *
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+ * @param rank Arcane Forging rank
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+ * @return The chance of keeping the enchantment
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+ */
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+ public static int getEnchantChance(int rank)
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+ {
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switch(rank)
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{
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case 4:
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@@ -389,6 +314,13 @@ public class Repair {
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return 0;
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}
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}
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+
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+ /**
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+ * Gets chance of enchantment being downgraded during repair.
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+ *
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+ * @param rank Arcane Forging rank
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+ * @return The chance of the enchantment being downgraded
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+ */
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public static int getDowngradeChance(int rank)
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{
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switch(rank)
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@@ -405,6 +337,7 @@ public class Repair {
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return 100;
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}
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}
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+
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public static boolean isArmor(ItemStack is){
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return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
|
|
|
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
|
|
@@ -450,312 +383,139 @@ public class Repair {
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public static boolean isBow(ItemStack is){
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|
return is.getTypeId() == 261;
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|
}
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|
|
- public static void removeItem(Player player, int typeid)
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|
- {
|
|
|
- ItemStack[] inventory = player.getInventory().getContents();
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|
|
- for(ItemStack x : inventory){
|
|
|
- if(x != null && x.getTypeId() == typeid){
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|
|
- if(x.getAmount() == 1){
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|
- x.setTypeId(0);
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|
- x.setAmount(0);
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|
- player.getInventory().setContents(inventory);
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|
|
- } else{
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|
- x.setAmount(x.getAmount() - 1);
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|
- player.getInventory().setContents(inventory);
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|
- }
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|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- public static boolean hasItem(Player player, int typeid){
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|
- ItemStack[] inventory = player.getInventory().getContents();
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|
- for(ItemStack x : inventory){
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|
- if(x != null && x.getTypeId() == typeid){
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|
- return true;
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|
- }
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Computes repair bonuses.
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+ *
|
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+ * @param player The player repairing an item
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|
+ * @param durability The durability of the item being repaired
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|
+ * @param ramt The base amount of durability repaired to the item
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|
+ * @return The final amount of durability repaired to the item
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|
+ */
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|
public static short repairCalculate(Player player, short durability, int ramt){
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|
- PlayerProfile PP = Users.getProfile(player);
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|
- float bonus = (float)(PP.getSkillLevel(SkillType.REPAIR)) / 500;
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+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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+ float bonus = (float)(skillLevel/500);
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bonus = (ramt * bonus);
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ramt+=bonus;
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- if(checkPlayerProcRepair(player)){
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+ if(checkPlayerProcRepair(player))
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ramt = (short) (ramt * 2);
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- }
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durability-=ramt;
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- if(durability < 0){
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+ if(durability < 0)
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durability = 0;
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|
- }
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return durability;
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|
}
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+
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|
+ /**
|
|
|
+ * Gets the base durability amount to repair an item.
|
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|
+ *
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|
+ * @param is The item being repaired
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|
+ * @param player The player repairing the item
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+ * @return The final amount of durability repaired to the item
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|
+ */
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public static short getRepairAmount(ItemStack is, Player player){
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short durability = is.getDurability();
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+ short maxDurability = is.getType().getMaxDurability();
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int ramt = 0;
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- switch(is.getTypeId())
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- {
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- /*
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- * TOOLS
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- */
|
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-
|
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|
- //SHEARS
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- case 359:
|
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- ramt = Material.SHEARS.getMaxDurability() / 2;
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|
- break;
|
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-
|
|
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- //BOW
|
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- case 261:
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|
- ramt = Material.BOW.getMaxDurability() / 3;
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|
- break;
|
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|
-
|
|
|
- /* WOOD TOOLS */
|
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|
-
|
|
|
- //WOOD SWORD
|
|
|
- case 268:
|
|
|
- ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
- //WOOD SHOVEL
|
|
|
- case 269:
|
|
|
- ramt = Material.WOOD_SPADE.getMaxDurability();
|
|
|
- break;
|
|
|
- //WOOD PICKAXE
|
|
|
- case 270:
|
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|
- ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //WOOD AXE
|
|
|
- case 271:
|
|
|
- ramt = Material.WOOD_AXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //WOOD HOE
|
|
|
- case 290:
|
|
|
- ramt = Material.WOOD_HOE.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
-
|
|
|
- /* STONE TOOLS */
|
|
|
-
|
|
|
- //STONE SWORD
|
|
|
- case 272:
|
|
|
- ramt = Material.STONE_SWORD.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
- //STONE SHOVEL
|
|
|
- case 273:
|
|
|
- ramt = Material.STONE_SPADE.getMaxDurability();
|
|
|
- break;
|
|
|
- //STONE PICKAXE
|
|
|
- case 274:
|
|
|
- ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //STONE AXE
|
|
|
- case 275:
|
|
|
- ramt = Material.STONE_AXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //STONE HOE
|
|
|
- case 291:
|
|
|
- ramt = Material.STONE_HOE.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
-
|
|
|
- /* IRON TOOLS */
|
|
|
-
|
|
|
- //IRON SWORD
|
|
|
- case 267:
|
|
|
- ramt = Material.IRON_SWORD.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
- //IRON SHOVEL
|
|
|
- case 256:
|
|
|
- ramt = Material.IRON_SPADE.getMaxDurability();
|
|
|
- break;
|
|
|
- //IRON PICK
|
|
|
- case 257:
|
|
|
- ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //IRON AXE
|
|
|
- case 258:
|
|
|
- ramt = Material.IRON_AXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //IRON HOE
|
|
|
- case 292:
|
|
|
- ramt = Material.IRON_HOE.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
-
|
|
|
- /* DIAMOND TOOLS */
|
|
|
-
|
|
|
- //DIAMOND SWORD
|
|
|
- case 276:
|
|
|
- ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
- //DIAMOND SHOVEL
|
|
|
- case 277:
|
|
|
- ramt = Material.DIAMOND_SPADE.getMaxDurability();
|
|
|
- break;
|
|
|
- //DIAMOND PICK
|
|
|
- case 278:
|
|
|
- ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //DIAMOND AXE
|
|
|
- case 279:
|
|
|
- ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //DIAMOND HOE
|
|
|
- case 293:
|
|
|
- ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
-
|
|
|
- /* GOLD TOOLS */
|
|
|
-
|
|
|
- //GOLD SWORD
|
|
|
- case 283:
|
|
|
- ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
- //GOLD SHOVEL
|
|
|
- case 284:
|
|
|
- ramt = Material.GOLD_SPADE.getMaxDurability();
|
|
|
- break;
|
|
|
- //GOLD PICK
|
|
|
- case 285:
|
|
|
- ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //GOLD AXE
|
|
|
- case 286:
|
|
|
- ramt = Material.GOLD_AXE.getMaxDurability() / 3;
|
|
|
- break;
|
|
|
- //GOLD HOE
|
|
|
- case 294:
|
|
|
- ramt = Material.GOLD_HOE.getMaxDurability() / 2;
|
|
|
- break;
|
|
|
- /*
|
|
|
- * ARMOR
|
|
|
- */
|
|
|
-
|
|
|
- /* IRON ARMOR */
|
|
|
-
|
|
|
- //IRON HELMET
|
|
|
- case 306:
|
|
|
- ramt = Material.IRON_HELMET.getMaxDurability() / 5;
|
|
|
- break;
|
|
|
- //IRON CHESTPLATE
|
|
|
- case 307:
|
|
|
- ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
|
|
|
- break;
|
|
|
- //IRON LEGGINGS
|
|
|
- case 308:
|
|
|
- ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
|
|
|
- break;
|
|
|
- //IRON BOOTS
|
|
|
- case 309:
|
|
|
- ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
|
|
|
- break;
|
|
|
-
|
|
|
- /* DIAMOND ARMOR */
|
|
|
-
|
|
|
- //DIAMOND HELMET
|
|
|
- case 310:
|
|
|
- ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
|
|
|
- break;
|
|
|
- //DIAMOND CHESTPLATE
|
|
|
- case 311:
|
|
|
- ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
|
|
|
- break;
|
|
|
- //DIAMOND LEGGINGS
|
|
|
- case 312:
|
|
|
- ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
|
|
|
- break;
|
|
|
- //DIAMOND BOOTS
|
|
|
- case 313:
|
|
|
- ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
|
|
|
- break;
|
|
|
-
|
|
|
- /* GOLD ARMOR */
|
|
|
-
|
|
|
- //GOLD HELMET
|
|
|
- case 314:
|
|
|
- ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
|
|
|
- break;
|
|
|
- //GOLD CHESTPLATE
|
|
|
- case 315:
|
|
|
- ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
|
|
|
- break;
|
|
|
- //GOLD LEGGINGS
|
|
|
- case 316:
|
|
|
- ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
|
|
|
- break;
|
|
|
- //GOLD BOOTS
|
|
|
- case 317:
|
|
|
- ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
|
|
|
- break;
|
|
|
-
|
|
|
- /* LEATHER ARMOR */
|
|
|
-
|
|
|
- //LEATHER HELMET
|
|
|
- case 298:
|
|
|
- ramt = Material.LEATHER_HELMET.getMaxDurability() / 5;
|
|
|
- break;
|
|
|
- //LEATHER CHESTPLATE
|
|
|
- case 299:
|
|
|
- ramt = Material.LEATHER_CHESTPLATE.getMaxDurability() / 8;
|
|
|
- break;
|
|
|
- //LEATHER LEGGINGS
|
|
|
- case 300:
|
|
|
- ramt = Material.LEATHER_LEGGINGS.getMaxDurability() / 7;
|
|
|
- break;
|
|
|
- //LEATHER BOOTS
|
|
|
- case 301:
|
|
|
- ramt = Material.LEATHER_BOOTS.getMaxDurability() / 4;
|
|
|
- break;
|
|
|
- }
|
|
|
|
|
|
+ if(m.isShovel(is))
|
|
|
+ ramt = maxDurability;
|
|
|
+ else if(m.isHoe(is) || m.isSwords(is) || is.getTypeId() == 359)
|
|
|
+ ramt = maxDurability / 2;
|
|
|
+ else if(m.isAxes(is) || m.isMiningPick(is) || isBow(is))
|
|
|
+ ramt = maxDurability / 3;
|
|
|
+ else if(m.isBoots(is))
|
|
|
+ ramt = maxDurability / 4;
|
|
|
+ else if(m.isHelmet(is))
|
|
|
+ ramt = maxDurability / 5;
|
|
|
+ else if(m.isPants(is))
|
|
|
+ ramt = maxDurability / 7;
|
|
|
+ else if(m.isChestplate(is))
|
|
|
+ ramt = maxDurability / 8;
|
|
|
+
|
|
|
return repairCalculate(player, durability, ramt);
|
|
|
}
|
|
|
|
|
|
+ /**
|
|
|
+ * Informs a player that the repair has failed.
|
|
|
+ *
|
|
|
+ * @param is The item being repaired
|
|
|
+ * @param player The player repairing the item
|
|
|
+ */
|
|
|
public static void needMoreVespeneGas(ItemStack is, Player player)
|
|
|
{
|
|
|
- PlayerProfile PP = Users.getProfile(player);
|
|
|
- if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+
|
|
|
+ if(is.getAmount() > 1)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
|
|
+ else
|
|
|
{
|
|
|
- player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
|
|
- } else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
|
|
|
- if(isDiamondTools(is) && !hasItem(player, rDiamond))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
|
- if(isIronTools(is) && !hasItem(player, rIron))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
|
- if(isGoldTools(is) && !hasItem(player, rGold))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
|
|
|
- if(isWoodTools(is) && !hasItem(player,rWood))
|
|
|
+ if(isDiamondTools(is) || isDiamondArmor(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairdiamondlevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
|
+ }
|
|
|
+ else if(isIronTools(is) || isIronArmor(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairIronLevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
|
+ }
|
|
|
+ else if(isGoldTools(is) || isGoldArmor(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairGoldLevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
|
|
|
+ }
|
|
|
+ else if(isStoneTools(is))
|
|
|
+ {
|
|
|
+ if(skillLevel < LoadProperties.repairStoneLevel)
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
|
|
|
+ else
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
|
|
|
+ }
|
|
|
+ else if(isWoodTools(is))
|
|
|
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
|
|
|
- if(isStoneTools(is) && !hasItem(player, rStone))
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
|
|
|
- } else if (isDiamondArmor(is) && !hasItem(player, rDiamond)){
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
|
|
|
- } else if (isIronArmor(is) && !hasItem(player, rIron)){
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
|
|
|
- } else if (isGoldArmor(is) && !hasItem(player, rGold)){
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
|
|
|
- } else if (isLeatherArmor(is) && !hasItem(player, rLeather)){
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
|
|
|
- } else if (isBow(is) && !hasItem(player, rString)){
|
|
|
- player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
|
|
|
- } else if (is.getAmount() > 1)
|
|
|
- player.sendMessage(mcLocale.getString("Skills.StackedItems"));
|
|
|
+ else if (isLeatherArmor(is))
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
|
|
|
+ else if (isBow(is))
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
|
|
|
+ }
|
|
|
}
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks for Super Repair bonus.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item.
|
|
|
+ * @return true if bonus granted, false otherwise
|
|
|
+ */
|
|
|
public static boolean checkPlayerProcRepair(Player player)
|
|
|
{
|
|
|
- PlayerProfile PP = Users.getProfile(player);
|
|
|
- if(player != null)
|
|
|
+ int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
|
|
+ if(skillLevel > 1000 || (Math.random() * 1000 <= skillLevel))
|
|
|
{
|
|
|
- if(PP.getSkillLevel(SkillType.REPAIR) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)))
|
|
|
- {
|
|
|
- player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
|
|
- return true;
|
|
|
- }
|
|
|
+ player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
|
|
|
+ return true;
|
|
|
}
|
|
|
return false;
|
|
|
}
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Repairs an item.
|
|
|
+ *
|
|
|
+ * @param player The player repairing an item
|
|
|
+ * @param enchants The enchantments on the item
|
|
|
+ * @param enchantsLevel The level of the enchantments on the item
|
|
|
+ */
|
|
|
public static void repairItem(Player player, Enchantment[] enchants, int[] enchantsLevel)
|
|
|
{
|
|
|
PlayerProfile PP = Users.getProfile(player);
|
|
|
ItemStack is = player.getItemInHand();
|
|
|
//Handle the enchantments
|
|
|
- addEnchants(player.getItemInHand(), enchants, enchantsLevel, PP, player);
|
|
|
- player.getItemInHand().setDurability(getRepairAmount(is, player));
|
|
|
+ addEnchants(is, enchants, enchantsLevel, PP, player);
|
|
|
+ is.setDurability(getRepairAmount(is, player));
|
|
|
}
|
|
|
}
|